diff options
-rw-r--r-- | backends/graphics/psp2sdl/psp2sdl-graphics.cpp | 76 |
1 files changed, 38 insertions, 38 deletions
diff --git a/backends/graphics/psp2sdl/psp2sdl-graphics.cpp b/backends/graphics/psp2sdl/psp2sdl-graphics.cpp index b56f13e27a..affcf9d8f5 100644 --- a/backends/graphics/psp2sdl/psp2sdl-graphics.cpp +++ b/backends/graphics/psp2sdl/psp2sdl-graphics.cpp @@ -111,8 +111,8 @@ PSP2SdlGraphicsManager::~PSP2SdlGraphicsManager() { } _vitatex_hwscreen = NULL; } - if (_hwscreen) { - _hwscreen->pixels = _sdlpixels_hwscreen; + if (_hwScreen) { + _hwScreen->pixels = _sdlpixels_hwscreen; } _sdlpixels_hwscreen = nullptr; } @@ -153,7 +153,7 @@ void PSP2SdlGraphicsManager::unloadGFXMode() { deinitializeRenderer(); - if (_hwscreen) { + if (_hwScreen) { if (_vitatex_hwscreen) { vita2d_free_texture(_vitatex_hwscreen); for (int i = 0; i < 6; i++) { @@ -162,7 +162,7 @@ void PSP2SdlGraphicsManager::unloadGFXMode() { } _vitatex_hwscreen = NULL; } - _hwscreen->pixels = _sdlpixels_hwscreen; + _hwScreen->pixels = _sdlpixels_hwscreen; } SurfaceSdlGraphicsManager::unloadGFXMode(); } @@ -172,7 +172,7 @@ bool PSP2SdlGraphicsManager::hotswapGFXMode() { return false; // Release the HW screen surface - if (_hwscreen) { + if (_hwScreen) { if (_vitatex_hwscreen) { vita2d_free_texture(_vitatex_hwscreen); for (int i = 0; i < 6; i++) { @@ -181,7 +181,7 @@ bool PSP2SdlGraphicsManager::hotswapGFXMode() { } _vitatex_hwscreen = NULL; } - _hwscreen->pixels = _sdlpixels_hwscreen; + _hwScreen->pixels = _sdlpixels_hwscreen; } return SurfaceSdlGraphicsManager::hotswapGFXMode(); } @@ -222,23 +222,23 @@ void PSP2SdlGraphicsManager::internUpdateScreen() { // definitions not available for non-DEBUG here. (needed this to compile in SYMBIAN32 & linux?) #if defined(DEBUG) - assert(_hwscreen != NULL); - assert(_hwscreen->map->sw_data != NULL); + assert(_hwScreen != NULL); + assert(_hwScreen->map->sw_data != NULL); #endif // If the shake position changed, fill the dirty area with blackness if (_currentShakePos != _newShakePos || - (_mouseNeedsRedraw && _mouseBackup.y <= _currentShakePos)) { + (_cursorNeedsRedraw && _mouseBackup.y <= _currentShakePos)) { SDL_Rect blackrect = {0, 0, (Uint16)(_videoMode.screenWidth * _videoMode.scaleFactor), (Uint16)(_newShakePos * _videoMode.scaleFactor)}; if (_videoMode.aspectRatioCorrection && !_overlayVisible) blackrect.h = real2Aspect(blackrect.h - 1) + 1; - SDL_FillRect(_hwscreen, &blackrect, 0); + SDL_FillRect(_hwScreen, &blackrect, 0); _currentShakePos = _newShakePos; - _forceFull = true; + _forceRedraw = true; } // Check whether the palette was changed in the meantime and update the @@ -250,7 +250,7 @@ void PSP2SdlGraphicsManager::internUpdateScreen() { _paletteDirtyEnd = 0; - _forceFull = true; + _forceRedraw = true; } if (!_overlayVisible) { @@ -272,7 +272,7 @@ void PSP2SdlGraphicsManager::internUpdateScreen() { // Add the area covered by the mouse cursor to the list of dirty rects if // we have to redraw the mouse. - if (_mouseNeedsRedraw) + if (_cursorNeedsRedraw) undrawMouse(); #ifdef USE_OSD @@ -280,7 +280,7 @@ void PSP2SdlGraphicsManager::internUpdateScreen() { #endif // Force a full redraw if requested - if (_forceFull) { + if (_forceRedraw) { _numDirtyRects = 1; _dirtyRectList[0].x = 0; _dirtyRectList[0].y = 0; @@ -289,7 +289,7 @@ void PSP2SdlGraphicsManager::internUpdateScreen() { } // Only draw anything if necessary - if (_numDirtyRects > 0 || _mouseNeedsRedraw) { + if (_numDirtyRects > 0 || _cursorNeedsRedraw) { SDL_Rect *r; SDL_Rect dst; uint32 srcPitch, dstPitch; @@ -306,7 +306,7 @@ void PSP2SdlGraphicsManager::internUpdateScreen() { SDL_LockSurface(srcSurf); srcPitch = srcSurf->pitch; - dstPitch = _hwscreen->pitch; + dstPitch = _hwScreen->pitch; for (r = _dirtyRectList; r != lastRect; ++r) { register int dst_y = r->y + _currentShakePos; @@ -331,7 +331,7 @@ void PSP2SdlGraphicsManager::internUpdateScreen() { assert(scalerProc != NULL); scalerProc((byte *)srcSurf->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch, - (byte *)_hwscreen->pixels + rx1 * 2 + dst_y * dstPitch, dstPitch, r->w, dst_h); + (byte *)_hwScreen->pixels + rx1 * 2 + dst_y * dstPitch, dstPitch, r->w, dst_h); } r->x = rx1; @@ -341,15 +341,15 @@ void PSP2SdlGraphicsManager::internUpdateScreen() { #ifdef USE_SCALERS if (_videoMode.aspectRatioCorrection && orig_dst_y < height && !