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-rw-r--r--README11
-rw-r--r--base/gameDetector.cpp2
-rw-r--r--common/util.cpp1
-rw-r--r--common/util.h3
-rw-r--r--scummvm.68
-rw-r--r--sword1/logic.cpp3
-rw-r--r--sword1/sound.cpp3
-rw-r--r--sword1/sword1.cpp4
8 files changed, 28 insertions, 7 deletions
diff --git a/README b/README
index a40bf4e0ff..40652f2b45 100644
--- a/README
+++ b/README
@@ -418,6 +418,15 @@ Simon the Sorcerer: 1 & 2
es - Spanish
hb - Hebrew
+Broken Sword 1
+ en - English (default)
+ de - German
+ fr - French
+ it - Italian
+ es - Spanish
+ pt - Portuguese
+ cz - Czech
+
5.3) Graphics filters:
---- -----------------
ScummVM offers several anti-aliasing filters to attempt to improve visual
@@ -803,7 +812,7 @@ The following keywords are recognized:
in the launcher.
language string Specify language (en, de, fr, it, pt, es, jp,
- zh, kr,se, gb, hb)
+ zh, kr,se, gb, hb, cz)
subtitles bool Set to true to enable subtitles.
talkspeed number Text speed (default: 60)
diff --git a/base/gameDetector.cpp b/base/gameDetector.cpp
index cd008cb43d..a5e6029b18 100644
--- a/base/gameDetector.cpp
+++ b/base/gameDetector.cpp
@@ -57,7 +57,7 @@ static const char USAGE_STRING[] =
" hq3x,tv2x,dotmatrix)\n"
" -e, --music-driver=MODE Select music driver (see README for details)\n"
" -q, --language=LANG Select language (en,de,fr,it,pt,es,jp,zh,kr,se,gb,\n"
- " hb,ru)\n"
+ " hb,ru,cz)\n"
" -m, --music-volume=NUM Set the music volume, 0-255 (default: 192)\n"
" -o, --master-volume=NUM Set the master volume, 0-255 (default: 192)\n"
" -s, --sfx-volume=NUM Set the sfx volume, 0-255 (default: 192)\n"
diff --git a/common/util.cpp b/common/util.cpp
index f53ba300d5..115ce31659 100644
--- a/common/util.cpp
+++ b/common/util.cpp
@@ -142,6 +142,7 @@ const LanguageDescription g_languages[] = {
{"se", "Swedish", SE_SWE},
{"hb", "Hebrew", HB_HEB},
{"ru", "Russian", RU_RUS},
+ {"cz", "Czech", CZ_CZE},
{0, 0, UNK_LANG}
};
diff --git a/common/util.h b/common/util.h
index d1a15a3b5a..0d02b9e5f0 100644
--- a/common/util.h
+++ b/common/util.h
@@ -108,7 +108,8 @@ enum Language {
SE_SWE = 9,
EN_GRB = 10,
HB_HEB = 20,
- RU_RUS = 21
+ RU_RUS = 21,
+ CZ_CZE = 22
};
struct LanguageDescription {
diff --git a/scummvm.6 b/scummvm.6
index d85b6e1cdb..3fa289dc16 100644
--- a/scummvm.6
+++ b/scummvm.6
@@ -141,6 +141,8 @@ Specify version of game where \fIWORD\fP can be one of amiga, atari, mac, pc.
.BI \-q <lang>
Specify language where \fI<lang>\fP can be one of:
.br
+\fBcz\fP Czech
+.br
\fBde\fP German
.br
\fBen\fP English (default for most games)
@@ -306,6 +308,12 @@ Simon the Sorcerer 2 Talkie (Amiga or Mac)
.TP
.B sky
Beneath a Steel Sky
+.TP
+.B sword1
+Broken Sword I: Shadow of the Templars
+.TP
+.B sword2
+Broken Sword II: The Smoking Mirror
.SH FILES
.TP
diff --git a/sword1/logic.cpp b/sword1/logic.cpp
index cc89d5a797..33c6b5742b 100644
--- a/sword1/logic.cpp
+++ b/sword1/logic.cpp
@@ -64,7 +64,8 @@ void SwordLogic::initialize(void) {
_eventMan = new EventManager();
delete _textMan;
- _textMan = new SwordText(_objMan, _resMan, false);
+ _textMan = new SwordText(_objMan, _resMan,
+ (SwordEngine::_systemVars.language == BS1_CZECH) ? true : false);
_screen->useTextManager(_textMan);
_textRunning = _speechRunning = false;
_speechFinished = true;
diff --git a/sword1/sound.cpp b/sword1/sound.cpp
index e9cb523b5a..0751d6cb70 100644
--- a/sword1/sound.cpp
+++ b/sword1/sound.cpp
@@ -257,8 +257,7 @@ void SwordSound::initCowSystem(void) {
sprintf(cowName, "SPEECH%d.CLU", SwordEngine::_systemVars.currentCD);
_cowFile.open(cowName);
if (!_cowFile.isOpen()) {
- sprintf(cowName, "SPEECH.CLU");
- _cowFile.open(cowName);
+ _cowFile.open("speech.clu");
}
if (_cowFile.isOpen()) {
_cowHeaderSize = _cowFile.readUint32LE();
diff --git a/sword1/sword1.cpp b/sword1/sword1.cpp
index f220f2c4f8..5895d27a79 100644
--- a/sword1/sword1.cpp
+++ b/sword1/sword1.cpp
@@ -136,7 +136,9 @@ void SwordEngine::initialize(void) {
case Common::PT_BRA:
_systemVars.language = BS1_PORT;
break;
- // TODO add czech option
+ case Common::CZ_CZE:
+ _systemVars.language = BS1_CZECH;
+ break;
default:
_systemVars.language = BS1_ENGLISH;
}