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-rw-r--r--queen/command.cpp3
-rw-r--r--queen/logic.cpp16
2 files changed, 12 insertions, 7 deletions
diff --git a/queen/command.cpp b/queen/command.cpp
index 4934b0d643..c2eb937f87 100644
--- a/queen/command.cpp
+++ b/queen/command.cpp
@@ -1216,6 +1216,8 @@ int16 Command::setConditions(uint16 command, bool lastCmd) {
if (cmdGs->id == command) {
if (cmdGs->gameStateSlot > 0) {
if (_logic->gameState(cmdGs->gameStateSlot) != cmdGs->gameStateValue) {
+ debug(0, "Command::setConditions() - Failed test %X", ret);
+ debug(0, "Command::setConditions() - GS[%d] == %d (should be %d)", cmdGs->gameStateSlot, _logic->gameState(cmdGs->gameStateSlot), cmdGs->gameStateValue);
// failed test
ret = i;
break;
@@ -1229,7 +1231,6 @@ int16 Command::setConditions(uint16 command, bool lastCmd) {
}
if (ret > 0) {
- debug(0, "Command::setConditions() - Failed test %X", ret);
// we've failed, so see if we need to make Joe speak
cmdGs = &_cmdGameState[ret];
if (cmdGs->speakValue > 0 && lastCmd) {
diff --git a/queen/logic.cpp b/queen/logic.cpp
index 2e2fe237c3..6f04a5990f 100644
--- a/queen/logic.cpp
+++ b/queen/logic.cpp
@@ -679,8 +679,10 @@ int16 Logic::gameState(int index) {
}
void Logic::gameState(int index, int16 newValue) {
- if (index >= 0 && index < GAME_STATE_COUNT)
- _gameState[index] = newValue;
+ if (index >= 0 && index < GAME_STATE_COUNT) {
+ debug(0, "Logic::gameState() - GAMESTATE[%d] = %d", index, newValue);
+ _gameState[index] = newValue;
+ }
else
error("[QueenLogic::gameState] invalid index: %i", index);
}
@@ -847,6 +849,8 @@ void Logic::roomErase() {
void Logic::roomSetupFurniture() {
+
+ int16 gstate[9];
_numFurnitureStatic = 0;
_numFurnitureAnimated = 0;
_numFurnitureAnimatedLen = 0;
@@ -858,7 +862,7 @@ void Logic::roomSetupFurniture() {
for (i = 1; i <= _numFurniture; ++i) {
if (_furnitureData[i].room == _currentRoom) {
++furnitureTotal;
- _gameState[furnitureTotal] = _furnitureData[i].gameStateValue;
+ gstate[furnitureTotal] = _furnitureData[i].gameStateValue;
}
}
if (furnitureTotal == 0) {
@@ -873,7 +877,7 @@ void Logic::roomSetupFurniture() {
// unpack the static bobs
for (i = 1; i <= furnitureTotal; ++i) {
- int16 obj = _gameState[i];
+ int16 obj = gstate[i];
if (obj > 0 && obj <= 5000) {
GraphicData *pgd = &_graphicData[obj];
if (pgd->lastFrame == 0) {
@@ -893,7 +897,7 @@ void Logic::roomSetupFurniture() {
// unpack the animated bobs
uint16 curBob = 0;
for (i = 1; i <= furnitureTotal; ++i) {
- int16 obj = _gameState[i];
+ int16 obj = gstate[i];
if (obj > 0 && obj <= 5000) {
GraphicData *pgd = &_graphicData[obj];
@@ -926,7 +930,7 @@ void Logic::roomSetupFurniture() {
// unpack the paste downs
++curImage;
for (i = 1; i <= furnitureTotal; ++i) {
- int16 obj = _gameState[i];
+ int16 obj = gstate[i];
if (obj > 5000) {
obj -= 5000;
GraphicData *pgd = &_graphicData[obj];