diff options
-rw-r--r-- | backends/platform/iphone/iphone_common.h | 6 | ||||
-rw-r--r-- | backends/platform/iphone/iphone_main.mm | 3 | ||||
-rw-r--r-- | backends/platform/iphone/iphone_video.mm | 58 | ||||
-rw-r--r-- | backends/platform/iphone/osys_video.mm | 16 |
4 files changed, 40 insertions, 43 deletions
diff --git a/backends/platform/iphone/iphone_common.h b/backends/platform/iphone/iphone_common.h index f5111fbe8c..6e97d9d853 100644 --- a/backends/platform/iphone/iphone_common.h +++ b/backends/platform/iphone/iphone_common.h @@ -23,6 +23,8 @@ #ifndef BACKENDS_PLATFORM_IPHONE_IPHONE_COMMON_H #define BACKENDS_PLATFORM_IPHONE_IPHONE_COMMON_H +#include "graphics/surface.h" + enum InputEvent { kInputMouseDown, kInputMouseUp, @@ -64,10 +66,12 @@ struct VideoContext { // Game screen state uint screenWidth, screenHeight; + Graphics::Surface screenTexture; // Overlay state bool overlayVisible; uint overlayWidth, overlayHeight; + Graphics::Surface overlayTexture; // Mouse cursor state uint mouseX, mouseY; @@ -82,8 +86,6 @@ struct VideoContext { // On the ObjC side void iPhone_updateScreen(); -void iPhone_updateScreenRect(unsigned short *screen, int x1, int y1, int x2, int y2, int width); -void iPhone_updateOverlayRect(unsigned short *screen, int x1, int y1, int x2, int y2, int width); bool iPhone_fetchEvent(int *outEvent, int *outX, int *outY); const char *iPhone_getDocumentsDir(); bool iPhone_isHighResDevice(); diff --git a/backends/platform/iphone/iphone_main.mm b/backends/platform/iphone/iphone_main.mm index 1559ef8a6e..20406e6342 100644 --- a/backends/platform/iphone/iphone_main.mm +++ b/backends/platform/iphone/iphone_main.mm @@ -20,6 +20,9 @@ * */ +// Disable symbol overrides so that we can use system headers. +#define FORBIDDEN_SYMBOL_ALLOW_ALL + #include <UIKit/UIKit.h> #include <Foundation/NSThread.h> diff --git a/backends/platform/iphone/iphone_video.mm b/backends/platform/iphone/iphone_video.mm index 4442552c0d..7ae5dd6a7d 100644 --- a/backends/platform/iphone/iphone_video.mm +++ b/backends/platform/iphone/iphone_video.mm @@ -20,20 +20,18 @@ * */ +// Disable symbol overrides so that we can use system headers. +#define FORBIDDEN_SYMBOL_ALLOW_ALL + #include "iphone_video.h" +#include "graphics/colormasks.h" + iPhoneView *g_iPhoneViewInstance = nil; static int _fullWidth; static int _fullHeight; static CGRect _gameScreenRect; -static char *_gameScreenTextureBuffer = 0; -static int _gameScreenTextureWidth = 0; -static int _gameScreenTextureHeight = 0; - -static char *_overlayTexBuffer = 0; -static int _overlayTexWidth = 0; -static int _overlayTexHeight = 0; static CGRect _overlayRect; static int _needsScreenUpdate = 0; @@ -85,17 +83,6 @@ void iPhone_updateScreen() { } } -void iPhone_updateScreenRect(unsigned short *screen, int x1, int y1, int x2, int y2, int width) { - for (int y = y1; y < y2; ++y) - memcpy(&_gameScreenTextureBuffer[(y * _gameScreenTextureWidth + x1) * 2], &screen[y * width + x1], (x2 - x1) * 2); -} - -void iPhone_updateOverlayRect(unsigned short *screen, int x1, int y1, int x2, int y2, int width) { - //printf("Overlaywidth: %u, fullwidth %u\n", _videoContext.overlayWidth, _fullWidth); - for (int y = y1; y < y2; ++y) - memcpy(&_overlayTexBuffer[(y * _overlayTexWidth + x1) * 2], &screen[y * width + x1], (x2 - x1) * 