diff options
-rw-r--r-- | backends/graphics/opengl/framebuffer.cpp | 22 | ||||
-rw-r--r-- | backends/graphics/opengl/framebuffer.h | 27 | ||||
-rw-r--r-- | backends/graphics/opengl/opengl-graphics.cpp | 76 | ||||
-rw-r--r-- | backends/graphics/opengl/texture.cpp | 19 |
4 files changed, 101 insertions, 43 deletions
diff --git a/backends/graphics/opengl/framebuffer.cpp b/backends/graphics/opengl/framebuffer.cpp index 7191aab8bc..671c448d26 100644 --- a/backends/graphics/opengl/framebuffer.cpp +++ b/backends/graphics/opengl/framebuffer.cpp @@ -28,7 +28,7 @@ namespace OpenGL { Framebuffer::Framebuffer() : _viewport(), _projectionMatrix(), _isActive(false), _clearColor(), - _blendState(false), _scissorTestState(false), _scissorBox() { + _blendState(kBlendModeDisabled), _scissorTestState(false), _scissorBox() { } void Framebuffer::activate() { @@ -62,8 +62,8 @@ void Framebuffer::setClearColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a) { } } -void Framebuffer::enableBlend(bool enable) { - _blendState = enable; +void Framebuffer::enableBlend(BlendMode mode) { + _blendState = mode; // Directly apply changes when we are active. if (isActive()) { @@ -105,10 +105,18 @@ void Framebuffer::applyClearColor() { } void Framebuffer::applyBlendState() { - if (_blendState) { - GL_CALL(glEnable(GL_BLEND)); - } else { - GL_CALL(glDisable(GL_BLEND)); + switch (_blendState) { + case kBlendModeDisabled: + GL_CALL(glDisable(GL_BLEND)); + break; + case kBlendModeTraditionalTransparency: + GL_CALL(glEnable(GL_BLEND)); + GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); + break; + case kBlendModePremultipliedTransparency: + GL_CALL(glEnable(GL_BLEND)); + GL_CALL(glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA)); + break; } } diff --git a/backends/graphics/opengl/framebuffer.h b/backends/graphics/opengl/framebuffer.h index c44c98ddc4..2f0245faa7 100644 --- a/backends/graphics/opengl/framebuffer.h +++ b/backends/graphics/opengl/framebuffer.h @@ -37,6 +37,29 @@ public: virtual ~Framebuffer() {}; public: + enum BlendMode { + /** + * Newly drawn pixels overwrite the existing contents of the framebuffer + * without mixing with them + */ + kBlendModeDisabled, + + /** + * Newly drawn pixels mix with the framebuffer based on their alpha value + * for transparency. + */ + kBlendModeTraditionalTransparency, + + /** + * Newly drawn pixels mix with the framebuffer based on their alpha value + * for transparency. + * + * Requires the image data being drawn to have its color values pre-multipled + * with the alpha value. + */ + kBlendModePremultipliedTransparency + }; + /** * Set the clear color of the framebuffer. */ @@ -45,7 +68,7 @@ public: /** * Enable/disable GL_BLEND. */ - void enableBlend(bool enable); + void enableBlend(BlendMode mode); /** * Enable/disable GL_SCISSOR_TEST. @@ -102,7 +125,7 @@ private: GLfloat _clearColor[4]; void applyClearColor(); - bool _blendState; + BlendMode _blendState; void applyBlendState(); bool _scissorTestState; diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp index 7d29a81f12..cfddc93e2f 100644 --- a/backends/graphics/opengl/opengl-graphics.cpp +++ b/backends/graphics/opengl/opengl-graphics.cpp @@ -420,16 +420,22 @@ void OpenGLGraphicsManager::updateScreen() { const GLfloat shakeOffset = _gameScreenShakeOffset * (GLfloat)_gameDrawRect.height() / _gameScreen->getHeight(); + // Alpha blending is disabled when drawing the screen + _backBuffer.enableBlend(Framebuffer::kBlendModeDisabled); + // First step: Draw the (virtual) game