diff options
-rw-r--r-- | saveload.cpp | 22 |
1 files changed, 13 insertions, 9 deletions
diff --git a/saveload.cpp b/saveload.cpp index 6eb17e6b0f..339d11773a 100644 --- a/saveload.cpp +++ b/saveload.cpp @@ -23,6 +23,10 @@ #include "scumm.h" #include "sound.h" +#ifdef _WIN32_WCE +#define _MANAGE_OLD_SAVE +#endif + struct SaveGameHeader { uint32 type; uint32 size; @@ -30,7 +34,7 @@ struct SaveGameHeader { char name[32]; }; -#ifdef _WIN32_WCE +#ifdef _MANAGE_OLD_SAVE // Support for "old" savegames (made with 2501 CVS build) // Can be useful for other ports too :) @@ -64,7 +68,7 @@ bool Scumm::saveState(int slot, bool compat) { hdr.type = MKID('SCVM'); hdr.size = 0; -#ifdef _WIN32_WCE +#ifdef _MANAGE_OLD_SAVE hdr.ver = _current_version; @@ -104,7 +108,7 @@ bool Scumm::loadState(int slot, bool compat) { return false; } -#ifdef _WIN32_WCE +#ifdef _MANAGE_OLD_SAVE if (hdr.ver != VER_V8 && hdr.ver != VER_V7) { @@ -119,7 +123,7 @@ bool Scumm::loadState(int slot, bool compat) { return false; } -#ifdef _WIN32_WCE +#ifdef _MANAGE_OLD_SAVE _current_version = hdr.ver; @@ -185,7 +189,7 @@ bool Scumm::loadState(int slot, bool compat) { void Scumm::makeSavegameName(char *out, int slot, bool compatible) { -#ifndef _WIN32_WCE +#ifndef _WIN32_WCE #if !defined(__APPLE__CW) const char *dir = getenv("SCUMMVM_SAVEPATH"); @@ -223,7 +227,7 @@ bool Scumm::getSavegameName(int slot, char *desc) { return false; } -#ifdef _WIN32_WCE +#ifdef _MANAGE_OLD_SAVE if (hdr.ver != VER_V8 && hdr.ver != VER_V7) { @@ -365,7 +369,7 @@ void Scumm::saveOrLoad(Serializer *s) { MKEND() }; -#ifdef _WIN32_WCE +#ifdef _MANAGE_OLD_SAVE const SaveLoadEntry mainEntries1[] = { MKLINE(Scumm,_scrWidth,sleUint16), @@ -652,7 +656,7 @@ void Scumm::saveOrLoad(Serializer *s) { int var120Backup; int var98Backup; -#ifdef _WIN32_WCE +#ifdef _MANAGE_OLD_SAVE s->saveLoadEntries(this, mainEntries1); s->saveLoadEntries(this, (_current_version == VER_V8 ? mainEntries2V8 : mainEntries2V7)); @@ -664,7 +668,7 @@ void Scumm::saveOrLoad(Serializer *s) { #endif -#ifdef _WIN32_WCE +#ifdef _MANAGE_OLD_SAVE // Probably not necessary anymore with latest NUM_ACTORS values |