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-rw-r--r--dists/msvc6/scumm.dsp8
-rw-r--r--dists/msvc7/scumm.vcproj6
-rw-r--r--scumm/bomp.h2
-rw-r--r--scumm/cursor.cpp314
-rw-r--r--scumm/gfx.cpp1259
-rw-r--r--scumm/module.mk2
-rw-r--r--scumm/palette.cpp921
7 files changed, 1291 insertions, 1221 deletions
diff --git a/dists/msvc6/scumm.dsp b/dists/msvc6/scumm.dsp
index a796519aff..f97d0e4210 100644
--- a/dists/msvc6/scumm.dsp
+++ b/dists/msvc6/scumm.dsp
@@ -279,6 +279,10 @@ SOURCE=..\..\scumm\costume.h
# End Source File
# Begin Source File
+SOURCE=..\..\scumm\cursor.cpp
+# End Source File
+# Begin Source File
+
SOURCE=..\..\scumm\debugger.cpp
# End Source File
# Begin Source File
@@ -375,6 +379,10 @@ SOURCE=..\..\scumm\object.h
# End Source File
# Begin Source File
+SOURCE=..\..\scumm\palette.cpp
+# End Source File
+# Begin Source File
+
SOURCE=..\..\scumm\player_mod.cpp
# End Source File
# Begin Source File
diff --git a/dists/msvc7/scumm.vcproj b/dists/msvc7/scumm.vcproj
index 0a8d736e02..84c6c4b838 100644
--- a/dists/msvc7/scumm.vcproj
+++ b/dists/msvc7/scumm.vcproj
@@ -210,6 +210,9 @@
RelativePath="..\..\scumm\costume.h">
</File>
<File
+ RelativePath="..\..\scumm\cursor.cpp">
+ </File>
+ <File
RelativePath="..\..\scumm\debugger.cpp">
</File>
<File
@@ -282,6 +285,9 @@
RelativePath="..\..\scumm\object.h">
</File>
<File
+ RelativePath="..\..\scumm\palette.cpp">
+ </File>
+ <File
RelativePath="..\..\scumm\player_mod.cpp">
</File>
<File
diff --git a/scumm/bomp.h b/scumm/bomp.h
index d2c224ea29..005fe83879 100644
--- a/scumm/bomp.h
+++ b/scumm/bomp.h
@@ -22,6 +22,8 @@
#ifndef BOMP_H
#define BOMP_H
+#include "common/scummsys.h"
+
namespace Scumm {
int32 setupBompScale(byte *scaling, int32 size, byte scale);
diff --git a/scumm/cursor.cpp b/scumm/cursor.cpp
new file mode 100644
index 0000000000..9a8ae5a4fa
--- /dev/null
+++ b/scumm/cursor.cpp
@@ -0,0 +1,314 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001 Ludvig Strigeus
+ * Copyright (C) 2001-2003 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ *
+ */
+
+#include "stdafx.h"
+#include "scumm/bomp.h"
+#include "scumm/scumm.h"
+
+
+namespace Scumm {
+
+/*
+ * Mouse cursor cycle colors (for the default crosshair).
+ */
+static const byte default_v1_cursor_colors[4] = {
+ 1, 1, 12, 11
+};
+
+static const byte default_cursor_colors[4] = {
+ 15, 15, 7, 8
+};
+
+
+
+static const uint16 default_cursor_images[5][16] = {
+ /* cross-hair */
+ { 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0000, 0x7e3f,
+ 0x0000, 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0000 },
+ /* hourglass */
+ { 0x0000, 0x7ffe, 0x6006, 0x300c, 0x1818, 0x0c30, 0x0660, 0x03c0,
+ 0x0660, 0x0c30, 0x1998, 0x33cc, 0x67e6, 0x7ffe, 0x0000, 0x0000 },
+ /* arrow */
+ { 0x0000, 0x4000, 0x6000, 0x7000, 0x7800, 0x7c00, 0x7e00, 0x7f00,
+ 0x7f80, 0x78c0, 0x7c00, 0x4600, 0x0600, 0x0300, 0x0300, 0x0180 },
+ /* hand */
+ { 0x1e00, 0x1200, 0x1200, 0x1200, 0x1200, 0x13ff, 0x1249, 0x1249,
+ 0xf249, 0x9001, 0x9001, 0x9001, 0x8001, 0x8001, 0x8001, 0xffff },
+ /* cross-hair zak256 - chrilith palmos */
+/*
+ { 0x0080, 0x0080, 0x02a0, 0x01c0, 0x0080, 0x1004, 0x0808, 0x7c1f,
+ 0x0808, 0x1004, 0x0080, 0x01c0, 0x02a0, 0x0080, 0x0080, 0x0000 },
+*/
+ { 0x0080, 0x02a0, 0x01c0, 0x0080, 0x0000, 0x2002, 0x1004, 0x780f,
+ 0x1004, 0x2002, 0x0000, 0x0080, 0x01c0, 0x02a0, 0x0080, 0x0000 },
+};
+
+static const byte default_cursor_hotspots[10] = {
+ 8, 7, 8, 7, 1, 1, 5, 0,
+ 8, 7, //zak256
+};
+
+
+void ScummEngine::setupCursor() {
+ _cursor.animate = 1;
+ if (_gameId == GID_TENTACLE && res.roomno[rtRoom][60]) {
+ // HACK: For DOTT we manually set the default cursor. See also bug #786994
+ setCursorImg(697, 60, 1);
+ makeCursorColorTransparent(1);
+ }
+}
+
+void ScummEngine::grabCursor(int x, int y, int w, int h) {
+ VirtScreen *vs = findVirtScreen(y);
+
+ if (vs == NULL) {
+ warning("grabCursor: invalid Y %d", y);
+ return;
+ }
+
+ grabCursor(vs->screenPtr + (y - vs->topline) * vs->width + x, w, h);
+
+}
+
+void ScummEngine::grabCursor(byte *ptr, int width, int height) {
+ uint size;
+ byte *dst;
+
+ size = width * height;
+ if (size > sizeof(_grabbedCursor))
+ error("grabCursor: grabbed cursor too big");
+
+ _cursor.width = width;
+ _cursor.height = height;
+ _cursor.animate = 0;
+
+ dst = _grabbedCursor;
+ for (; height; height--) {
+ memcpy(dst, ptr, width);
+ dst += width;
+ ptr += _screenWidth;
+ }
+
+ updateCursor();
+}
+
+void ScummEngine::useIm01Cursor(const byte *im, int w, int h) {
+ VirtScreen *vs = &virtscr[0];
+ byte *buf, *dst;
+ const byte *src;
+ int i;
+
+ w *= 8;
+ h *= 8;
+
+ dst = buf = (byte *) malloc(w * h);
+ src = vs->screenPtr + vs->xstart;
+
+ for (i = 0; i < h; i++) {
+ memcpy(dst, src, w);
+ dst += w;
+ src += vs->width;
+ }
+
+ drawBox(0, 0, w - 1, h - 1, 0xFF);
+
+ vs->alloctwobuffers = false;
+ gdi.disableZBuffer();
+ gdi.drawBitmap(im, vs, _screenStartStrip, 0, w, h, 0, w / 8, 0);
+ vs->alloctwobuffers = true;
+ gdi.enableZBuffer();
+
+ grabCursor(vs->screenPtr + vs->xstart, w, h);
+
+ src = buf;
+ dst = vs->screenPtr + vs->xstart;
+
+ for (i = 0; i < h; i++) {
+ memcpy(dst, src, w);
+ dst += vs->width;
+ src += w;
+ }
+
+ free(buf);
+}
+
+void ScummEngine::setCursor(int cursor) {
+ if (cursor >= 0 && cursor <= 3)
+ _currentCursor = cursor;
+ else
+ warning("setCursor(%d)", cursor);
+}
+
+void ScummEngine::setCursorHotspot(int x, int y) {
+ _cursor.hotspotX = x;
+ _cursor.hotspotY = y;
+ // FIXME this hacks around offset cursor in the humongous games
+ if (_features & GF_HUMONGOUS) {
+ _cursor.hotspotX += 15;
+ _cursor.hotspotY += 15;
+ }
+}
+
+void ScummEngine::updateCursor() {
+ _system->set_mouse_cursor(_grabbedCursor, _cursor.width, _cursor.height,
+ _cursor.hotspotX, _cursor.hotspotY);
+}
+
+void ScummEngine::animateCursor() {
+ if (_cursor.animate) {
+ if (!(_cursor.animateIndex & 0x1)) {
+ decompressDefaultCursor((_cursor.animateIndex >> 1) & 3);
+ }
+ _cursor.animateIndex++;
+ }
+}
+
+void ScummEngine::useBompCursor(const byte *im, int width, int height) {
+ uint size;
+
+ width *= 8;
+ height *= 8;
+
+ size = width * height;
+ if (size > sizeof(_grabbedCursor))
+ error("useBompCursor: cursor too big (%d)", size);
+
+ _cursor.width = width;
+ _cursor.height = height;
+ _cursor.animate = 0;
+
+ // Skip the header
+ if (_version == 8) {
+ im += 16;
+ } else {
+ im += 18;
+ }
+ decompressBomp(_grabbedCursor, im, width, height);
+
+ updateCursor();
+}
+
+void ScummEngine::decompressDefaultCursor(int idx) {
+ int i, j;
+ byte color;
+
+ memset(_grabbedCursor, 0xFF, sizeof(_grabbedCursor));
+
+ if (_version == 1)
+ color = default_v1_cursor_colors[idx];
+ else
+ color = default_cursor_colors[idx];
+
+ // FIXME: None of the stock cursors are right for Loom. Why is that?
