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-rw-r--r--engines/pink/objects/actors/lead_actor.cpp6
-rw-r--r--engines/pink/objects/inventory.cpp4
-rw-r--r--engines/pink/objects/inventory.h2
3 files changed, 6 insertions, 6 deletions
diff --git a/engines/pink/objects/actors/lead_actor.cpp b/engines/pink/objects/actors/lead_actor.cpp
index 0c59c2e842..e05d50c16a 100644
--- a/engines/pink/objects/actors/lead_actor.cpp
+++ b/engines/pink/objects/actors/lead_actor.cpp
@@ -381,9 +381,9 @@ Actor *LeadActor::getActorByPoint(const Common::Point point) {
return _page->getGame()->getDirector()->getActorByPoint(point);
}
-void LeadActor::startInventory(bool fromSave) {
- getInventoryMgr()->start(fromSave);
- if (!fromSave) {
+void LeadActor::startInventory(bool paused) {
+ getInventoryMgr()->start(paused);
+ if (!paused) {
_isHaveItem = false;
_stateCopy = _state;
_state = kInventory;
diff --git a/engines/pink/objects/inventory.cpp b/engines/pink/objects/inventory.cpp
index bfbff3e653..f81275938c 100644
--- a/engines/pink/objects/inventory.cpp
+++ b/engines/pink/objects/inventory.cpp
@@ -98,7 +98,7 @@ void InventoryMgr::setItemOwner(const Common::String &owner, InventoryItem *item
_item = item;
}
-bool InventoryMgr::start(bool playOpening) {
+bool InventoryMgr::start(bool paused) {
if (!_item) {
_item = findInventoryItem(_lead->getName());
if (!_item)
@@ -110,7 +110,7 @@ bool InventoryMgr::start(bool playOpening) {
_rightArrow = _lead->getPage()->findActor(kInventoryRightArrowActor);
_leftArrow = _lead->getPage()->findActor(kInventoryLeftArrowActor);
- if (playOpening) {
+ if (!paused) {
_window->setAction(kOpenAction);
_state = kOpening;
}
diff --git a/engines/pink/objects/inventory.h b/engines/pink/objects/inventory.h
index 836aa7f8a3..c9357fc62a 100644
--- a/engines/pink/objects/inventory.h
+++ b/engines/pink/objects/inventory.h
@@ -59,7 +59,7 @@ public:
void update();
void onClick(Common::Point point);
- bool start(bool playOpening);
+ bool start(bool paused);
void setLeadActor(LeadActor *lead) { _lead = lead; }
InventoryItem* findInventoryItem(const Common::String &name);