2); -} - bool iPhone_fetchEvent(int *outEvent, int *outX, int *outY) { id event = [g_iPhoneViewInstance getEvent]; if (event == nil) { @@ -181,18 +168,16 @@ const char *iPhone_getDocumentsDir() { _videoContext.overlayHeight = _renderBufferWidth; _videoContext.overlayWidth = _renderBufferHeight; - _overlayTexWidth = getSizeNextPOT(_videoContext.overlayHeight); - _overlayTexHeight = getSizeNextPOT(_videoContext.overlayWidth); + uint overlayTextureWidth = getSizeNextPOT(_videoContext.overlayHeight); + uint overlayTextureHeight = getSizeNextPOT(_videoContext.overlayWidth); // Since the overlay size won't change the whole run, we can // precalculate the texture coordinates for the overlay texture here // and just use it later on. - _overlayTexCoords[2] = _overlayTexCoords[6] = _videoContext.overlayWidth / (GLfloat)_overlayTexWidth; - _overlayTexCoords[5] = _overlayTexCoords[7] = _videoContext.overlayHeight / (GLfloat)_overlayTexHeight; + _overlayTexCoords[2] = _overlayTexCoords[6] = _videoContext.overlayWidth / (GLfloat)overlayTextureWidth; + _overlayTexCoords[5] = _overlayTexCoords[7] = _videoContext.overlayHeight / (GLfloat)overlayTextureHeight; - int textureSize = _overlayTexWidth * _overlayTexHeight * 2; - _overlayTexBuffer = (char *)malloc(textureSize); - memset(_overlayTexBuffer, 0, textureSize); + _videoContext.overlayTexture.create(overlayTextureWidth, overlayTextureHeight, Graphics::createPixelFormat<5551>()); glViewport(0, 0, _renderBufferWidth, _renderBufferHeight); printOpenGLError(); glClearColor(0.0f, 0.0f, 0.0f, 1.0f); printOpenGLError(); @@ -258,8 +243,8 @@ const char *iPhone_getDocumentsDir() { [_keyboardView dealloc]; } - free(_gameScreenTextureBuffer); - free(_overlayTexBuffer); + _videoContext.screenTexture.free(); + _videoContext.overlayTexture.free(); } - (void)drawRect:(CGRect)frame { @@ -348,7 +333,7 @@ const char *iPhone_getDocumentsDir() { // Unfortunately we have to update the whole texture every frame, since glTexSubImage2D is actually slower in all cases // due to the iPhone internals having to convert the whole texture back from its internal format when used. // In the future we could use several tiled textures instead. - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, _gameScreenTextureWidth, _gameScreenTextureHeight, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, _gameScreenTextureBuffer); printOpenGLError(); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, _videoContext.screenTexture.w, _videoContext.screenTexture.h, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, _videoContext.screenTexture.pixels); printOpenGLError(); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); printOpenGLError(); } @@ -357,7 +342,7 @@ const char *iPhone_getDocumentsDir() { glTexCoordPointer(2, GL_FLOAT, 0, _overlayTexCoords); printOpenGLError(); glBindTexture(GL_TEXTURE_2D, _overlayTexture); printOpenGLError(); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _overlayTexWidth, _overlayTexHeight, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, _overlayTexBuffer); printOpenGLError(); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _videoContext.overlayTexture.w, _videoContext.overlayTexture.h, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, _videoContext.overlayTexture.pixels); printOpenGLError(); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); printOpenGLError(); } @@ -473,17 +458,15 @@ const char *iPhone_getDocumentsDir() { } - (void)initSurface { - _gameScreenTextureWidth = getSizeNextPOT(_videoContext.screenWidth); - _gameScreenTextureHeight = getSizeNextPOT(_videoContext.screenHeight); + uint screenTexWidth = getSizeNextPOT(_videoContext.screenWidth); + uint screenTexHeight = getSizeNextPOT(_videoContext.screenHeight); - _gameScreenTexCoords[2] = _gameScreenTexCoords[6] = _videoContext.screenWidth / (GLfloat)_gameScreenTextureWidth; - _gameScreenTexCoords[5] = _gameScreenTexCoords[7] = _videoContext.screenHeight / (GLfloat)_gameScreenTextureHeight; + _gameScreenTexCoords[2] = _gameScreenTexCoords[6] = _videoContext.screenWidth / (GLfloat)screenTexWidth; + _gameScreenTexCoords[5] = _gameScreenTexCoords[7] = _videoContext.screenHeight / (GLfloat)screenTexHeight; int screenWidth, screenHeight; [self setUpOrientation:[[UIDevice currentDevice] orientation] width:&screenWidth height:&screenHeight]; - //printf("Window: (%d, %d), Surface: (%d, %d), Texture(%d, %d)\n", _fullWidth, _fullHeight, _videoContext.screenWidth, _videoContext.screenHeight, _gameScreenTextureWidth, _gameScreenTextureHeight); - if (_screenTexture > 0) { glDeleteTextures(1, &_screenTexture); printOpenGLError(); } @@ -498,10 +481,7 @@ const char *iPhone_getDocumentsDir() { glGenTextures(1, &_overlayTexture); printOpenGLError(); [self setFilterModeForTexture:_overlayTexture]; - free(_gameScreenTextureBuffer); - int textureSize = _gameScreenTextureWidth * _gameScreenTextureHeight * 2; - _gameScreenTextureBuffer = (char *)malloc(textureSize); - memset(_gameScreenTextureBuffer, 0, textureSize); + _videoContext.screenTexture.create(screenTexWidth, screenTexHeight, Graphics::createPixelFormat<565>()); glBindRenderbufferOES(GL_RENDERBUFFER_OES, _viewRenderbuffer); printOpenGLError(); diff --git a/backends/platform/iphone/osys_video.mm b/backends/platform/iphone/osys_video.mm index a40fcae78c..45f62377d4 100644 --- a/backends/platform/iphone/osys_video.mm +++ b/backends/platform/iphone/osys_video.mm @@ -228,11 +228,23 @@ void OSystem_IPHONE::drawDirtyRect(const Common::Rect &dirtyRect) { } void OSystem_IPHONE::drawDirtyOverlayRect(const Common::Rect &dirtyRect) { - iPhone_updateOverlayRect(_overlayBuffer, dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom, _videoContext->overlayWidth); + const int x1 = dirtyRect.left; + const int y1 = dirtyRect.top; + const int x2 = dirtyRect.right; + const int y2 = dirtyRect.bottom; + + for (int y = y1; y < y2; ++y) + memcpy(_videoContext->overlayTexture.getBasePtr(x1, y), &_overlayBuffer[y * _videoContext->overlayWidth + x1], (x2 - x1) * 2); } void OSystem_IPHONE::updateHardwareSurfaceForRect(const Common::Rect &updatedRect) { - iPhone_updateScreenRect(_gameScreenConverted, updatedRect.left, updatedRect.top, updatedRect.right, updatedRect.bottom, _videoContext->screenWidth); + const int x1 = updatedRect.left; + const int y1 = updatedRect.top; + const int x2 = updatedRect.right; + const int y2 = updatedRect.bottom; + + for (int y = y1; y < y2; ++y) + memcpy(_videoContext->screenTexture.getBasePtr(x1, y), &_gameScreenConverted[y * _videoContext->screenWidth + x1], (x2 - x1) * 2); } Graphics::Surface *OSystem_IPHONE::lockScreen() { |