+
+ if (_gameId == GID_LOOM || _gameId == GID_LOOM256) {
+ int w = 0;
+
+ _cursor.width = 8;
+ _cursor.height = 8;
+ _cursor.hotspotX = 0;
+ _cursor.hotspotY = 0;
+
+ for (i = 0; i < 8; i++) {
+ w += (i >= 6) ? -2 : 1;
+ for (j = 0; j < w; j++)
+ _grabbedCursor[i * 8 + j] = color;
+ }
+ } else if (_version <= 2) {
+ _cursor.width = 23;
+ _cursor.height = 21;
+ _cursor.hotspotX = 11;
+ _cursor.hotspotY = 10;
+
+ byte *hotspot = _grabbedCursor + _cursor.hotspotY * _cursor.width + _cursor.hotspotX;
+
+ // Crosshair, slightly assymetric
+
+ for (i = 0; i < 7; i++) {
+ *(hotspot - 5 - i) = color;
+ *(hotspot + 5 + i) = color;
+ }
+
+ for (i = 0; i < 8; i++) {
+ *(hotspot - _cursor.width * (3 + i)) = color;
+ *(hotspot + _cursor.width * (3 + i)) = color;
+ }
+
+ // Arrow heads, diagonal lines
+
+ for (i = 1; i <= 3; i++) {
+ *(hotspot - _cursor.width * i - 5 - i) = color;
+ *(hotspot + _cursor.width * i - 5 - i) = color;
+ *(hotspot - _cursor.width * i + 5 + i) = color;
+ *(hotspot + _cursor.width * i + 5 + i) = color;
+ *(hotspot - _cursor.width * (i + 3) - i) = color;
+ *(hotspot - _cursor.width * (i + 3) + i) = color;
+ *(hotspot + _cursor.width * (i + 3) - i) = color;
+ *(hotspot + _cursor.width * (i + 3) + i) = color;
+ }
+
+ // Final touches
+
+ *(hotspot - _cursor.width - 7) = color;
+ *(hotspot - _cursor.width + 7) = color;
+ *(hotspot + _cursor.width - 7) = color;
+ *(hotspot + _cursor.width + 7) = color;
+ *(hotspot - (_cursor.width * 5) - 1) = color;
+ *(hotspot - (_cursor.width * 5) + 1) = color;
+ *(hotspot + (_cursor.width * 5) - 1) = color;
+ *(hotspot + (_cursor.width * 5) + 1) = color;
+ } else {
+ byte currentCursor = _currentCursor;
+
+#ifdef __PALM_OS__
+ if (_gameId == GID_ZAK256 && currentCursor == 0)
+ currentCursor = 4;
+#endif
+
+ _cursor.width = 16;
+ _cursor.height = 16;
+ _cursor.hotspotX = default_cursor_hotspots[2 * currentCursor];
+ _cursor.hotspotY = default_cursor_hotspots[2 * currentCursor + 1];
+
+ for (i = 0; i < 16; i++) {
+ for (j = 0; j < 16; j++) {
+ if (default_cursor_images[currentCursor][i] & (1 << j))
+ _grabbedCursor[16 * i + 15 - j] = color;
+ }
+ }
+ }
+
+ updateCursor();
+}
+
+void ScummEngine::makeCursorColorTransparent(int a) {
+ int i, size;
+
+ size = _cursor.width * _cursor.height;
+
+ for (i = 0; i < size; i++)
+ if (_grabbedCursor[i] == (byte)a)
+ _grabbedCursor[i] = 0xFF;
+
+ updateCursor();
+}
+
+} // End of namespace Scumm
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp
index 2c02407ca9..d6e74f5074 100644
--- a/scumm/gfx.cpp
+++ b/scumm/gfx.cpp
@@ -20,12 +20,9 @@
*/
#include "stdafx.h"
-#include "common/util.h"
#include "scumm/scumm.h"
#include "scumm/actor.h"
-#include "scumm/bomp.h"
#include "scumm/charset.h"
-#include "scumm/intern.h"
#include "scumm/resource.h"
#include "scumm/usage_bits.h"
@@ -159,47 +156,6 @@ static const TransitionEffect transitionEffects[5] = {
};
#endif
-/*
- * Mouse cursor cycle colors (for the default crosshair).
- */
-static const byte default_v1_cursor_colors[4] = {
- 1, 1, 12, 11
-};
-
-static const byte default_cursor_colors[4] = {
- 15, 15, 7, 8
-};
-
-
-
-static const uint16 default_cursor_images[5][16] = {
- /* cross-hair */
- { 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0000, 0x7e3f,
- 0x0000, 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0000 },
- /* hourglass */
- { 0x0000, 0x7ffe, 0x6006, 0x300c, 0x1818, 0x0c30, 0x0660, 0x03c0,
- 0x0660, 0x0c30, 0x1998, 0x33cc, 0x67e6, 0x7ffe, 0x0000, 0x0000 },
- /* arrow */
- { 0x0000, 0x4000, 0x6000, 0x7000, 0x7800, 0x7c00, 0x7e00, 0x7f00,
- 0x7f80, 0x78c0, 0x7c00, 0x4600, 0x0600, 0x0300, 0x0300, 0x0180 },
- /* hand */
- { 0x1e00, 0x1200, 0x1200, 0x1200, 0x1200, 0x13ff, 0x1249, 0x1249,
- 0xf249, 0x9001, 0x9001, 0x9001, 0x8001, 0x8001, 0x8001, 0xffff },
- /* cross-hair zak256 - chrilith palmos */
-/*
- { 0x0080, 0x0080, 0x02a0, 0x01c0, 0x0080, 0x1004, 0x0808, 0x7c1f,
- 0x0808, 0x1004, 0x0080, 0x01c0, 0x02a0, 0x0080, 0x0080, 0x0000 },
-*/
- { 0x0080, 0x02a0, 0x01c0, 0x0080, 0x0000, 0x2002, 0x1004, 0x780f,
- 0x1004, 0x2002, 0x0000, 0x0080, 0x01c0, 0x02a0, 0x0080, 0x0000 },
-};
-
-static const byte default_cursor_hotspots[10] = {
- 8, 7, 8, 7, 1, 1, 5, 0,
- 8, 7, //zak256
-};
-
-
#pragma mark -
#pragma mark --- Virtual Screens ---
#pragma mark -
@@ -464,41 +420,10 @@ void Gdi::drawStripToScreen(VirtScreen *vs, int x, int w, int t, int b) {
_vm->_system->copy_rect(ptr, vs->width, x, vs->topline + t, w, height);
}
-/**
- * Reset the background behind an actor or blast object.
- */
-void Gdi::resetBackground(int top, int bottom, int strip) {
- VirtScreen *vs = &_vm->virtscr[0];
- byte *backbuff_ptr, *bgbak_ptr;
- int offs, numLinesToProcess;
-
- assert(0 <= strip && strip < _numStrips);
-
- if (top < vs->tdirty[strip])
- vs->tdirty[strip] = top;
-
- if (bottom > vs->bdirty[strip])
- vs->bdirty[strip] = bottom;
-
- offs = (top * _numStrips + _vm->_screenStartStrip + strip) * 8;
- byte *mask_ptr = _vm->getMaskBuffer(strip * 8, top, 0);
- bgbak_ptr = vs->backBuf + offs;
- backbuff_ptr = vs->screenPtr + offs;
-
- numLinesToProcess = bottom - top;
- if (numLinesToProcess) {
- if ((_vm->_features & GF_NEW_OPCODES) || (_vm->VAR(_vm->VAR_CURRENT_LIGHTS) & LIGHTMODE_screen)) {
- if (_vm->hasCharsetMask(strip * 8, top, (strip + 1) * 8, bottom))
- draw8ColWithMasking(backbuff_ptr, bgbak_ptr, numLinesToProcess, mask_ptr);
- else
- draw8Col(backbuff_ptr, bgbak_ptr, numLinesToProcess);
- } else {
- clear8Col(backbuff_ptr, numLinesToProcess);
- }
- }
-}
-
#pragma mark -
+#pragma mark --- Background buffers & charset mask ---
+#pragma mark -
+
void ScummEngine::initBGBuffers(int height) {
const byte *ptr;
@@ -1275,6 +1200,40 @@ next_iter:
}
/**
+ * Reset the background behind an actor or blast object.
+ */
+void Gdi::resetBackground(int top, int bottom, int strip) {
+ VirtScreen *vs = &_vm->virtscr[0];
+ byte *backbuff_ptr, *bgbak_ptr;
+ int offs, numLinesToProcess;
+
+ assert(0 <= strip && strip < _numStrips);
+
+ if (top < vs->tdirty[strip])
+ vs->tdirty[strip] = top;
+
+ if (bottom > vs->bdirty[strip])
+ vs->bdirty[strip] = bottom;
+
+ offs = (top * _numStrips + _vm->_screenStartStrip + strip) * 8;
+ byte *mask_ptr = _vm->getMaskBuffer(strip * 8, top, 0);
+ bgbak_ptr = vs->backBuf + offs;
+ backbuff_ptr = vs->screenPtr + offs;
+
+ numLinesToProcess = bottom - top;
+ if (numLinesToProcess) {
+ if ((_vm->_features & GF_NEW_OPCODES) || (_vm->VAR(_vm->VAR_CURRENT_LIGHTS) & LIGHTMODE_screen)) {
+ if (_vm->hasCharsetMask(strip * 8, top, (strip + 1) * 8, bottom))
+ draw8ColWithMasking(backbuff_ptr, bgbak_ptr, numLinesToProcess, mask_ptr);
+ else
+ draw8Col(backbuff_ptr, bgbak_ptr, numLinesToProcess);
+ } else {
+ clear8Col(backbuff_ptr, numLinesToProcess);
+ }
+ }
+}
+
+/**
* Create and fill a table with offsets to the graphic and mask strips in the
* given V2 EGA bitmap.
* @param src the V2 EGA bitmap
@@ -2557,7 +2516,7 @@ void ScummEngine::unkScreenEffect5(int a) {
//
// I still don't know what unkScreenEffect5(1) is supposed to do.
- /* XXX: not implemented */
+ // FIXME: not implemented
warning("stub unkScreenEffect(%d)", a);
}
@@ -2570,1148 +2529,6 @@ void ScummEngine::setShake(int mode) {
_system->set_shake_pos(0);
}
-#pragma mark -
-#pragma mark --- Palette ---
-#pragma mark -
-
-void ScummEngine::setupAmigaPalette() {
- setPalColor( 0, 0, 0, 0);
- setPalColor( 1, 0, 0, 187);
- setPalColor( 2, 0, 187, 0);
- setPalColor( 3, 0, 187, 187);
- setPalColor( 4, 187, 0, 0);
- setPalColor( 5, 187, 0, 187);
- setPalColor( 6, 187, 119, 0);
- setPalColor( 7, 187, 187, 187);
- setPalColor( 8, 119, 119, 119);
- setPalColor( 9, 119, 119, 255);
- setPalColor(10, 0, 255, 0);
- setPalColor(11, 0, 255, 255);
- setPalColor(12, 255, 136, 136);
- setPalColor(13, 255, 0, 255);
- setPalColor(14, 255, 255, 0);
- setPalColor(15, 255, 255, 255);
-}
-
-void ScummEngine::setupEGAPalette() {
- setPalColor( 0, 0, 0, 0);
- setPalColor( 1, 0, 0, 168);
- setPalColor( 2, 0, 168, 0);
- setPalColor( 3, 0, 168, 168);
- setPalColor( 4, 168, 0, 0);
- setPalColor( 5, 168, 0, 168);
- setPalColor( 6, 168, 84, 0);
- setPalColor( 7, 168, 168, 168);
- setPalColor( 8, 84, 84, 84);
- setPalColor( 9, 84, 84, 252);
- setPalColor(10, 84, 252, 84);
- setPalColor(11, 84, 252, 252);
- setPalColor(12, 252, 84, 84);
- setPalColor(13, 252, 84, 252);
- setPalColor(14, 252, 252, 84);
- setPalColor(15, 252, 252, 252);
-}
-
-void ScummEngine::setupV1ManiacPalette() {
- setPalColor( 0, 0, 0, 0);
- setPalColor( 1, 252, 252, 252);
- setPalColor( 2, 168, 0, 0);
- setPalColor( 3, 0, 168, 168);
- setPalColor( 4, 168, 0, 168);
- setPalColor( 5, 0, 168, 0);
- setPalColor( 6, 0, 0, 168);
- setPalColor( 7, 252, 252, 84);
- setPalColor( 8, 252, 84, 84);
- setPalColor( 9, 168, 84, 0);
- setPalColor(10, 252, 84, 84);
- setPalColor(11, 84, 84, 84);
- setPalColor(12, 168, 168, 168);
- setPalColor(13, 84, 252, 84);
- setPalColor(14, 84, 84, 252);
- setPalColor(15, 84, 84, 84);
- setPalColor(16, 252, 84, 252);
-}
-
-void ScummEngine::setupV1ZakPalette() {
- setPalColor( 0, 0, 0, 0);
- setPalColor( 1, 252, 252, 252);
- setPalColor( 2, 168, 0, 0);
- setPalColor( 3, 0, 168, 168);
- setPalColor( 4, 168, 0, 168);
- setPalColor( 5, 0, 168, 0);
- setPalColor( 6, 0, 0, 168);
- setPalColor( 7, 252, 252, 84);
- setPalColor( 8, 252, 84, 84);
- setPalColor( 9, 168, 84, 0);
- setPalColor(10, 252, 84, 84);
- setPalColor(11, 84, 84, 84);
- setPalColor(12, 168, 168, 168);
- setPalColor(13, 84, 252, 84);
- setPalColor(14, 84, 84, 252);
- setPalColor(15, 168, 168, 168);
- setPalColor(16, 252, 84, 252);
-}
-
-void ScummEngine::setPaletteFromPtr(const byte *ptr) {
- int i;
- byte *dest, r, g, b;
- int numcolor;
-
- if (_features & GF_SMALL_HEADER) {
- if (_features & GF_OLD256)
- numcolor = 256;
- else
- numcolor = READ_LE_UINT16(ptr + 6) / 3;
- ptr += 8;
- } else {
- numcolor = getResourceDataSize(ptr) / 3;
- }
-
- checkRange(256, 0, numcolor, "Too many colors (%d) in Palette");
-
- dest = _currentPalette;
-
- for (i = 0; i < numcolor; i++) {
- r = *ptr++;
- g = *ptr++;
- b = *ptr++;
-
- // This comparison might look weird, but it's what the disassembly (DOTT) says!
