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-rw-r--r--engines/sword2/anims.cpp2
-rw-r--r--engines/sword2/function.cpp2
-rw-r--r--engines/sword2/module.mk4
-rw-r--r--engines/sword2/mouse.cpp2
-rw-r--r--engines/sword2/render.cpp2
-rw-r--r--engines/sword2/sprite.cpp2
-rw-r--r--engines/sword2/sword2.cpp2
-rw-r--r--engines/sword2/sword2.h4
8 files changed, 10 insertions, 10 deletions
diff --git a/engines/sword2/anims.cpp b/engines/sword2/anims.cpp
index e64903a61f..b4b5deecc6 100644
--- a/engines/sword2/anims.cpp
+++ b/engines/sword2/anims.cpp
@@ -30,7 +30,7 @@
#include "sword2/sword2.h"
#include "sword2/defs.h"
-#include "sword2/build_display.h"
+#include "sword2/screen.h"
#include "sword2/interpreter.h"
#include "sword2/logic.h"
#include "sword2/maketext.h"
diff --git a/engines/sword2/function.cpp b/engines/sword2/function.cpp
index e749e7b497..a2f41f48b0 100644
--- a/engines/sword2/function.cpp
+++ b/engines/sword2/function.cpp
@@ -25,7 +25,7 @@
#include "sword2/sword2.h"
#include "sword2/defs.h"
-#include "sword2/build_display.h"
+#include "sword2/screen.h"
#include "sword2/console.h"
#include "sword2/interpreter.h"
#include "sword2/logic.h"
diff --git a/engines/sword2/module.mk b/engines/sword2/module.mk
index 007f71d90f..bbc7f41eee 100644
--- a/engines/sword2/module.mk
+++ b/engines/sword2/module.mk
@@ -4,7 +4,6 @@ MODULE_OBJS := \
_mouse.o \
animation.o \
anims.o \
- build_display.o \
console.o \
controls.o \
d_draw.o \
@@ -26,7 +25,8 @@ MODULE_OBJS := \
render.o \
resman.o \
router.o \
- save_rest.o \
+ saveload.o \
+ screen.o \
scroll.o \
sound.o \
speech.o \
diff --git a/engines/sword2/mouse.cpp b/engines/sword2/mouse.cpp
index f8c315a47f..83a8b1faf2 100644
--- a/engines/sword2/mouse.cpp
+++ b/engines/sword2/mouse.cpp
@@ -383,7 +383,7 @@ void Mouse::systemMenuMouse() {
processMenu();
// Reset game palette, but not after a successful restore or restart!
- // See RestoreFromBuffer() in save_rest.cpp
+ // See RestoreFromBuffer() in saveload.cpp
ScreenInfo *screenInfo = _vm->_screen->getScreenInfo();
diff --git a/engines/sword2/render.cpp b/engines/sword2/render.cpp
index da60ecd6d9..261ba8b406 100644
--- a/engines/sword2/render.cpp
+++ b/engines/sword2/render.cpp
@@ -26,7 +26,7 @@
#include "sword2/sword2.h"
#include "sword2/defs.h"
-#include "sword2/build_display.h"
+#include "sword2/screen.h"
#ifdef BACKEND_8BIT
#include "sword2/animation.h"
diff --git a/engines/sword2/sprite.cpp b/engines/sword2/sprite.cpp
index a0ba7f7189..a353180561 100644
--- a/engines/sword2/sprite.cpp
+++ b/engines/sword2/sprite.cpp
@@ -23,7 +23,7 @@
#include "sword2/sword2.h"
#include "sword2/defs.h"
-#include "sword2/build_display.h"
+#include "sword2/screen.h"
namespace Sword2 {
diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp
index 6056d636b7..cf7178dcb7 100644
--- a/engines/sword2/sword2.cpp
+++ b/engines/sword2/sword2.cpp
@@ -666,7 +666,7 @@ void Sword2Engine::unpauseGame() {
_mouse->unpauseGame();
_sound->unpauseAllSound();
- // Put back game screen palette; see build_display.cpp
+ // Put back game screen palette; see screen.cpp
_screen->setFullPalette(-1);
// If graphics level at max, turn up again
diff --git a/engines/sword2/sword2.h b/engines/sword2/sword2.h
index bcb80ec957..c7b844bffe 100644
--- a/engines/sword2/sword2.h
+++ b/engines/sword2/sword2.h
@@ -33,11 +33,11 @@
#include "common/util.h"
-#include "sword2/build_display.h"
+#include "sword2/screen.h"
#include "sword2/header.h"
#include "sword2/icons.h"
#include "sword2/object.h"
-#include "sword2/save_rest.h"
+#include "sword2/saveload.h"
#define MAX_starts 100
#define MAX_description 100