_overlayVisible) - r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y * scale1); + r->h = stretch200To240((uint8 *) _hwScreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y * scale1); #endif } SDL_UnlockSurface(srcSurf); // Readjust the dirty rect list in case we are doing a full update. // This is necessary if shaking is active. - if (_forceFull) { + if (_forceRedraw) { _dirtyRectList[0].y = 0; - _dirtyRectList[0].h = effectiveScreenHeight(); + _dirtyRectList[0].h = _videoMode.hardwareHeight; } drawMouse(); @@ -380,15 +380,15 @@ void PSP2SdlGraphicsManager::internUpdateScreen() { if (h > 0 && w > 0) { // Use white as color for now. - Uint32 rectColor = SDL_MapRGB(_hwscreen->format, 0xFF, 0xFF, 0xFF); + Uint32 rectColor = SDL_MapRGB(_hwScreen->format, 0xFF, 0xFF, 0xFF); // First draw the top and bottom lines // then draw the left and right lines - if (_hwscreen->format->BytesPerPixel == 2) { - uint16 *top = (uint16 *)((byte *)_hwscreen->pixels + y * _hwscreen->pitch + x * 2); - uint16 *bottom = (uint16 *)((byte *)_hwscreen->pixels + (y + h) * _hwscreen->pitch + x * 2); - byte *left = ((byte *)_hwscreen->pixels + y * _hwscreen->pitch + x * 2); - byte *right = ((byte *)_hwscreen->pixels + y * _hwscreen->pitch + (x + w - 1) * 2); + if (_hwScreen->format->BytesPerPixel == 2) { + uint16 *top = (uint16 *)((byte *)_hwScreen->pixels + y * _hwScreen->pitch + x * 2); + uint16 *bottom = (uint16 *)((byte *)_hwScreen->pixels + (y + h) * _hwScreen->pitch + x * 2); + byte *left = ((byte *)_hwScreen->pixels + y * _hwScreen->pitch + x * 2); + byte *right = ((byte *)_hwScreen->pixels + y * _hwScreen->pitch + (x + w - 1) * 2); while (w--) { *top++ = rectColor; @@ -399,14 +399,14 @@ void PSP2SdlGraphicsManager::internUpdateScreen() { *(uint16 *)left = rectColor; *(uint16 *)right = rectColor; - left += _hwscreen->pitch; - right += _hwscreen->pitch; + left += _hwScreen->pitch; + right += _hwScreen->pitch; } - } else if (_hwscreen->format->BytesPerPixel == 4) { - uint32 *top = (uint32 *)((byte *)_hwscreen->pixels + y * _hwscreen->pitch + x * 4); - uint32 *bottom = (uint32 *)((byte *)_hwscreen->pixels + (y + h) * _hwscreen->pitch + x * 4); - byte *left = ((byte *)_hwscreen->pixels + y * _hwscreen->pitch + x * 4); - byte *right = ((byte *)_hwscreen->pixels + y * _hwscreen->pitch + (x + w - 1) * 4); + } else if (_hwScreen->format->BytesPerPixel == 4) { + uint32 *top = (uint32 *)((byte *)_hwScreen->pixels + y * _hwScreen->pitch + x * 4); + uint32 *bottom = (uint32 *)((byte *)_hwScreen->pixels + (y + h) * _hwScreen->pitch + x * 4); + byte *left = ((byte *)_hwScreen->pixels + y * _hwScreen->pitch + x * 4); + byte *right = ((byte *)_hwScreen->pixels + y * _hwScreen->pitch + (x + w - 1) * 4); while (w--) { *top++ = rectColor; @@ -417,8 +417,8 @@ void PSP2SdlGraphicsManager::internUpdateScreen() { *(uint32 *)left = rectColor; *(uint32 *)right = rectColor; - left += _hwscreen->pitch; - right += _hwscreen->pitch; + left += _hwScreen->pitch; + right += _hwScreen->pitch; } } } @@ -428,13 +428,13 @@ void PSP2SdlGraphicsManager::internUpdateScreen() { // Finally, blit all our changes to the screen if (!_displayDisabled) { - PSP2_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList); + PSP2_UpdateRects(_hwScreen, _numDirtyRects, _dirtyRectList); } } _numDirtyRects = 0; - _forceFull = false; - _mouseNeedsRedraw = false; + _forceRedraw = false; + _cursorNeedsRedraw = false; } void PSP2SdlGraphicsManager::setAspectRatioCorrection(bool enable) { |