- // FIXME: Fingolfin still thinks it looks weird: the value 252 = 4*63 clearly comes from
- // the days 6/6/6 palettes were used, OK. But it breaks MonkeyVGA, so I had to add a
- // check for that. And somebody before me added a check for V7 games, turning this
- // off there, too... I wonder if it hurts other games, too? What exactly is broken
- // if we remove this patch?
- // Since it also causes problems in Zak256, I am turning it off for all V4 games and older.
- if ((_version <= 4) || (_version >= 7) || (i <= 15 || r < 252 || g < 252 || b < 252)) {
- *dest++ = r;
- *dest++ = g;
- *dest++ = b;
- } else {
- dest += 3;
- }
- }
- setDirtyColors(0, numcolor - 1);
-}
-
-void ScummEngine::setPaletteFromRes() {
- byte *ptr;
- ptr = getResourceAddress(rtRoom, _roomResource) + _CLUT_offs;
- setPaletteFromPtr(ptr);
-}
-
-void ScummEngine::setDirtyColors(int min, int max) {
- if (_palDirtyMin > min)
- _palDirtyMin = min;
- if (_palDirtyMax < max)
- _palDirtyMax = max;
-}
-
-void ScummEngine::initCycl(const byte *ptr) {
- int j;
- ColorCycle *cycl;
-
- memset(_colorCycle, 0, sizeof(_colorCycle));
-
- if (_features & GF_SMALL_HEADER) {
- cycl = _colorCycle;
- ptr += 6;
- for (j = 0; j < 16; ++j, ++cycl) {
- uint16 delay = READ_BE_UINT16(ptr);
- ptr += 2;
- byte start = *ptr++;
- byte end = *ptr++;
-
- if (!delay || delay == 0x0aaa || start >= end)
- continue;
-
- cycl->counter = 0;
- cycl->delay = 16384 / delay;
- cycl->flags = 2;
- cycl->start = start;
- cycl->end = end;
- }
- } else {
- while ((j = *ptr++) != 0) {
- if (j < 1 || j > 16) {
- error("Invalid color cycle index %d", j);
- }
- cycl = &_colorCycle[j - 1];
-
- ptr += 2;
- cycl->counter = 0;
- cycl->delay = 16384 / READ_BE_UINT16(ptr);
- ptr += 2;
- cycl->flags = READ_BE_UINT16(ptr);
- ptr += 2;
- cycl->start = *ptr++;
- cycl->end = *ptr++;
- }
- }
-}
-
-void ScummEngine::stopCycle(int i) {
- ColorCycle *cycl;
-
- checkRange(16, 0, i, "Stop Cycle %d Out Of Range");
- if (i != 0) {
- _colorCycle[i - 1].delay = 0;
- return;
- }
-
- for (i = 0, cycl = _colorCycle; i < 16; i++, cycl++)
- cycl->delay = 0;
-}
-
-/**
- * Cycle the colors in the given palette in the intervael [cycleStart, cycleEnd]
- * either one step forward or backward.
- */
-static void doCyclePalette(byte *palette, int cycleStart, int cycleEnd, int size, bool forward) {
- byte *start = palette + cycleStart * size;
- byte *end = palette + cycleEnd * size;
- int num = cycleEnd - cycleStart;
- byte tmp[6];
-
- assert(size <= 6);
-
- if (forward) {
- memmove(tmp, end, size);
- memmove(start + size, start, num * size);
- memmove(start, tmp, size);
- } else {
- memmove(tmp, start, size);
- memmove(start, start + size, num * size);
- memmove(end, tmp, size);
- }
-}
-
-/**
- * Adjust an 'indirect' color palette for the color cycling performed on its
- * master palette. An indirect palette is a palette which contains indices
- * pointing into another palette - it provides a level of indirection to map
- * palette colors to other colors. Now when the target palette is cycled, the
- * indirect palette suddenly point at the wrong color(s). This function takes
- * care of adjusting an indirect palette by searching through it and replacing
- * all indices that are in the cycle range by the new (cycled) index.
- *
- * Finally, the palette entries still have to be cycled normally.
- */
-static void doCycleIndirectPalette(byte *palette, int cycleStart, int cycleEnd, bool forward) {
- int num = cycleEnd - cycleStart + 1;
- int i;
- int offset = forward ? 1 : num - 1;
-
- for (i = 0; i < 256; i++) {
- if (cycleStart <= palette[i] && palette[i] <= cycleEnd) {
- palette[i] = (palette[i] - cycleStart + offset) % num + cycleStart;
- }
- }
-
- doCyclePalette(palette, cycleStart, cycleEnd, 1, forward);
-}
-
-
-void ScummEngine::cyclePalette() {
- ColorCycle *cycl;
- int valueToAdd;
- int i, j;
-
- if (VAR_TIMER == 0xFF) {
- // FIXME - no idea if this is right :-/
- // Needed for both V2 and V8 at this time
- valueToAdd = VAR(VAR_TIMER_NEXT);
- } else {
- valueToAdd = VAR(VAR_TIMER);
- if (valueToAdd < VAR(VAR_TIMER_NEXT))
- valueToAdd = VAR(VAR_TIMER_NEXT);
- }
-
- if (!_colorCycle) // FIXME
- return;
-
- for (i = 0, cycl = _colorCycle; i < 16; i++, cycl++) {
- if (!cycl->delay || cycl->start > cycl->end)
- continue;
- cycl->counter += valueToAdd;
- if (cycl->counter >= cycl->delay) {
- cycl->counter %= cycl->delay;
-
- setDirtyColors(cycl->start, cycl->end);
- moveMemInPalRes(cycl->start, cycl->end, cycl->flags & 2);
-
- if (!(_features & GF_SMALL_HEADER && _version > 2))
- doCyclePalette(_currentPalette, cycl->start, cycl->end, 3, !(cycl->flags & 2));
-
- // Also cycle the other, indirect palettes
- if (_proc_special_palette) {
- doCycleIndirectPalette(_proc_special_palette, cycl->start, cycl->end, !(cycl->flags & 2));
- }
-
- if (_shadowPalette) {
- if (_version >= 7) {
- for (j = 0; j < NUM_SHADOW_PALETTE; j++)
- doCycleIndirectPalette(_shadowPalette + j * 256, cycl->start, cycl->end, !(cycl->flags & 2));
- } else {
- doCycleIndirectPalette(_shadowPalette, cycl->start, cycl->end, !(cycl->flags & 2));
- }
- }
- }
- }
-}
-
-/**
- * Perform color cycling on the palManipulate data, too, otherwise
- * color cycling will be disturbed by the palette fade.
