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-rw-r--r--engines/sherlock/scalpel/scalpel_talk.cpp1
-rw-r--r--engines/sherlock/talk.cpp2
2 files changed, 0 insertions, 3 deletions
diff --git a/engines/sherlock/scalpel/scalpel_talk.cpp b/engines/sherlock/scalpel/scalpel_talk.cpp
index 2d1a8a9775..2dca5a59a0 100644
--- a/engines/sherlock/scalpel/scalpel_talk.cpp
+++ b/engines/sherlock/scalpel/scalpel_talk.cpp
@@ -609,7 +609,6 @@ bool ScalpelTalk::talk3DOMovieTrigger(int subIndex) {
if (scriptSelector >= 0) {
// Script-selected dialog
selector = scriptSelector;
- subIndex--; // for scripts we adjust subIndex, b/c we won't get called from doTalkControl()
} else {
warning("talk3DOMovieTrigger: unable to find selector");
return true;
diff --git a/engines/sherlock/talk.cpp b/engines/sherlock/talk.cpp
index fa00b9d715..950905084b 100644
--- a/engines/sherlock/talk.cpp
+++ b/engines/sherlock/talk.cpp
@@ -569,8 +569,6 @@ void Talk::loadTalkFile(const Common::String &filename) {
// Create the base of the sound filename used for talking in Rose Tattoo
if (IS_ROSE_TATTOO && _scriptMoreFlag != 1)
sound._talkSoundFile = Common::String(filename.c_str(), filename.c_str() + 7) + ".";
- else if (IS_3DO)
- _3doSpeechIndex = 1;
// Open the talk file for reading
Common::SeekableReadStream *talkStream = res.load(talkFile);