diff options
-rw-r--r-- | engines/cruise/actor.cpp | 10 | ||||
-rw-r--r-- | engines/cruise/actor.h | 5 |
2 files changed, 9 insertions, 6 deletions
diff --git a/engines/cruise/actor.cpp b/engines/cruise/actor.cpp index 233b11d17c..a2e0a76f2d 100644 --- a/engines/cruise/actor.cpp +++ b/engines/cruise/actor.cpp @@ -40,7 +40,7 @@ bool isAnimFinished(int overlayIdx, int idx, actorStruct *pStartEntry, int objTy while (pCurrentEntry) { if ((pCurrentEntry->overlayNumber == overlayIdx || overlayIdx == -1) && (pCurrentEntry->idx == idx || idx == -1) && - (pCurrentEntry->type == objType || objType == ANIM_WAIT)) { + (pCurrentEntry->type == objType || objType == -1)) { if (pCurrentEntry->pathId != ANIM_FINISH) { return false; } @@ -730,10 +730,11 @@ void processAnimation(void) { while (currentActor) { nextActor = currentActor->next; - if (!currentActor->freeze && ((currentActor->type == 0) || (currentActor->type == 1))) { + if (!currentActor->freeze && ((currentActor->type == ATP_MOUSE) || (currentActor->type == 1))) { getMultipleObjectParam(currentActor->overlayNumber, currentActor->idx, ¶ms); - if (((animationStart && !currentActor->flag) || (!animationStart && currentActor->x_dest != -1 && currentActor->y_dest != -1)) && (currentActor->type == 0)) { + if (((animationStart && !currentActor->flag) || (!animationStart && currentActor->x_dest != -1 + && currentActor->y_dest != -1)) && (currentActor->type == ATP_MOUSE)) { // mouse animation if (!animationStart) { aniX = currentActor->x_dest; @@ -868,7 +869,6 @@ void processAnimation(void) { break; } } - break; } // Walk animations @@ -907,8 +907,6 @@ void processAnimation(void) { currentActor->x, currentActor->y, newA, currentActor->poly); break; } - - break; } case ANIM_PHASE_END: { diff --git a/engines/cruise/actor.h b/engines/cruise/actor.h index 41d33eff3b..7e9f3672ad 100644 --- a/engines/cruise/actor.h +++ b/engines/cruise/actor.h @@ -36,6 +36,11 @@ enum animPhase { ANIM_PHASE_END = 4 }; +enum ATP { + ATP_MOUSE = 0, + ATP_TRACK = 1 +}; + struct actorStruct { struct actorStruct *next; struct actorStruct *prev; |