- */
-void ScummEngine::moveMemInPalRes(int start, int end, byte direction) {
- if (!_palManipCounter)
- return;
-
- doCyclePalette(_palManipPalette, start, end, 3, !direction);
- doCyclePalette(_palManipIntermediatePal, start, end, 6, !direction);
-}
-
-void ScummEngine::palManipulateInit(int resID, int start, int end, int time) {
- byte *pal, *target, *between;
- byte *string1, *string2, *string3;
- int i;
-
- string1 = getStringAddress(resID);
- string2 = getStringAddress(resID + 1);
- string3 = getStringAddress(resID + 2);
- if (!string1 || !string2 || !string3) {
- warning("palManipulateInit(%d,%d,%d,%d): Cannot obtain string resources %d, %d and %d",
- resID, start, end, time, resID, resID + 1, resID + 2);
- return;
- }
-
- string1 += start;
- string2 += start;
- string3 += start;
-
- _palManipStart = start;
- _palManipEnd = end;
- _palManipCounter = 0;
-
- if (!_palManipPalette)
- _palManipPalette = (byte *)calloc(0x300, 1);
- if (!_palManipIntermediatePal)
- _palManipIntermediatePal = (byte *)calloc(0x600, 1);
-
- pal = _currentPalette + start * 3;
- target = _palManipPalette + start * 3;
- between = _palManipIntermediatePal + start * 6;
-
- for (i = start; i < end; ++i) {
- *target++ = *string1++;
- *target++ = *string2++;
- *target++ = *string3++;
- *(uint16 *)between = ((uint16) *pal++) << 8;
- between += 2;
- *(uint16 *)between = ((uint16) *pal++) << 8;
- between += 2;
- *(uint16 *)between = ((uint16) *pal++) << 8;
- between += 2;
- }
-
- _palManipCounter = time;
-}
-
-void ScummEngine_v6::palManipulateInit(int resID, int start, int end, int time) {
- byte *pal, *target, *between;
- const byte *new_pal;
- int i;
-
- new_pal = getPalettePtr(resID);
-
- new_pal += start*3;
-
- _palManipStart = start;
- _palManipEnd = end;
- _palManipCounter = 0;
-
- if (!_palManipPalette)
- _palManipPalette = (byte *)calloc(0x300, 1);
- if (!_palManipIntermediatePal)
- _palManipIntermediatePal = (byte *)calloc(0x600, 1);
-
- pal = _currentPalette + start * 3;
- target = _palManipPalette + start * 3;
- between = _palManipIntermediatePal + start * 6;
-
- for (i = start; i < end; ++i) {
- *target++ = *new_pal++;
- *target++ = *new_pal++;
- *target++ = *new_pal++;
- *(uint16 *)between = ((uint16) *pal++) << 8;
- between += 2;
- *(uint16 *)between = ((uint16) *pal++) << 8;
- between += 2;
- *(uint16 *)between = ((uint16) *pal++) << 8;
- between += 2;
- }
-
- _palManipCounter = time;
-}
-
-
-void ScummEngine::palManipulate() {
- byte *target, *pal, *between;
- int i, j;
-
- if (!_palManipCounter || !_palManipPalette || !_palManipIntermediatePal)
- return;
-
- target = _palManipPalette + _palManipStart * 3;
- pal = _currentPalette + _palManipStart * 3;
- between = _palManipIntermediatePal + _palManipStart * 6;
-
- for (i = _palManipStart; i < _palManipEnd; ++i) {
- j = (*((uint16 *)between) += ((*target++ << 8) - *((uint16 *)between)) / _palManipCounter);
- *pal++ = j >> 8;
- between += 2;
- j = (*((uint16 *)between) += ((*target++ << 8) - *((uint16 *)between)) / _palManipCounter);
- *pal++ = j >> 8;
- between += 2;
- j = (*((uint16 *)between) += ((*target++ << 8) - *((uint16 *)between)) / _palManipCounter);
- *pal++ = j >> 8;
- between += 2;
- }
- setDirtyColors(_palManipStart, _palManipEnd);
- _palManipCounter--;
-}
-
-void ScummEngine::setupShadowPalette(int slot, int redScale, int greenScale, int blueScale, int startColor, int endColor) {
- byte *table;
- int i;
- byte *curpal;
-
- if (slot < 0 || slot >= NUM_SHADOW_PALETTE)
- error("setupShadowPalette: invalid slot %d", slot);
-
- if (startColor < 0 || startColor > 255 || endColor < 0 || startColor > 255 || endColor < startColor)
- error("setupShadowPalette: invalid range from %d to %d", startColor, endColor);
-
- table = _shadowPalette + slot * 256;
- for (i = 0; i < 256; i++)
- table[i] = i;
-
- table += startColor;
- curpal = _currentPalette + startColor * 3;
- for (i = startColor; i <= endColor; i++) {
- *table++ = remapPaletteColor((curpal[0] * redScale) >> 8,
- (curpal[1] * greenScale) >> 8,
- (curpal[2] * blueScale) >> 8,
- (uint) - 1);
- curpal += 3;
- }
-}
-
-static inline uint colorWeight(int red, int green, int blue) {
- return 3 * red * red + 6 * green * green + 2 * blue * blue;
-}
-
-
-void ScummEngine::setupShadowPalette(int redScale, int greenScale, int blueScale, int startColor, int endColor) {
- const byte *basepal = getPalettePtr(_curPalIndex);
- const byte *pal = basepal;
- const byte *compareptr;
- byte *table = _shadowPalette;
- int i;
-
- // This is a correction of the patch supplied for BUG #588501.
- // It has been tested in all four known rooms where unkRoomFunc3 is used:
- //
- // 1) FOA Room 53: subway departing Knossos for Atlantis.
- // 2) FOA Room 48: subway crashing into the Atlantis entrance area
- // 3) FOA Room 82: boat/sub shadows while diving near Thera
- // 4) FOA Room 23: the big machine room inside Atlantis
- //
- // The implementation behaves well in all tests.
- // Pixel comparisons show that the resulting palette entries being
- // derived from the shadow palette generated here occassionally differ
- // slightly from the ones derived in the LEC executable.
- // Not sure yet why, but the differences are VERY minor.
- //
- // There seems to be no explanation for why this function is called
- // from within Room 23 (the big machine), as it has no shadow effects
- // and thus doesn't result in any visual differences.
-
- for (i = 0; i <= 255; i++) {
- int r = (int) (*pal++ * redScale) >> 8;
- int g = (int) (*pal++ * greenScale) >> 8;
- int b = (int) (*pal++ * blueScale) >> 8;
-
- // The following functionality is similar to remapPaletteColor, except
- // 1) we have to work off the original CLUT rather than the current palette, and
- // 2) the target shadow palette entries must be bounded to the upper and lower
- // bounds provided by the opcode. (This becomes significant in Room 48, but
- // is not an issue in all other known case studies.)
- int j;
- int ar, ag, ab;
- uint sum, bestsum, bestitem = 0;
-
- if (r > 255)
- r = 255;
- if (g > 255)
- g = 255;
- if (b > 255)
- b = 255;
-
- bestsum = (uint)-1;
-
- r &= ~3;
- g &= ~3;
- b &= ~3;
-
- compareptr = basepal + startColor * 3;
- for (j = startColor; j <= endColor; j++, compareptr += 3) {
- ar = compareptr[0] & ~3;
- ag = compareptr[1] & ~3;
- ab = compareptr[2] & ~3;
- if (ar == r && ag == g && ab == b) {
- bestitem = j;
- break;
- }
-
- sum = colorWeight(ar - r, ag - g, ab - b);
-
- if (sum < bestsum) {
- bestsum = sum;
- bestitem = j;
- }
- }
- *table++ = bestitem;
- }
-}
-
-/** This function create the specialPalette used for semi-transparency in SamnMax */
-void ScummEngine::createSpecialPalette(int16 from, int16 to, int16 redScale, int16 greenScale, int16 blueScale,
- int16 startColor, int16 endColor) {
- const byte *palPtr, *curPtr;
- const byte *searchPtr;
-
- uint bestResult;
- uint currentResult;
-
- byte currentIndex;
-
- int i, j;
-
- palPtr = getPalettePtr(_curPalIndex);
-
- for (i = 0; i < 256; i++)
- _proc_special_palette[i] = i;
-
- curPtr = palPtr + startColor * 3;
-
- for (i = startColor; i < endColor; i++) {
- int r = (int) (*curPtr++ * redScale) >> 8;
- int g = (int) (*curPtr++ * greenScale) >> 8;
- int b = (int) (*curPtr++ * blueScale) >> 8;
-
- if (r > 255)
- r = 255;
- if (g > 255)
- g = 255;
- if (b > 255)
- b = 255;
-
- searchPtr = palPtr + from * 3;
- bestResult = (uint)-1;
- currentIndex = (byte) from;
-
- for (j = from; j <= to; j++) {
- int ar = (*searchPtr++);
- int ag = (*searchPtr++);
- int ab = (*searchPtr++);
-
- currentResult = colorWeight(ar - r, ag - g, ab - b);
-
- if (currentResult < bestResult) {
- _proc_special_palette[i] = currentIndex;
- bestResult = currentResult;
- }
- currentIndex++;
- }
- }
-}
-
-void ScummEngine::darkenPalette(int redScale, int greenScale, int blueScale, int startColor, int endColor) {
- if (_roomResource == 0) // FIXME - HACK to get COMI demo working
- return;
-
- if (startColor <= endColor) {
- const byte *cptr;
- byte *cur;
- int j;
- int color;
-
- cptr = getPalettePtr(_curPalIndex) + startColor * 3;
- cur = _currentPalette + startColor * 3;
-
- for (j = startColor; j <= endColor; j++) {
- // FIXME: Hack to fix Amiga palette adjustments
- if ((_features & GF_AMIGA && _version == 5) && (j >= 16 && j < 81)) {
- cptr += 3;
- cur += 3;
- continue;
- }
-
- color = *cptr++;
- color = color * redScale / 0xFF;
- if (color > 255)
- color = 255;
- *cur++ = color;
-
- color = *cptr++;
- color = color * greenScale / 0xFF;
- if (color > 255)
- color = 255;
- *cur++ = color;
-
- color = *cptr++;
- color = color * blueScale / 0xFF;
- if (color > 255)
- color = 255;
- *cur++ = color;
- }
- setDirtyColors(startColor, endColor);
- }
-}
-
-static int HSL2RGBHelper(int n1, int n2, int hue) {
- if (hue > 360)
- hue = hue - 360;
- else if (hue < 0)
- hue = hue + 360;
-
- if (hue < 60)
- return n1 + (n2 - n1) * hue / 60;
- if (hue < 180)
- return n2;
- if (hue < 240)
- return n1 + (n2 - n1) * (240 - hue) / 60;
- return n1;
-}
-
-/**
- * This function scales the HSL (Hue, Saturation and Lightness)
- * components of the palette colors. It's used in CMI when Guybrush
- * walks from the beach towards the swamp.
- */
-void ScummEngine::desaturatePalette(int hueScale, int satScale, int lightScale, int startColor, int endColor) {
-
- if (startColor <= endColor) {
- const byte *cptr;
- byte *cur;
- int j;
-
- cptr = getPalettePtr(_curPalIndex) + startColor * 3;
- cur = _currentPalette + startColor * 3;
-
- for (j = startColor; j <= endColor; j++) {
- int R = *cptr++;
- int G = *cptr++;
- int B = *cptr++;
-
- // RGB to HLS (Foley and VanDam)
-
- const int min = MIN(R, MIN(G, B));
- const int max = MAX(R, MAX(G, B));
- const int diff = (max - min);
- const int sum = (max + min);
-
- if (diff != 0) {
- int H, S, L;
-
- if (sum <= 255)
- S = 255 * diff / sum;
- else
- S = 255 * diff / (255 * 2 - sum);
-
- if (R == max)
- H = 60 * (G - B) / diff;
- else if (G == max)
- H = 120 + 60 * (B - R) / diff;
- else
- H = 240 + 60 * (R - G) / diff;
-
- if (H < 0)
- H = H + 360;
-
- // Scale the result
-
- H = (H * hueScale) / 255;
- S = (S * satScale) / 255;
- L = (sum * lightScale) / 255;
-
- // HLS to RGB (Foley and VanDam)
-
- int m1, m2;
- if (L <= 255)
- m2 = L * (255 + S) / (255 * 2);
- else
- m2 = L * (255 - S) / (255 * 2) + S;
-
- m1 = L - m2;
-
- R = HSL2RGBHelper(m1, m2, H + 120);
- G = HSL2RGBHelper(m1, m2, H);
- B = HSL2RGBHelper(m1, m2, H - 120);
- } else {
- // Maximal color = minimal color -> R=G=B -> it's a grayscale.
- R = G = B = (R * lightScale) / 255;
- }
-
- *cur++ = R;
- *cur++ = G;
- *cur++ = B;
- }
-
- setDirtyColors(startColor, endColor);
- }
-}
-
-
-int ScummEngine::remapPaletteColor(int r, int g, int b, uint threshold) {
- int i;
- int ar, ag, ab;
- uint sum, bestsum, bestitem = 0;
- byte *pal = _currentPalette;
-
- if (r > 255)
- r = 255;
- if (g > 255)
- g = 255;
- if (b > 255)
- b = 255;
-
- bestsum = (uint) - 1;
-
- r &= ~3;
- g &= ~3;
- b &= ~3;
-
- for (i = 0; i < 256; i++, pal += 3) {
- ar = pal[0] & ~3;
- ag = pal[1] & ~3;
- ab = pal[2] & ~3;
- if (ar == r && ag == g && ab == b)
- return i;
-
- sum = colorWeight(ar - r, ag - g, ab - b);
-
- if (sum < bestsum) {
- bestsum = sum;
- bestitem = i;
- }
- }
-
- if (threshold != (uint) - 1 && bestsum > colorWeight(threshold, threshold, threshold)) {
- // Best match exceeded threshold. Try to find an unused palette entry and
- // use it for our purpose.
