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-rw-r--r--engines/hdb/ai-funcs.cpp12
-rw-r--r--engines/hdb/window.cpp2
2 files changed, 10 insertions, 4 deletions
diff --git a/engines/hdb/ai-funcs.cpp b/engines/hdb/ai-funcs.cpp
index 8e174ef81f..e24ec34be3 100644
--- a/engines/hdb/ai-funcs.cpp
+++ b/engines/hdb/ai-funcs.cpp
@@ -1145,8 +1145,10 @@ void AI::drawEnts(int x, int y, int w, int h) {
_entsLevel2[_numLevel2Ents].e = e;
_entsLevel2[_numLevel2Ents].stunnedWait = 0;
_numLevel2Ents++;
+ debugN(5, "not drawing1...");
} else {
e->aiDraw(e, x, y);
+ debugN(5, "drawing1...");
}
}
}
@@ -1162,8 +1164,11 @@ void AI::drawEnts(int x, int y, int w, int h) {
_entsLevel2[_numLevel2Ents].e = e;
_entsLevel2[_numLevel2Ents].stunnedWait = 0;
_numLevel2Ents++;
- } else
+ debugN(5, "not drawing2...");
+ } else {
e->aiDraw(e, x, y);
+ debugN(5, "drawing2...");
+ }
}
switch (e->type) {
@@ -1183,6 +1188,7 @@ void AI::drawEnts(int x, int y, int w, int h) {
_entsLevel2[_numLevel2Ents].e = NULL;
_entsLevel2[_numLevel2Ents].stunnedWait = e->stunnedWait;
_numLevel2Ents++;
+ debugN(5, "not trying to draw...");
} else {
debugN(5, "trying to draw...");
@@ -1293,8 +1299,8 @@ void AI::moveEnts() {
}
}
- warning("STUB: moveEnts: Laser Rescan");
- warning("STUB: moveEnts: Laser Looping Sound Channel");
+ debug(9, "STUB: moveEnts: Laser Rescan");
+ debug(9, "STUB: moveEnts: Laser Looping Sound Channel");
}
int AI::checkForTouchplate(int x, int y) {
diff --git a/engines/hdb/window.cpp b/engines/hdb/window.cpp
index d2dc204f76..817919076a 100644
--- a/engines/hdb/window.cpp
+++ b/engines/hdb/window.cpp
@@ -152,7 +152,7 @@ void Window::drawDialog() {
#endif
if (g_hdb->getActionMode())
- warning("STUB: drawDialog: Draw Player Weapon");
+ debug(9, "STUB: drawDialog: Draw Player Weapon");
if (!_dialogInfo.active)
return;