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-rw-r--r--NEWS6
-rw-r--r--engines/sword1/music.cpp15
2 files changed, 19 insertions, 2 deletions
diff --git a/NEWS b/NEWS
index c4caf227d7..f208b21824 100644
--- a/NEWS
+++ b/NEWS
@@ -1,7 +1,11 @@
For a more comprehensive changelog for the latest experimental SVN code, see:
http://scummvm.sourceforge.net/daily/ChangeLog
-0.10.0 (????-??-??)
+0.11.0 (????-??-??)
+ Broken Sword 1:
+ - Added support for FLAC encoded music.
+
+0.10.0 (2007-06-20)
New Games:
- Added Cinematique evo 1 engine. Currently only Future Wars is supported.
- Added Touche: The Adventures of the Fifth Musketeer engine.
diff --git a/engines/sword1/music.cpp b/engines/sword1/music.cpp
index 67a390802b..ebff7f9929 100644
--- a/engines/sword1/music.cpp
+++ b/engines/sword1/music.cpp
@@ -31,6 +31,7 @@
#include "sword1/music.h"
#include "sound/aiff.h"
+#include "sound/flac.h"
#include "sound/mixer.h"
#include "sound/mp3.h"
#include "sound/vorbis.h"
@@ -201,7 +202,19 @@ int AiffAudioStream::readBuffer(int16 *buffer, const int numSamples) {
bool MusicHandle::play(const char *fileBase, bool loop) {
char fileName[30];
stop();
-
+
+#ifdef USE_FLAC
+ if (!_audioSource) {
+ sprintf(fileName, "%s.flac", fileBase);
+ if (_file.open(fileName))
+ _audioSource = Audio::makeFlacStream(&_file, false, 0, 0, loop ? 0 : 1);
+ }
+ if (!_audioSource) {
+ sprintf(fileName, "%s.fla", fileBase);
+ if (_file.open(fileName))
+ _audioSource = Audio::makeFlacStream(&_file, false, 0, 0, loop ? 0 : 1);
+ }
+#endif
#ifdef USE_VORBIS
if (!_audioSource) {
sprintf(fileName, "%s.ogg", fileBase);