diff options
-rw-r--r-- | backends/graphics/opengl/opengl-graphics.cpp | 40 |
1 files changed, 19 insertions, 21 deletions
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp index 48e2663d44..d126ebc212 100644 --- a/backends/graphics/opengl/opengl-graphics.cpp +++ b/backends/graphics/opengl/opengl-graphics.cpp @@ -357,7 +357,7 @@ void OpenGLGraphicsManager::copyRectToScreen(const void *buf, int pitch, int x, // Copy buffer data to game screen internal buffer const byte *src = (const byte *)buf; - byte *dst = (byte *)_screenData.pixels + y * _screenData.pitch + x * _screenData.format.bytesPerPixel; + byte *dst = (byte *)_screenData.getBasePtr(x, y); for (int i = 0; i < h; i++) { memcpy(dst, src, w * _screenData.format.bytesPerPixel); src += pitch; @@ -385,15 +385,15 @@ void OpenGLGraphicsManager::fillScreen(uint32 col) { #ifdef USE_RGB_COLOR if (_screenFormat.bytesPerPixel == 1) { - memset(_screenData.pixels, col, _screenData.h * _screenData.pitch); + memset(_screenData.getBasePtr(0, 0), col, _screenData.h * _screenData.pitch); } else if (_screenFormat.bytesPerPixel == 2) { - uint16 *pixels = (uint16 *)_screenData.pixels; + uint16 *pixels = (uint16 *)_screenData.getBasePtr(0, 0); uint16 col16 = (uint16)col; for (int i = 0; i < _screenData.w * _screenData.h; i++) { pixels[i] = col16; } } else if (_screenFormat.bytesPerPixel == 3) { - uint8 *pixels = (uint8 *)_screenData.pixels; + uint8 *pixels = (uint8 *)_screenData.getBasePtr(0, 0); byte r = (col >> 16) & 0xFF; byte g = (col >> 8) & 0xFF; byte b = col & 0xFF; @@ -404,13 +404,13 @@ void OpenGLGraphicsManager::fillScreen(uint32 col) { pixels += 3; } } else if (_screenFormat.bytesPerPixel == 4) { - uint32 *pixels = (uint32 *)_screenData.pixels; + uint32 *pixels = (uint32 *)_screenData.getBasePtr(0, 0); for (int i = 0; i < _screenData.w * _screenData.h; i++) { pixels[i] = col; } } #else - memset(_screenData.pixels, col, _screenData.h * _screenData.pitch); + memset(_screenData.getBasePtr(0, 0), col, _screenData.h * _screenData.pitch); #endif _screenNeedsRedraw = true; } @@ -463,12 +463,12 @@ Graphics::PixelFormat OpenGLGraphicsManager::getOverlayFormat() const { void OpenGLGraphicsManager::clearOverlay() { // Set all pixels to 0 - memset(_overlayData.pixels, 0, _overlayData.h * _overlayData.pitch); + memset(_overlayData.getBasePtr(0, 0), 0, _overlayData.h * _overlayData.pitch); _overlayNeedsRedraw = true; } void OpenGLGraphicsManager::grabOverlay(void *buf, int pitch) { - const byte *src = (byte *)_overlayData.pixels; + const byte *src = (byte *)_overlayData.getBasePtr(0, 0); byte *dst = (byte *)buf; for (int i = 0; i < _overlayData.h; i++) { // Copy overlay data to buffer @@ -509,7 +509,7 @@ void OpenGLGraphicsManager::copyRectToOverlay(const void *buf, int pitch, int x, return; // Copy buffer data to internal overlay surface - byte *dst = (byte *)_overlayData.pixels + y * _overlayData.pitch; + byte *dst = (byte *)_overlayData.getBasePtr(0, y); for (int i = 0; i < h; i++) { memcpy(dst + x * _overlayData.format.bytesPerPixel, src, w * _overlayData.format.bytesPerPixel); src += pitch; @@ -609,7 +609,7 @@ void OpenGLGraphicsManager::setMouseCursor(const void *buf, uint w, uint h, int _cursorData.create(w, h, _cursorFormat); // Save cursor data - memcpy(_cursorData.pixels, buf, h * _cursorData.pitch); + memcpy(_cursorData.getBasePtr(0, 0), buf, h * _cursorData.pitch); // Set