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-rw-r--r--engines/scumm/detection.cpp4
-rw-r--r--engines/scumm/imuse/imuse_part.cpp2
-rw-r--r--engines/scumm/scumm.cpp2
-rw-r--r--engines/scumm/scumm.h4
-rw-r--r--engines/scumm/sound.cpp2
5 files changed, 7 insertions, 7 deletions
diff --git a/engines/scumm/detection.cpp b/engines/scumm/detection.cpp
index 156d1fbee4..e5c3023380 100644
--- a/engines/scumm/detection.cpp
+++ b/engines/scumm/detection.cpp
@@ -242,8 +242,8 @@ static Common::String generateFilenameForDetection(const char *pattern, Filename
return result;
}
-bool ScummEngine::isMacM68kV5() const {
- return _game.platform == Common::kPlatformMacintosh && _game.version == 5 && !(_game.features & GF_MAC_CONTAINER);
+bool ScummEngine::isMacM68kIMuse() const {
+ return _game.platform == Common::kPlatformMacintosh && (_game.id == GID_MONKEY2 || _game.id == GID_INDY4) && !(_game.features & GF_MAC_CONTAINER);
}
struct DetectorDesc {
diff --git a/engines/scumm/imuse/imuse_part.cpp b/engines/scumm/imuse/imuse_part.cpp
index bb319df784..9c720b76bf 100644
--- a/engines/scumm/imuse/imuse_part.cpp
+++ b/engines/scumm/imuse/imuse_part.cpp
@@ -372,7 +372,7 @@ void Part::set_instrument(uint b) {
// We emulate this by introducing a special instrument, which sets
// the instrument via sysEx_customInstrument. This seems to be
// exclusively used for special sound effects like the "spit" sound.
- if (g_scumm->isMacM68kV5()) {
+ if (g_scumm->isMacM68kIMuse()) {
_instrument.macSfx(b);
} else {
_instrument.program((byte)b, _player->isMT32());
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index 2150bbc4f1..c9c9e991e4 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -1839,7 +1839,7 @@ void ScummEngine::setupMusic(int midi) {
bool multi_midi = ConfMan.getBool("multi_midi") && _sound->_musicType != MDT_NONE && _sound->_musicType != MDT_PCSPK && (midi & MDT_ADLIB);
bool useOnlyNative = false;
- if (isMacM68kV5()) {
+ if (isMacM68kIMuse()) {
// We setup this driver as native MIDI driver to avoid playback
// of the Mac music via a selected MIDI device.
nativeMidiDriver = new MacM68kDriver(_mixer);
diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h
index 555b7087a1..700389414c 100644
--- a/engines/scumm/scumm.h
+++ b/engines/scumm/scumm.h
@@ -719,8 +719,8 @@ public:
bool openFile(BaseScummFile &file, const Common::String &filename, bool resourceFile = false);
- /** Is this game a Mac m68k v5 game? */
- bool isMacM68kV5() const;
+ /** Is this game a Mac m68k v5 game with iMuse? */
+ bool isMacM68kIMuse() const;
protected:
int _resourceHeaderSize;
diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp
index 32152420a5..60a7fbe968 100644
--- a/engines/scumm/sound.cpp
+++ b/engines/scumm/sound.cpp
@@ -250,7 +250,7 @@ void Sound::playSound(int soundID) {
// Support for sampled sound effects in Monkey Island 1 and 2
else if (_vm->_game.platform != Common::kPlatformFMTowns
// The Macintosh version of MI2 just ignores SBL effects.
- && !_vm->isMacM68kV5()
+ && !_vm->isMacM68kIMuse()
&& READ_BE_UINT32(ptr) == MKTAG('S','B','L',' ')) {
debugC(DEBUG_SOUND, "Using SBL sound effect");