- pal = _currentPalette + (256 - 2) * 3;
- for (i = 254; i > 48; i--, pal -= 3) {
- if (pal[0] >= 252 && pal[1] >= 252 && pal[2] >= 252) {
- setPalColor(i, r, g, b);
- return i;
- }
- }
- }
-
- return bestitem;
-}
-
-void ScummEngine::swapPalColors(int a, int b) {
- byte *ap, *bp;
- byte t;
-
- if ((uint) a >= 256 || (uint) b >= 256)
- error("swapPalColors: invalid values, %d, %d", a, b);
-
- ap = &_currentPalette[a * 3];
- bp = &_currentPalette[b * 3];
-
- t = ap[0];
- ap[0] = bp[0];
- bp[0] = t;
- t = ap[1];
- ap[1] = bp[1];
- bp[1] = t;
- t = ap[2];
- ap[2] = bp[2];
- bp[2] = t;
-
- setDirtyColors(a, a);
- setDirtyColors(b, b);
-}
-
-void ScummEngine::copyPalColor(int dst, int src) {
- byte *dp, *sp;
-
- if ((uint) dst >= 256 || (uint) src >= 256)
- error("copyPalColor: invalid values, %d, %d", dst, src);
-
- dp = &_currentPalette[dst * 3];
- sp = &_currentPalette[src * 3];
-
- dp[0] = sp[0];
- dp[1] = sp[1];
- dp[2] = sp[2];
-
- setDirtyColors(dst, dst);
-}
-
-void ScummEngine::setPalColor(int idx, int r, int g, int b) {
- _currentPalette[idx * 3 + 0] = r;
- _currentPalette[idx * 3 + 1] = g;
- _currentPalette[idx * 3 + 2] = b;
- setDirtyColors(idx, idx);
-}
-
-void ScummEngine::setPalette(int palindex) {
- const byte *pals;
-
- _curPalIndex = palindex;
- pals = getPalettePtr(_curPalIndex);
- setPaletteFromPtr(pals);
-}
-
-const byte *ScummEngine::findPalInPals(const byte *pal, int idx) {
- const byte *offs;
- uint32 size;
-
- pal = findResource(MKID('WRAP'), pal);
- if (pal == NULL)
- return NULL;
-
- offs = findResourceData(MKID('OFFS'), pal);
- if (offs == NULL)
- return NULL;
-
- size = getResourceDataSize(offs) / 4;
-
- if ((uint32)idx >= (uint32)size)
- return NULL;
-
- return offs + READ_LE_UINT32(offs + idx * sizeof(uint32));
-}
-
-const byte *ScummEngine::getPalettePtr(int palindex) {
- const byte *cptr;
-
- cptr = getResourceAddress(rtRoom, _roomResource);
- assert(cptr);
- if (_CLUT_offs) {
- cptr += _CLUT_offs;
- } else {
- cptr = findPalInPals(cptr + _PALS_offs, palindex);
- }
- assert(cptr);
- return cptr;
-}
-
-void ScummEngine::updatePalette() {
- if (_palDirtyMax == -1)
- return;
-
- bool noir_mode = (_gameId == GID_SAMNMAX && readVar(0x8000));
- int first = _palDirtyMin;
- int num = _palDirtyMax - first + 1;
- int i;
-
- byte palette_colors[1024];
- byte *p = palette_colors;
-
- for (i = _palDirtyMin; i <= _palDirtyMax; i++) {
- byte *data;
-
- if (_features & GF_SMALL_HEADER && _version > 2)
- data = _currentPalette + _shadowPalette[i] * 3;
- else
- data = _currentPalette + i * 3;
-
- // Sam & Max film noir mode. Convert the colours to grayscale
- // before uploading them to the backend.
-
- if (noir_mode) {
- int r, g, b;
- byte brightness;
-
- r = data[0];
- g = data[1];
- b = data[2];
-
- brightness = (byte)((0.299 * r + 0.587 * g + 0.114 * b) + 0.5);
-
- *p++ = brightness;
- *p++ = brightness;
- *p++ = brightness;
- *p++ = 0;
- } else {
- *p++ = data[0];
- *p++ = data[1];
- *p++ = data[2];
- *p++ = 0;
- }
- }
-
- _system->set_palette(palette_colors, first, num);
-
- _palDirtyMax = -1;
- _palDirtyMin = 256;
-}
-
-#pragma mark -
-#pragma mark --- Cursor ---
-#pragma mark -
-
-void ScummEngine::setupCursor() {
- _cursor.animate = 1;
- if (_gameId == GID_TENTACLE && res.roomno[rtRoom][60]) {
- // HACK: For DOTT we manually set the default cursor. See also bug #786994
- setCursorImg(697, 60, 1);
- makeCursorColorTransparent(1);
- }
-}
-
-void ScummEngine::grabCursor(int x, int y, int w, int h) {
- VirtScreen *vs = findVirtScreen(y);
-
- if (vs == NULL) {
- warning("grabCursor: invalid Y %d", y);
- return;
- }
-
- grabCursor(vs->screenPtr + (y - vs->topline) * vs->width + x, w, h);
-
-}
-
-void ScummEngine::grabCursor(byte *ptr, int width, int height) {
- uint size;
- byte *dst;
-
- size = width * height;
- if (size > sizeof(_grabbedCursor))
- error("grabCursor: grabbed cursor too big");
-
- _cursor.width = width;
- _cursor.height = height;
- _cursor.animate = 0;
-
- dst = _grabbedCursor;
- for (; height; height--) {
- memcpy(dst, ptr, width);
- dst += width;
- ptr += _screenWidth;
- }
-
- updateCursor();
-}
-
-void ScummEngine::useIm01Cursor(const byte *im, int w, int h) {
- VirtScreen *vs = &virtscr[0];
- byte *buf, *dst;
- const byte *src;
- int i;
-
- w *= 8;
- h *= 8;
-
- dst = buf = (byte *) malloc(w * h);
- src = vs->screenPtr + vs->xstart;
-
- for (i = 0; i < h; i++) {
- memcpy(dst, src, w);
- dst += w;
- src += vs->width;
- }
-
- drawBox(0, 0, w - 1, h - 1, 0xFF);
-
- vs->alloctwobuffers = false;
- gdi.disableZBuffer();
- gdi.drawBitmap(im, vs, _screenStartStrip, 0, w, h, 0, w / 8, 0);
- vs->alloctwobuffers = true;
- gdi.enableZBuffer();
-
- grabCursor(vs->screenPtr + vs->xstart, w, h);
-
- src = buf;
- dst = vs->screenPtr + vs->xstart;
-
- for (i = 0; i < h; i++) {
- memcpy(dst, src, w);
- dst += vs->width;
- src += w;
- }
-
- free(buf);
-}
-
-void ScummEngine::setCursor(int cursor) {
- if (cursor >= 0 && cursor <= 3)
- _currentCursor = cursor;
- else
- warning("setCursor(%d)", cursor);
-}
-
-void ScummEngine::setCursorHotspot(int x, int y) {
- _cursor.hotspotX = x;
- _cursor.hotspotY = y;
- // FIXME this hacks around offset cursor in the humongous games
- if (_features & GF_HUMONGOUS) {
- _cursor.hotspotX += 15;
- _cursor.hotspotY += 15;
- }
-}
-
-void ScummEngine::updateCursor() {
- _system->set_mouse_cursor(_grabbedCursor, _cursor.width, _cursor.height,
- _cursor.hotspotX, _cursor.hotspotY);
-}
-
-void ScummEngine::animateCursor() {
- if (_cursor.animate) {
- if (!(_cursor.animateIndex & 0x1)) {
- decompressDefaultCursor((_cursor.animateIndex >> 1) & 3);
- }
- _cursor.animateIndex++;
- }
-}
-
-void ScummEngine::useBompCursor(const byte *im, int width, int height) {
- uint size;
-
- width *= 8;
- height *= 8;
-
- size = width * height;
- if (size > sizeof(_grabbedCursor))
- error("useBompCursor: cursor too big (%d)", size);
-
- _cursor.width = width;
- _cursor.height = height;
- _cursor.animate = 0;
-
- // Skip the header
- if (_version == 8) {
- im += 16;
- } else {
- im += 18;
- }
- decompressBomp(_grabbedCursor, im, width, height);
-
- updateCursor();
-}
-
-void ScummEngine::decompressDefaultCursor(int idx) {
- int i, j;
- byte color;
-
- memset(_grabbedCursor, 0xFF, sizeof(_grabbedCursor));
-
- if (_version == 1)
- color = default_v1_cursor_colors[idx];
- else
- color = default_cursor_colors[idx];
-
- // FIXME: None of the stock cursors are right for Loom. Why is that?