cursor info _cursorState.w = w; @@ -688,7 +688,7 @@ void OpenGLGraphicsManager::refreshGameScreen() { byte *surface = new byte[w * h * 3]; // Convert the paletted buffer to RGB888 - const byte *src = (byte *)_screenData.pixels + y * _screenData.pitch; + const byte *src = (byte *)_screenData.getBasePtr(0, y); src += x * _screenData.format.bytesPerPixel; byte *dst = surface; for (int i = 0; i < h; i++) { @@ -708,8 +708,7 @@ void OpenGLGraphicsManager::refreshGameScreen() { delete[] surface; } else { // Update the texture - _gameTexture->updateBuffer((byte *)_screenData.pixels + y * _screenData.pitch + - x * _screenData.format.bytesPerPixel, _screenData.pitch, x, y, w, h); + _gameTexture->updateBuffer((byte *)_screenData.getBasePtr(x, y), _screenData.pitch, x, y, w, h); } _screenNeedsRedraw = false; @@ -730,7 +729,7 @@ void OpenGLGraphicsManager::refreshOverlay() { byte *surface = new byte[w * h * 3]; // Convert the paletted buffer to RGB888 - const byte *src = (byte *)_overlayData.pixels + y * _overlayData.pitch; + const byte *src = (byte *)_overlayData.getBasePtr(0, y); src += x * _overlayData.format.bytesPerPixel; byte *dst = surface; for (int i = 0; i < h; i++) { @@ -750,8 +749,7 @@ void OpenGLGraphicsManager::refreshOverlay() { delete[] surface; } else { // Update the texture - _overlayTexture->updateBuffer((byte *)_overlayData.pixels + y * _overlayData.pitch + - x * _overlayData.format.bytesPerPixel, _overlayData.pitch, x, y, w, h); + _overlayTexture->updateBuffer((byte *)_overlayData.getBasePtr(x, y), _overlayData.pitch, x, y, w, h); } _overlayNeedsRedraw = false; @@ -780,7 +778,7 @@ void OpenGLGraphicsManager::refreshCursor() { palette = _cursorPalette; // Convert the paletted cursor to RGBA8888 - const byte *src = (byte *)_cursorData.pixels; + const byte *src = (byte *)_cursorData.getBasePtr(0, 0); for (int i = 0; i < _cursorState.w * _cursorState.h; i++) { // Check for keycolor if (src[i] != _cursorKeyColor) { @@ -796,7 +794,7 @@ void OpenGLGraphicsManager::refreshCursor() { // Convert the RGB cursor to RGBA8888 if (_cursorFormat.bytesPerPixel == 2) { - const uint16 *src = (uint16 *)_cursorData.pixels; + const uint16 *src = (uint16 *)_cursorData.getBasePtr(0, 0); for (int i = 0; i < _cursorState.w * _cursorState.h; i++) { // Check for keycolor if (src[i] != _cursorKeyColor) { @@ -808,7 +806,7 @@ void OpenGLGraphicsManager::refreshCursor() { dst += 4; } } else if (_cursorFormat.bytesPerPixel == 4) { - const uint32 *src = (uint32 *)_cursorData.pixels; + const uint32 *src = (uint32 *)_cursorData.getBasePtr(0, 0); for (int i = 0; i < _cursorState.w * _cursorState.h; i++) { // Check for keycolor if (src[i] != _cursorKeyColor) { @@ -1356,7 +1354,7 @@ void OpenGLGraphicsManager::updateOSD() { _osdSurface.create(_osdTexture->getWidth(), _osdTexture->getHeight(), _overlayFormat); else // Clear everything - memset(_osdSurface.pixels, 0, _osdSurface.h * _osdSurface.pitch); + memset(_osdSurface.getBasePtr(0, 0), 0, _osdSurface.h * _osdSurface.pitch); // Determine a rect which would contain the message string (clipped to the // screen dimensions). @@ -1390,7 +1388,7 @@ void OpenGLGraphicsManager::updateOSD() { } // Update the texture - _osdTexture->updateBuffer(_osdSurface.pixels, _osdSurface.pitch, 0, 0, + _osdTexture->updateBuffer(_osdSurface.getBasePtr(0, 0), _osdSurface.pitch, 0, 0, _osdSurface.w, _osdSurface.h); } #endif |