diff options
| -rw-r--r-- | engines/scumm/detection.cpp | 4 | ||||
| -rw-r--r-- | engines/scumm/imuse/imuse_part.cpp | 2 | ||||
| -rw-r--r-- | engines/scumm/scumm.cpp | 2 | ||||
| -rw-r--r-- | engines/scumm/scumm.h | 4 | ||||
| -rw-r--r-- | engines/scumm/sound.cpp | 2 | 
5 files changed, 7 insertions, 7 deletions
| diff --git a/engines/scumm/detection.cpp b/engines/scumm/detection.cpp index 156d1fbee4..e5c3023380 100644 --- a/engines/scumm/detection.cpp +++ b/engines/scumm/detection.cpp @@ -242,8 +242,8 @@ static Common::String generateFilenameForDetection(const char *pattern, Filename  	return result;  } -bool ScummEngine::isMacM68kV5() const { -	return _game.platform == Common::kPlatformMacintosh && _game.version == 5 && !(_game.features & GF_MAC_CONTAINER); +bool ScummEngine::isMacM68kIMuse() const { +	return _game.platform == Common::kPlatformMacintosh && (_game.id == GID_MONKEY2 || _game.id == GID_INDY4) && !(_game.features & GF_MAC_CONTAINER);  }  struct DetectorDesc { diff --git a/engines/scumm/imuse/imuse_part.cpp b/engines/scumm/imuse/imuse_part.cpp index bb319df784..9c720b76bf 100644 --- a/engines/scumm/imuse/imuse_part.cpp +++ b/engines/scumm/imuse/imuse_part.cpp @@ -372,7 +372,7 @@ void Part::set_instrument(uint b) {  	// We emulate this by introducing a special instrument, which sets  	// the instrument via sysEx_customInstrument. This seems to be  	// exclusively used for special sound effects like the "spit" sound. -	if (g_scumm->isMacM68kV5()) { +	if (g_scumm->isMacM68kIMuse()) {  		_instrument.macSfx(b);  	} else {  		_instrument.program((byte)b, _player->isMT32()); diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp index 2150bbc4f1..c9c9e991e4 100644 --- a/engines/scumm/scumm.cpp +++ b/engines/scumm/scumm.cpp @@ -1839,7 +1839,7 @@ void ScummEngine::setupMusic(int midi) {  		bool multi_midi = ConfMan.getBool("multi_midi") && _sound->_musicType != MDT_NONE && _sound->_musicType != MDT_PCSPK && (midi & MDT_ADLIB);  		bool useOnlyNative = false; -		if (isMacM68kV5()) { +		if (isMacM68kIMuse()) {  			// We setup this driver as native MIDI driver to avoid playback  			// of the Mac music via a selected MIDI device.  			nativeMidiDriver = new MacM68kDriver(_mixer); diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h index 555b7087a1..700389414c 100644 --- a/engines/scumm/scumm.h +++ b/engines/scumm/scumm.h @@ -719,8 +719,8 @@ public:  	bool openFile(BaseScummFile &file, const Common::String &filename, bool resourceFile = false); -	/** Is this game a Mac m68k v5 game? */ -	bool isMacM68kV5() const; +	/** Is this game a Mac m68k v5 game with iMuse? */ +	bool isMacM68kIMuse() const;  protected:  	int _resourceHeaderSize; diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp index 32152420a5..60a7fbe968 100644 --- a/engines/scumm/sound.cpp +++ b/engines/scumm/sound.cpp @@ -250,7 +250,7 @@ void Sound::playSound(int soundID) {  	// Support for sampled sound effects in Monkey Island 1 and 2  	else if (_vm->_game.platform != Common::kPlatformFMTowns  	         // The Macintosh version of MI2 just ignores SBL effects. -	         && !_vm->isMacM68kV5() +	         && !_vm->isMacM68kIMuse()  	         && READ_BE_UINT32(ptr) == MKTAG('S','B','L',' ')) {  		debugC(DEBUG_SOUND, "Using SBL sound effect"); | 
