diff options
-rw-r--r-- | engines/mads/nebular/nebular_scenes2.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/mads/nebular/nebular_scenes2.cpp b/engines/mads/nebular/nebular_scenes2.cpp index 0685cf64f6..e853c0a06b 100644 --- a/engines/mads/nebular/nebular_scenes2.cpp +++ b/engines/mads/nebular/nebular_scenes2.cpp @@ -1542,8 +1542,8 @@ void Scene207::actions() { } else { if ((_game._player._playerPos.x > 150) && (_game._player._playerPos.x < 189) && (_game._player._playerPos.y > 111) && (_game._player._playerPos.y < 130)) { - if ((_game._player._playerPos.x <= 162) && (_game._player._playerPos.x >= 181) && - (_game._player._playerPos.y <= 115) && (_game._player._playerPos.y >= 126)) { + if ((_game._player._playerPos.x <= 162) || (_game._player._playerPos.x >= 181) || + (_game._player._playerPos.y <= 115) || (_game._player._playerPos.y >= 126)) { _globals._sequenceIndexes[7] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[7], false, 10, 2, 0, 0); _globals._sequenceIndexes[8] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[8], false, 8, 2, 0, 0); _scene->_sequences.setDepth(_globals._sequenceIndexes[7], 6); |