diff options
| -rw-r--r-- | engines/zvision/zvision.cpp | 24 | ||||
| -rw-r--r-- | engines/zvision/zvision.h | 2 | 
2 files changed, 16 insertions, 10 deletions
diff --git a/engines/zvision/zvision.cpp b/engines/zvision/zvision.cpp index 54991aced3..b05c790109 100644 --- a/engines/zvision/zvision.cpp +++ b/engines/zvision/zvision.cpp @@ -105,15 +105,6 @@ ZVision::ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc)  	debug(1, "ZVision::ZVision"); -	uint16 workingWindowWidth  = (gameDesc->gameId == GID_NEMESIS) ? ZNM_WORKING_WINDOW_WIDTH  : ZGI_WORKING_WINDOW_WIDTH; -	uint16 workingWindowHeight = (gameDesc->gameId == GID_NEMESIS) ? ZNM_WORKING_WINDOW_HEIGHT : ZGI_WORKING_WINDOW_HEIGHT; -	_workingWindow = Common::Rect( -						 (WINDOW_WIDTH  -  workingWindowWidth) / 2, -						 (WINDOW_HEIGHT - workingWindowHeight) / 2, -						((WINDOW_WIDTH  -  workingWindowWidth) / 2) + workingWindowWidth, -						((WINDOW_HEIGHT - workingWindowHeight) / 2) + workingWindowHeight -					 ); -  	memset(_cheatBuffer, 0, sizeof(_cheatBuffer));  } @@ -211,7 +202,7 @@ void ZVision::initialize() {  	} else if (_gameDescription->gameId == GID_NEMESIS)  		_searchManager->loadZix("NEMESIS.ZIX"); -	initGraphics(WINDOW_WIDTH, WINDOW_HEIGHT, true, &_screenPixelFormat); +	initScreen();  	// Register random source  	_rnd = new Common::RandomSource("zvision"); @@ -358,4 +349,17 @@ void ZVision::fpsTimer() {  	_renderedFrameCount = 0;  } +void ZVision::initScreen() { +	uint16 workingWindowWidth  = (_gameDescription->gameId == GID_NEMESIS) ? ZNM_WORKING_WINDOW_WIDTH  : ZGI_WORKING_WINDOW_WIDTH; +	uint16 workingWindowHeight = (_gameDescription->gameId == GID_NEMESIS) ? ZNM_WORKING_WINDOW_HEIGHT : ZGI_WORKING_WINDOW_HEIGHT; +	_workingWindow = Common::Rect( +						 (WINDOW_WIDTH  -  workingWindowWidth) / 2, +						 (WINDOW_HEIGHT - workingWindowHeight) / 2, +						((WINDOW_WIDTH  -  workingWindowWidth) / 2) + workingWindowWidth, +						((WINDOW_HEIGHT - workingWindowHeight) / 2) + workingWindowHeight +					 ); + +	initGraphics(WINDOW_WIDTH, WINDOW_HEIGHT, true, &_screenPixelFormat); +} +  } // End of namespace ZVision diff --git a/engines/zvision/zvision.h b/engines/zvision/zvision.h index ad22ddaaa2..a3bcb384d1 100644 --- a/engines/zvision/zvision.h +++ b/engines/zvision/zvision.h @@ -194,6 +194,8 @@ public:  		_clock.stop();  	} +	void initScreen(); +  	/**  	 * Play a video until it is finished. This is a blocking call. It will call  	 * _clock.stop() when the video starts and _clock.start() when the video finishes.  | 