-
- if (_gameId == GID_LOOM || _gameId == GID_LOOM256) {
- int w = 0;
-
- _cursor.width = 8;
- _cursor.height = 8;
- _cursor.hotspotX = 0;
- _cursor.hotspotY = 0;
-
- for (i = 0; i < 8; i++) {
- w += (i >= 6) ? -2 : 1;
- for (j = 0; j < w; j++)
- _grabbedCursor[i * 8 + j] = color;
- }
- } else if (_version <= 2) {
- _cursor.width = 23;
- _cursor.height = 21;
- _cursor.hotspotX = 11;
- _cursor.hotspotY = 10;
-
- byte *hotspot = _grabbedCursor + _cursor.hotspotY * _cursor.width + _cursor.hotspotX;
-
- // Crosshair, slightly assymetric
-
- for (i = 0; i < 7; i++) {
- *(hotspot - 5 - i) = color;
- *(hotspot + 5 + i) = color;
- }
-
- for (i = 0; i < 8; i++) {
- *(hotspot - _cursor.width * (3 + i)) = color;
- *(hotspot + _cursor.width * (3 + i)) = color;
- }
-
- // Arrow heads, diagonal lines
-
- for (i = 1; i <= 3; i++) {
- *(hotspot - _cursor.width * i - 5 - i) = color;
- *(hotspot + _cursor.width * i - 5 - i) = color;
- *(hotspot - _cursor.width * i + 5 + i) = color;
- *(hotspot + _cursor.width * i + 5 + i) = color;
- *(hotspot - _cursor.width * (i + 3) - i) = color;
- *(hotspot - _cursor.width * (i + 3) + i) = color;
- *(hotspot + _cursor.width * (i + 3) - i) = color;
- *(hotspot + _cursor.width * (i + 3) + i) = color;
- }
-
- // Final touches
-
- *(hotspot - _cursor.width - 7) = color;
- *(hotspot - _cursor.width + 7) = color;
- *(hotspot + _cursor.width - 7) = color;
- *(hotspot + _cursor.width + 7) = color;
- *(hotspot - (_cursor.width * 5) - 1) = color;
- *(hotspot - (_cursor.width * 5) + 1) = color;
- *(hotspot + (_cursor.width * 5) - 1) = color;
- *(hotspot + (_cursor.width * 5) + 1) = color;
- } else {
- byte currentCursor = _currentCursor;
-
-#ifdef __PALM_OS__
- if (_gameId == GID_ZAK256 && currentCursor == 0)
- currentCursor = 4;
-#endif
-
- _cursor.width = 16;
- _cursor.height = 16;
- _cursor.hotspotX = default_cursor_hotspots[2 * currentCursor];
- _cursor.hotspotY = default_cursor_hotspots[2 * currentCursor + 1];
-
- for (i = 0; i < 16; i++) {
- for (j = 0; j < 16; j++) {
- if (default_cursor_images[currentCursor][i] & (1 << j))
- _grabbedCursor[16 * i + 15 - j] = color;
- }
- }
- }
-
- updateCursor();
-}
-
-void ScummEngine::makeCursorColorTransparent(int a) {
- int i, size;
-
- size = _cursor.width * _cursor.height;
-
- for (i = 0; i < size; i++)
- if (_grabbedCursor[i] == (byte)a)
- _grabbedCursor[i] = 0xFF;
-
- updateCursor();
-}
-
} // End of namespace Scumm
#ifdef __PALM_OS__
diff --git a/scumm/module.mk b/scumm/module.mk
index 013f613d2a..547cb120c5 100644
--- a/scumm/module.mk
+++ b/scumm/module.mk
@@ -10,6 +10,7 @@ MODULE_OBJS := \
scumm/camera.o \
scumm/charset.o \
scumm/costume.o \
+ scumm/cursor.o \
scumm/debugger.o \
scumm/dialogs.o \
scumm/gfx.o \
@@ -22,6 +23,7 @@ MODULE_OBJS := \
scumm/midiparser_eup.o \
scumm/nut_renderer.o \
scumm/object.o \
+ scumm/palette.o \
scumm/player_mod.o \
scumm/player_v1.o \
scumm/player_v2.o \
diff --git a/scumm/palette.cpp b/scumm/palette.cpp
new file mode 100644
index 0000000000..101f372a3e
--- /dev/null
+++ b/scumm/palette.cpp
@@ -0,0 +1,921 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001 Ludvig Strigeus
+ * Copyright (C) 2001-2003 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ *
+ */
+
+#include "stdafx.h"
+#include "common/util.h"
+#include "scumm/scumm.h"
+#include "scumm/intern.h"
+#include "scumm/resource.h"
+
+
+namespace Scumm {
+
+void ScummEngine::setupAmigaPalette() {
+ setPalColor( 0, 0, 0, 0);
+ setPalColor( 1, 0, 0, 187);
+ setPalColor( 2, 0, 187, 0);
+ setPalColor( 3, 0, 187, 187);
+ setPalColor( 4, 187, 0, 0);
+ setPalColor( 5, 187, 0, 187);
+ setPalColor( 6, 187, 119, 0);
+ setPalColor( 7, 187, 187, 187);
+ setPalColor( 8, 119, 119, 119);
+ setPalColor( 9, 119, 119, 255);
+ setPalColor(10, 0, 255, 0);
+ setPalColor(11, 0, 255, 255);
+ setPalColor(12, 255, 136, 136);
+ setPalColor(13, 255, 0, 255);
+ setPalColor(14, 255, 255, 0);
+ setPalColor(15, 255, 255, 255);
+}
+
+void ScummEngine::setupEGAPalette() {
+ setPalColor( 0, 0, 0, 0);
+ setPalColor( 1, 0, 0, 168);
+ setPalColor( 2, 0, 168, 0);
+ setPalColor( 3, 0, 168, 168);
+ setPalColor( 4, 168, 0, 0);
+ setPalColor( 5, 168, 0, 168);
+ setPalColor( 6, 168, 84, 0);
+ setPalColor( 7, 168, 168, 168);
+ setPalColor( 8, 84, 84, 84);
+ setPalColor( 9, 84, 84, 252);
+ setPalColor(10, 84, 252, 84);
+ setPalColor(11, 84, 252, 252);
+ setPalColor(12, 252, 84, 84);
+ setPalColor(13, 252, 84, 252);
+ setPalColor(14, 252, 252, 84);
+ setPalColor(15, 252, 252, 252);
+}
+
+void ScummEngine::setupV1ManiacPalette() {
+ setPalColor( 0, 0, 0, 0);
+ setPalColor( 1, 252, 252, 252);
+ setPalColor( 2, 168, 0, 0);
+ setPalColor( 3, 0, 168, 168);
+ setPalColor( 4, 168, 0, 168);
+ setPalColor( 5, 0, 168, 0);
+ setPalColor( 6, 0, 0, 168);
+ setPalColor( 7, 252, 252, 84);
+ setPalColor( 8, 252, 84, 84);
+ setPalColor( 9, 168, 84, 0);
+ setPalColor(10, 252, 84, 84);
+ setPalColor(11, 84, 84, 84);
+ setPalColor(12, 168, 168, 168);
+ setPalColor(13, 84, 252, 84);
+ setPalColor(14, 84, 84, 252);
+ setPalColor(15, 84, 84, 84);
+ setPalColor(16, 252, 84, 252);
+}
+
+void ScummEngine::setupV1ZakPalette() {
+ setPalColor( 0, 0, 0, 0);
+ setPalColor( 1, 252, 252, 252);
+ setPalColor( 2, 168, 0, 0);
+ setPalColor( 3, 0, 168, 168);
+ setPalColor( 4, 168, 0, 168);
+ setPalColor( 5, 0, 168, 0);
+ setPalColor( 6, 0, 0, 168);
+ setPalColor( 7, 252, 252, 84);
+ setPalColor( 8, 252, 84, 84);
+ setPalColor( 9, 168, 84, 0);
+ setPalColor(10, 252, 84, 84);
+ setPalColor(11, 84, 84, 84);
+ setPalColor(12, 168, 168, 168);
+ setPalColor(13, 84, 252, 84);
+ setPalColor(14, 84, 84, 252);
+ setPalColor(15, 168, 168, 168);
+ setPalColor(16, 252, 84, 252);
+}
+
+void ScummEngine::setPaletteFromPtr(const byte *ptr) {
+ int i;
+ byte *dest, r, g, b;
+ int numcolor;
+
+ if (_features & GF_SMALL_HEADER) {
+ if (_features & GF_OLD256)
+ numcolor = 256;
+ else
+ numcolor = READ_LE_UINT16(ptr + 6) / 3;
+ ptr += 8;
+ } else {
+ numcolor = getResourceDataSize(ptr) / 3;
+ }
+
+ checkRange(256, 0, numcolor, "Too many colors (%d) in Palette");
+
+ dest = _currentPalette;
+
+ for (i = 0; i < numcolor; i++) {
+ r = *ptr++;
+ g = *ptr++;
+ b = *ptr++;
+
+ // This comparison might look weird, but it's what the disassembly (DOTT) says!
+ // FIXME: Fingolfin still thinks it looks weird: the value 252 = 4*63 clearly comes from
+ // the days 6/6/6 palettes were used, OK. But it breaks MonkeyVGA, so I had to add a
+ // check for that. And somebody before me added a check for V7 games, turning this
+ // off there, too... I wonder if it hurts other games, too? What exactly is broken
+ // if we remove this patch?
+ // Since it also causes problems in Zak256, I am turning it off for all V4 games and older.
+ if ((_version <= 4) || (_version >= 7) || (i <= 15 || r < 252 || g < 252 || b < 252)) {
+ *dest++ = r;
+ *dest++ = g;
+ *dest++ = b;
+ } else {
+ dest += 3;
+ }
+ }
+ setDirtyColors(0, numcolor - 1);
+}
+
+void ScummEngine::setPaletteFromRes() {
+ byte *ptr;
+ ptr = getResourceAddress(rtRoom, _roomResource) + _CLUT_offs;
+ setPaletteFromPtr(ptr);
+}
+
+void ScummEngine::setDirtyColors(int min, int max) {
+ if (_palDirtyMin > min)
+ _palDirtyMin = min;
+ if (_palDirtyMax < max)
+ _palDirtyMax = max;
+}
+
+void ScummEngine::initCycl(const byte *ptr) {
+ int j;
+ ColorCycle *cycl;
+
+ memset(_colorCycle, 0, sizeof(_colorCycle));
+
+ if (_features & GF_SMALL_HEADER) {
+ cycl = _colorCycle;
+ ptr += 6;
+ for (j = 0; j < 16; ++j, ++cycl) {
+ uint16 delay = READ_BE_UINT16(ptr);
+ ptr += 2;
+ byte start = *ptr++;
+ byte end = *ptr++;
+
+ if (!delay || delay == 0x0aaa || start >= end)
+ continue;
+
+ cycl->counter = 0;
+ cycl->delay = 16384 / delay;
+ cycl->flags = 2;
+ cycl->start = start;
+ cycl->end = end;
+ }
+ } else {
+ while ((j = *ptr++) != 0) {
+ if (j < 1 || j > 16) {
+ error("Invalid color cycle index %d", j);
+ }
+ cycl = &_colorCycle[j - 1];
+
+ ptr += 2;
+ cycl->counter = 0;
+ cycl->delay = 16384 / READ_BE_UINT16(ptr);
+ ptr += 2;
+ cycl->flags = READ_BE_UINT16(ptr);
+ ptr += 2;
+ cycl->start = *ptr++;
+ cycl->end = *ptr++;
+ }
+ }
+}
+
+void ScummEngine::stopCycle(int i) {
+ ColorCycle *cycl;
+
+ checkRange(16, 0, i, "Stop Cycle %d Out Of Range");
+ if (i != 0) {
+ _colorCycle[i - 1].delay = 0;
+ return;
+ }
+
+ for (i = 0, cycl = _colorCycle; i < 16; i++, cycl++)
+ cycl->delay = 0;
+}
+
+/**
+ * Cycle the colors in the given palette in the intervael [cycleStart, cycleEnd]
+ * either one step forward or backward.
+ */
+static void doCyclePalette(byte *palette, int cycleStart, int cycleEnd, int size, bool forward) {
+ byte *start = palette + cycleStart * size;
+ byte *end = palette + cycleEnd * size;
+ int num = cycleEnd - cycleStart;
+ byte tmp[6];
+
+ assert(size <= 6);
+
+ if (forward) {
+ memmove(tmp, end, size);
+ memmove(start + size, start, num * size);
+ memmove(start, tmp, size);
+ } else {
+ memmove(tmp, start, size);
+ memmove(start, start + size, num * size);
+ memmove(end, tmp, size);
+ }
+}
+
+/**
+ * Adjust an 'indirect' color palette for the color cycling performed on its
+ * master palette. An indirect palette is a palette which contains indices
+ * pointing into another palette - it provides a level of indirection to map
+ * palette colors to other colors. Now when the target palette is cycled, the
+ * indirect palette suddenly point at the wrong color(s). This function takes
+ * care of adjusting an indirect palette by searching through it and replacing
+ * all indices that are in the cycle range by the new (cycled) index.
