diff options
| -rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.cpp | 17 | 
1 files changed, 8 insertions, 9 deletions
| diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index 327027c409..e0cecb5d29 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -6295,12 +6295,12 @@ void Scene1337::subD02CA() {  				Card *handcard = &_gameBoardSide[2]._handCard[i];  				_selectedCard._cardId = handcard->_cardId;  				_selectedCard._stationPos = handcard->_stationPos; -				// _selectedCard._actorName = handcard->_actorName; +				//warning("_selectedCard._actorName = handcard->_actorName;");  				_selectedCard._fieldE = handcard->_fieldE;  				_selectedCard._field10 = handcard->_field10; -				warning("_selectedCard._field12 = handcard->_field12;"); -				warning("_selectedCard._field14 = handcard->_field14;"); -				warning("_selectedCard._field16 = handcard->_field16;"); +				//warning("_selectedCard._field12 = handcard->_field12;"); +				//warning("_selectedCard._field14 = handcard->_field14;"); +				//warning("_selectedCard._field16 = handcard->_field16;");  				_selectedCard._sceneRegionId = handcard->_sceneRegionId;  				_selectedCard._position = handcard->_position;  				_selectedCard._yDiff = handcard->_yDiff; @@ -6310,7 +6310,7 @@ void Scene1337::subD02CA() {  				_selectedCard._talkLineNum = handcard->_talkLineNum;  				_selectedCard._useLineNum = handcard->_useLineNum;  				_selectedCard._action = handcard->_action; -				warning("_selectedCard._field0 = handcard->_field0;"); +				//warning("_selectedCard._field0 = handcard->_field0;");  				_selectedCard._card._updateStartFrame = handcard->_card._updateStartFrame;  				_selectedCard._card._walkStartFrame = handcard->_card._walkStartFrame;  				// _field2E is named _field3C in R2R @@ -6343,10 +6343,9 @@ void Scene1337::subD02CA() {  				// _selectedCard._object1._actorName = handcard->_object1._actorName;  				_selectedCard._card._fieldE = handcard->_card._fieldE;  				_selectedCard._card._field10 = handcard->_card._field10; -				warning("_selectedCard._card._field12 = handcard->_card._field12;"); -				warning("_selectedCard._card._field14 = handcard->_card._field14;"); -				warning("_selectedCard._card._field16 = handcard->_card._field16;"); -				// _selectedCard._card = _gameBoardSide[2]._handCard[i]._card; +				//warning("_selectedCard._card._field12 = handcard->_card._field12;"); +				//warning("_selectedCard._card._field14 = handcard->_card._field14;"); +				//warning("_selectedCard._card._field16 = handcard->_card._field16;");  				_gameBoardSide[2]._handCard[i]._cardId = 0;  				_gameBoardSide[2]._handCard[i]._card.remove(); | 