+ *
+ * Finally, the palette entries still have to be cycled normally.
+ */
+static void doCycleIndirectPalette(byte *palette, int cycleStart, int cycleEnd, bool forward) {
+ int num = cycleEnd - cycleStart + 1;
+ int i;
+ int offset = forward ? 1 : num - 1;
+
+ for (i = 0; i < 256; i++) {
+ if (cycleStart <= palette[i] && palette[i] <= cycleEnd) {
+ palette[i] = (palette[i] - cycleStart + offset) % num + cycleStart;
+ }
+ }
+
+ doCyclePalette(palette, cycleStart, cycleEnd, 1, forward);
+}
+
+
+void ScummEngine::cyclePalette() {
+ ColorCycle *cycl;
+ int valueToAdd;
+ int i, j;
+
+ if (VAR_TIMER == 0xFF) {
+ // FIXME - no idea if this is right :-/
+ // Needed for both V2 and V8 at this time
+ valueToAdd = VAR(VAR_TIMER_NEXT);
+ } else {
+ valueToAdd = VAR(VAR_TIMER);
+ if (valueToAdd < VAR(VAR_TIMER_NEXT))
+ valueToAdd = VAR(VAR_TIMER_NEXT);
+ }
+
+ if (!_colorCycle) // FIXME
+ return;
+
+ for (i = 0, cycl = _colorCycle; i < 16; i++, cycl++) {
+ if (!cycl->delay || cycl->start > cycl->end)
+ continue;
+ cycl->counter += valueToAdd;
+ if (cycl->counter >= cycl->delay) {
+ cycl->counter %= cycl->delay;
+
+ setDirtyColors(cycl->start, cycl->end);
+ moveMemInPalRes(cycl->start, cycl->end, cycl->flags & 2);
+
+ if (!(_features & GF_SMALL_HEADER && _version > 2))
+ doCyclePalette(_currentPalette, cycl->start, cycl->end, 3, !(cycl->flags & 2));
+
+ // Also cycle the other, indirect palettes
+ if (_proc_special_palette) {
+ doCycleIndirectPalette(_proc_special_palette, cycl->start, cycl->end, !(cycl->flags & 2));
+ }
+
+ if (_shadowPalette) {
+ if (_version >= 7) {
+ for (j = 0; j < NUM_SHADOW_PALETTE; j++)
+ doCycleIndirectPalette(_shadowPalette + j * 256, cycl->start, cycl->end, !(cycl->flags & 2));
+ } else {
+ doCycleIndirectPalette(_shadowPalette, cycl->start, cycl->end, !(cycl->flags & 2));
+ }
+ }
+ }
+ }
+}
+
+/**
+ * Perform color cycling on the palManipulate data, too, otherwise
+ * color cycling will be disturbed by the palette fade.
+ */
+void ScummEngine::moveMemInPalRes(int start, int end, byte direction) {
+ if (!_palManipCounter)
+ return;
+
+ doCyclePalette(_palManipPalette, start, end, 3, !direction);
+ doCyclePalette(_palManipIntermediatePal, start, end, 6, !direction);
+}
+
+void ScummEngine::palManipulateInit(int resID, int start, int end, int time) {
+ byte *pal, *target, *between;
+ byte *string1, *string2, *string3;
+ int i;
+
+ string1 = getStringAddress(resID);
+ string2 = getStringAddress(resID + 1);
+ string3 = getStringAddress(resID + 2);
+ if (!string1 || !string2 || !string3) {
+ warning("palManipulateInit(%d,%d,%d,%d): Cannot obtain string resources %d, %d and %d",
+ resID, start, end, time, resID, resID + 1, resID + 2);
+ return;
+ }
+
+ string1 += start;
+ string2 += start;
+ string3 += start;
+
+ _palManipStart = start;
+ _palManipEnd = end;
+ _palManipCounter = 0;
+
+ if (!_palManipPalette)
+ _palManipPalette = (byte *)calloc(0x300, 1);
+ if (!_palManipIntermediatePal)
+ _palManipIntermediatePal = (byte *)calloc(0x600, 1);
+
+ pal = _currentPalette + start * 3;
+ target = _palManipPalette + start * 3;
+ between = _palManipIntermediatePal + start * 6;
+
+ for (i = start; i < end; ++i) {
+ *target++ = *string1++;
+ *target++ = *string2++;
+ *target++ = *string3++;
+ *(uint16 *)between = ((uint16) *pal++) << 8;
+ between += 2;
+ *(uint16 *)between = ((uint16) *pal++) << 8;
+ between += 2;
+ *(uint16 *)between = ((uint16) *pal++) << 8;
+ between += 2;
+ }
+
+ _palManipCounter = time;
+}
+
+void ScummEngine_v6::palManipulateInit(int resID, int start, int end, int time) {
+ byte *pal, *target, *between;
+ const byte *new_pal;
+ int i;
+
+ new_pal = getPalettePtr(resID);
+
+ new_pal += start*3;
+
+ _palManipStart = start;
+ _palManipEnd = end;
+ _palManipCounter = 0;
+
+ if (!_palManipPalette)
+ _palManipPalette = (byte *)calloc(0x300, 1);
+ if (!_palManipIntermediatePal)
+ _palManipIntermediatePal = (byte *)calloc(0x600, 1);
+
+ pal = _currentPalette + start * 3;
+ target = _palManipPalette + start * 3;
+ between = _palManipIntermediatePal + start * 6;
+
+ for (i = start; i < end; ++i) {
+ *target++ = *new_pal++;
+ *target++ = *new_pal++;
+ *target++ = *new_pal++;
+ *(uint16 *)between = ((uint16) *pal++) << 8;
+ between += 2;
+ *(uint16 *)between = ((uint16) *pal++) << 8;
+ between += 2;
+ *(uint16 *)between = ((uint16) *pal++) << 8;
+ between += 2;
+ }
+
+ _palManipCounter = time;
+}
+
+
+void ScummEngine::palManipulate() {
+ byte *target, *pal, *between;
+ int i, j;
+
+ if (!_palManipCounter || !_palManipPalette || !_palManipIntermediatePal)
+ return;
+
+ target = _palManipPalette + _palManipStart * 3;
+ pal = _currentPalette + _palManipStart * 3;
+ between = _palManipIntermediatePal + _palManipStart * 6;
+
+ for (i = _palManipStart; i < _palManipEnd; ++i) {
+ j = (*((uint16 *)between) += ((*target++ << 8) - *((uint16 *)between)) / _palManipCounter);
+ *pal++ = j >> 8;
+ between += 2;
+ j = (*((uint16 *)between) += ((*target++ << 8) - *((uint16 *)between)) / _palManipCounter);
+ *pal++ = j >> 8;
+ between += 2;
+ j = (*((uint16 *)between) += ((*target++ << 8) - *((uint16 *)between)) / _palManipCounter);
+ *pal++ = j >> 8;
+ between += 2;
+ }
+ setDirtyColors(_palManipStart, _palManipEnd);
+ _palManipCounter--;
+}
+
+void ScummEngine::setupShadowPalette(int slot, int redScale, int greenScale, int blueScale, int startColor, int endColor) {
+ byte *table;
+ int i;
+ byte *curpal;
+
+ if (slot < 0 || slot >= NUM_SHADOW_PALETTE)
+ error("setupShadowPalette: invalid slot %d", slot);
+
+ if (startColor < 0 || startColor > 255 || endColor < 0 || startColor > 255 || endColor < startColor)
+ error("setupShadowPalette: invalid range from %d to %d", startColor, endColor);
+
+ table = _shadowPalette + slot * 256;
+ for (i = 0; i < 256; i++)
+ table[i] = i;
+
+ table += startColor;
+ curpal = _currentPalette + startColor * 3;
+ for (i = startColor; i <= endColor; i++) {
+ *table++ = remapPaletteColor((curpal[0] * redScale) >> 8,
+ (curpal[1] * greenScale) >> 8,
+ (curpal[2] * blueScale) >> 8,
+ (uint) - 1);
+ curpal += 3;
+ }
+}
+
+static inline uint colorWeight(int red, int green, int blue) {
+ return 3 * red * red + 6 * green * green + 2 * blue * blue;
+}
+
+
+void ScummEngine::setupShadowPalette(int redScale, int greenScale, int blueScale, int startColor, int endColor) {
+ const byte *basepal = getPalettePtr(_curPalIndex);
+ const byte *pal = basepal;
+ const byte *compareptr;
+ byte *table = _shadowPalette;
+ int i;
+
+ // This is a correction of the patch supplied for BUG #588501.
+ // It has been tested in all four known rooms where unkRoomFunc3 is used:
+ //
+ // 1) FOA Room 53: subway departing Knossos for Atlantis.
+ // 2) FOA Room 48: subway crashing into the Atlantis entrance area
+ // 3) FOA Room 82: boat/sub shadows while diving near Thera
+ // 4) FOA Room 23: the big machine room inside Atlantis
+ //
+ // The implementation behaves well in all tests.
+ // Pixel comparisons show that the resulting palette entries being
+ // derived from the shadow palette generated here occassionally differ
+ // slightly from the ones derived in the LEC executable.
+ // Not sure yet why, but the differences are VERY minor.
+ //
+ // There seems to be no explanation for why this function is called
+ // from within Room 23 (the big machine), as it has no shadow effects
+ // and thus doesn't result in any visual differences.
+
+ for (i = 0; i <= 255; i++) {
+ int r = (int) (*pal++ * redScale) >> 8;
+ int g = (int) (*pal++ * greenScale) >> 8;
+ int b = (int) (*pal++ * blueScale) >> 8;
+
+ // The following functionality is similar to remapPaletteColor, except
+ // 1) we have to work off the original CLUT rather than the current palette, and
+ // 2) the target shadow palette entries must be bounded to the upper and lower
+ // bounds provided by the opcode. (This becomes significant in Room 48, but
+ // is not an issue in all other known case studies.)
+ int j;
+ int ar, ag, ab;
+ uint sum, bestsum, bestitem = 0;
+
+ if (r > 255)
+ r = 255;
+ if (g > 255)
+ g = 255;
+ if (b > 255)
+ b = 255;
+
+ bestsum = (uint)-1;
+
+ r &= ~3;
+ g &= ~3;
+ b &= ~3;
+
+ compareptr = basepal + startColor * 3;
+ for (j = startColor; j <= endColor; j++, compareptr += 3) {
+ ar = compareptr[0] & ~3;
+ ag = compareptr[1] & ~3;
+ ab = compareptr[2] & ~3;
+ if (ar == r && ag == g && ab == b) {
+ bestitem = j;
+ break;
+ }
+
+ sum = colorWeight(ar - r, ag - g, ab - b);
+
+ if (sum < bestsum) {
+ bestsum = sum;
+ bestitem = j;
+ }
+ }
+ *table++ = bestitem;
+ }
+}
+
+/** This function create the specialPalette used for semi-transparency in SamnMax */
+void ScummEngine::createSpecialPalette(int16 from, int16 to, int16 redScale, int16 greenScale, int16 blueScale,
+ int16 startColor, int16 endColor) {
+ const byte *palPtr, *curPtr;
+ const byte *searchPtr;
+
+ uint bestResult;
+ uint currentResult;
+
+ byte currentIndex;
+
+ int i, j;
+
+ palPtr = getPalettePtr(_curPalIndex);
+
+ for (i = 0; i < 256; i++)
+ _proc_special_palette[i] = i;
+
+ curPtr = palPtr + startColor * 3;
+
+ for (i = startColor; i < endColor; i++) {
+ int r = (int) (*curPtr++ * redScale) >> 8;
+ int g = (int) (*curPtr++ * greenScale) >> 8;
+ int b = (int) (*curPtr++ * blueScale) >> 8;
+
+ if (r > 255)
+ r = 255;
+ if (g > 255)
+ g = 255;
+ if (b > 255)
+ b = 255;
+
+ searchPtr = palPtr + from * 3;
+ bestResult = (uint)-1;
+ currentIndex = (byte) from;
+
+ for (j = from; j <= to; j++) {
+ int ar = (*searchPtr++);
+ int ag = (*searchPtr++);
+ int ab = (*searchPtr++);
+
+ currentResult = colorWeight(ar - r, ag - g, ab - b);
+
+ if (currentResult < bestResult) {
+ _proc_special_palette[i] = currentIndex;
+ bestResult = currentResult;
+ }
+ currentIndex++;
+ }
+ }
+}
+
+void ScummEngine::darkenPalette(int redScale, int greenScale, int blueScale, int startColor, int endColor) {
+ if (_roomResource == 0) // FIXME - HACK to get COMI demo working
+ return;
+
+ if (startColor <= endColor) {
+ const byte *cptr;
+ byte *cur;
+ int j;
+ int color;
+
+ cptr = getPalettePtr(_curPalIndex) + startColor * 3;
+ cur = _currentPalette + startColor * 3;
+
+ for (j = startColor; j <= endColor; j++) {
+ // FIXME: Hack to fix Amiga palette adjustments
+ if ((_features & GF_AMIGA && _version == 5) && (j >= 16 && j < 81)) {
+ cptr += 3;
+ cur += 3;
+ continue;
+ }
+
+ color = *cptr++;
+ color = color * redScale / 0xFF;
+ if (color > 255)
+ color = 255;
+ *cur++ = color;
+
+ color = *cptr++;
+ color = color * greenScale / 0xFF;
+ if (color > 255)
+ color = 255;
+ *cur++ = color;
+
+ color = *cptr++;
+ color = color * blueScale / 0xFF;
+ if (color > 255)
+ color = 255;
+ *cur++ = color;
+ }
+ setDirtyColors(startColor, endColor);
+ }
+}
+
+static int HSL2RGBHelper(int n1, int n2, int hue) {
+ if (hue > 360)
+ hue = hue - 360;
+ else if (hue < 0)
+ hue = hue + 360;
+
+ if (hue < 60)
+ return n1 + (n2 - n1) * hue / 60;
+ if (hue < 180)
+ return n2;
+ if (hue < 240)
+ return n1 + (n2 - n1) * (240 - hue) / 60;
+ return n1;
+}
+
+/**
+ * This function scales the HSL (Hue, Saturation and Lightness)
+ * components of the palette colors. It's used in CMI when Guybrush
+ * walks from the beach towards the swamp.
+ */
+void ScummEngine::desaturatePalette(int hueScale, int satScale, int lightScale, int startColor, int endColor) {
+
+ if (startColor <= endColor) {
+ const byte *cptr;
+ byte *cur;
+ int j;
+
+ cptr = getPalettePtr(_curPalIndex) + startColor * 3;
+ cur = _currentPalette + startColor * 3;
+
+ for (j = startColor; j <= endColor; j++) {
+ int R = *cptr++;
+ int G = *cptr++;
+ int B = *cptr++;
+
+ // RGB to HLS (Foley and VanDam)
+
+ const int min = MIN(R, MIN(G, B));
+ const int max = MAX(R, MAX(G, B));
+ const int diff = (max - min);
+ const int sum = (max + min);
+
+ if (diff != 0) {
+ int H, S, L;
+
+ if (sum <= 255)
+ S = 255 * diff / sum;
+ else
+ S = 255 * diff / (255 * 2 - sum);
+
+ if (R == max)
+ H = 60 * (G - B) / diff;
+ else if (G == max)
+ H = 120 + 60 * (B - R) / diff;
+ else
+ H = 240 + 60 * (R - G) / diff;
+
+ if (H < 0)
+ H = H + 360;
+
+ // Scale the result
+
+ H = (H * hueScale) / 255;
+ S = (S * satScale) / 255;
+ L = (sum * lightScale) / 255;
+
+ // HLS to RGB (Foley and VanDam)
+
+ int m1, m2;
+ if (L <= 255)
+ m2 = L * (255 + S) / (255 * 2);
+ else
+ m2 = L * (255 - S) / (255 * 2) + S;
+
+ m1 = L - m2;
+
+ R = HSL2RGBHelper(m1, m2, H + 120);
+ G = HSL2RGBHelper(m1, m2, H);
+ B = HSL2RGBHelper(m1, m2, H - 120);
+ } else {
+ // Maximal color = minimal color -> R=G=B -> it's a grayscale.
+ R = G = B = (R * lightScale) / 255;
+ }
+
+ *cur++ = R;
+ *cur++ = G;
+ *cur++ = B;
+ }
+
+ setDirtyColors(startColor, endColor);
+ }
+}
+
+
+int ScummEngine::remapPaletteColor(int r, int g, int b, uint threshold) {
+ int i;
+ int ar, ag, ab;
+ uint sum, bestsum, bestitem = 0;
+ byte *pal = _currentPalette;
+
+ if (r > 255)
+ r = 255;
+ if (g > 255)
+ g = 255;
+ if (b > 255)
+ b = 255;
+
+ bestsum = (uint) - 1;
+
+ r &= ~3;
+ g &= ~3;
+ b &= ~3;
+
+ for (i = 0; i < 256; i++, pal += 3) {
+ ar = pal[0] & ~3;
+ ag = pal[1] & ~3;
+ ab = pal[2] & ~3;
+ if (ar == r && ag == g && ab == b)
+ return i;
+
+ sum = colorWeight(ar - r, ag - g, ab - b);
+
+ if (sum < bestsum) {
+ bestsum = sum;
+ bestitem = i;
+ }
+ }
+
+ if (threshold != (uint) - 1 && bestsum > colorWeight(threshold, threshold, threshold)) {
+ // Best match exceeded threshold. Try to find an unused palette entry and
+ // use it for our purpose.
+ pal = _currentPalette + (256 - 2) * 3;
+ for (i = 254; i > 48; i--, pal -= 3) {
+ if (pal[0] >= 252 && pal[1] >= 252 && pal[2] >= 252) {
+ setPalColor(i, r, g, b);
+ return i;
+ }
+ }
+ }
+
+ return bestitem;
+}
+
+void ScummEngine::swapPalColors(int a, int b) {
+ byte *ap, *bp;
+ byte t;
+
+ if ((uint) a >= 256 || (uint) b >= 256)
+ error("swapPalColors: invalid values, %d, %d", a, b);
+
+ ap = &_currentPalette[a * 3];
+ bp = &_currentPalette[b * 3];
+
+ t = ap[0];
+ ap[0] = bp[0];
+ bp[0] = t;
+ t = ap[1];
+ ap[1] = bp[1];
+ bp[1] = t;
+ t = ap[2];
+ ap[2] = bp[2];
+ bp[2] = t;
+
+ setDirtyColors(a, a);
+ setDirtyColors(b, b);
+}
+
+void ScummEngine::copyPalColor(int dst, int src) {
+ byte *dp, *sp;
+
+ if ((uint) dst >= 256 || (uint) src >= 256)
+ error("copyPalColor: invalid values, %d, %d", dst, src);
+
+ dp = &_currentPalette[dst * 3];
+ sp = &_currentPalette[src * 3];
+
+ dp[0] = sp[0];
+ dp[1] = sp[1];
+ dp[2] = sp[2];
+
+ setDirtyColors(dst, dst);
+}
+
+void ScummEngine::setPalColor(int idx, int r, int g, int b) {
+ _currentPalette[idx * 3 + 0] = r;
+ _currentPalette[idx * 3 + 1] = g;
+ _currentPalette[idx * 3 + 2] = b;
+ setDirtyColors(idx, idx);
+}
+
+void ScummEngine::setPalette(int palindex) {
+ const byte *pals;
+
+ _curPalIndex = palindex;
+ pals = getPalettePtr(_curPalIndex);
+ setPaletteFromPtr(pals);
+}
+
+const byte *ScummEngine::findPalInPals(const byte *pal, int idx) {
+ const byte *offs;
+ uint32 size;
+
+ pal = findResource(MKID('WRAP'), pal);
+ if (pal == NULL)
+ return NULL;
+
+ offs = findResourceData(MKID('OFFS'), pal);
+ if (offs == NULL)
+ return NULL;
+
+ size = getResourceDataSize(offs) / 4;
+
+ if ((uint32)idx >= (uint32)size)
+ return NULL;
+
+ return offs + READ_LE_UINT32(offs + idx * sizeof(uint32));
+}
+
+const byte *ScummEngine::getPalettePtr(int palindex) {
+ const byte *cptr;
+
+ cptr = getResourceAddress(rtRoom, _roomResource);
+ assert(cptr);
+ if (_CLUT_offs) {
+ cptr += _CLUT_offs;
+ } else {
+ cptr = findPalInPals(cptr + _PALS_offs, palindex);
+ }
+ assert(cptr);
+ return cptr;
+}
+
+void ScummEngine::updatePalette() {
+ if (_palDirtyMax == -1)
+ return;
+
+ bool noir_mode = (_gameId == GID_SAMNMAX && readVar(0x8000));
+ int first = _palDirtyMin;
+ int num = _palDirtyMax - first + 1;
+ int i;
+
+ byte palette_colors[1024];
+ byte *p = palette_colors;
+
+ for (i = _palDirtyMin; i <= _palDirtyMax; i++) {
+ byte *data;
+
+ if (_features & GF_SMALL_HEADER && _version > 2)
+ data = _currentPalette + _shadowPalette[i] * 3;
+ else
+ data = _currentPalette + i * 3;
+
+ // Sam & Max film noir mode. Convert the colours to grayscale
+ // before uploading them to the backend.
+
+ if (noir_mode) {
+ int r, g, b;
+ byte brightness;
+
+ r = data[0];
+ g = data[1];
+ b = data[2];
+
+ brightness = (byte)((0.299 * r + 0.587 * g + 0.114 * b) + 0.5);
+
+ *p++ = brightness;
+ *p++ = brightness;
+ *p++ = brightness;
+ *p++ = 0;
+ } else {
+ *p++ = data[0];
+ *p++ = data[1];
+ *p++ = data[2];
+ *p++ = 0;
+ }
+ }
+
+ _system->set_palette(palette_colors, first, num);
+
+ _palDirtyMax = -1;
+ _palDirtyMin = 256;
+}
+
+} // End of namespace Scumm