screen. g_context.getActivePipeline()->drawTexture(_gameScreen->getGLTexture(), _gameDrawRect.left, _gameDrawRect.top + shakeOffset, _gameDrawRect.width(), _gameDrawRect.height()); // Second step: Draw the overlay if visible. if (_overlayVisible) { + _backBuffer.enableBlend(Framebuffer::kBlendModeTraditionalTransparency); g_context.getActivePipeline()->drawTexture(_overlay->getGLTexture(), 0, 0, _overlayDrawRect.width(), _overlayDrawRect.height()); } // Third step: Draw the cursor if visible. if (_cursorVisible && _cursor) { + _backBuffer.enableBlend(Framebuffer::kBlendModePremultipliedTransparency); + // Adjust game screen shake position, but only when the overlay is not // visible. const GLfloat cursorOffset = _overlayVisible ? 0 : shakeOffset; @@ -446,6 +452,10 @@ void OpenGLGraphicsManager::updateScreen() { #ifdef USE_OSD // Fourth step: Draw the OSD. + if (_osdMessageSurface || _osdIconSurface) { + _backBuffer.enableBlend(Framebuffer::kBlendModeTraditionalTransparency); + } + if (_osdMessageSurface) { // Update alpha value. const int diff = g_system->getMillis(false) - _osdMessageFadeStartTime; @@ -549,20 +559,35 @@ void OpenGLGraphicsManager::grabOverlay(void *buf, int pitch) const { } namespace { -template<typename DstPixel, typename SrcPixel> -void applyColorKey(DstPixel *dst, const SrcPixel *src, uint w, uint h, uint dstPitch, uint srcPitch, SrcPixel keyColor, DstPixel alphaMask) { - const uint srcAdd = srcPitch - w * sizeof(SrcPixel); - const uint dstAdd = dstPitch - w * sizeof(DstPixel); - - while (h-- > 0) { - for (uint x = w; x > 0; --x, ++dst, ++src) { - if (*src == keyColor) { - *dst &= ~alphaMask; +template<typename SrcColor, typename DstColor> +void multiplyColorWithAlpha(const byte *src, byte *dst, const uint w, const uint h, + const Graphics::PixelFormat &srcFmt, const Graphics::PixelFormat &dstFmt, + const uint srcPitch, const uint dstPitch, const SrcColor keyColor) { + for (uint y = 0; y < h; ++y) { + for (uint x = 0; x < w; ++x) { + const uint32 color = *(const SrcColor *)src; + + if (color == keyColor) { + *(DstColor *)dst = 0; + } else { + byte a, r, g, b; + srcFmt.colorToARGB(color, a, r, g, b); + + if (a != 0xFF) { + r = (int) r * a / 255; + g = (int) g * a / 255; + b = (int) b * a / 255; + } + + *(DstColor *)dst = dstFmt.ARGBToColor(a, r, g, b); } + + src += sizeof(SrcColor); + dst += sizeof(DstColor); } - dst = (DstPixel *)((byte *)dst + dstAdd); - src = (const SrcPixel *)((const byte *)src + srcAdd); + src += srcPitch - w * srcFmt.bytesPerPixel; + dst += dstPitch - w * dstFmt.bytesPerPixel; } } } // End of anonymous namespace @@ -629,27 +654,26 @@ void OpenGLGraphicsManager::setMouseCursor(const void *buf, uint w, uint h, int // Copy the cursor data to the actual texture surface. This will make // sure that the data is also converted to the expected format. - Graphics::crossBlit((byte *)dst->getPixels(), (const byte *)buf, dst->pitch, srcPitch, - w, h, dst->format, inputFormat); - // We apply the color key by setting the alpha bits of the pixels to - // fully transparent. - const uint32 aMask = (0xFF >> dst->format.aLoss) << dst->format.aShift; + // Also multiply the color values with the alpha channel. + // The pre-multiplication allows using a blend mode that prevents + // color fringes due to filtering. + if (dst->format.bytesPerPixel == 2) { if (inputFormat.bytesPerPixel == 2) { - applyColorKey<uint16, uint16>((uint16 *)dst->getPixels(), (const uint16 *)buf, w, h, - dst->pitch, srcPitch, keycolor, aMask); + multiplyColorWithAlpha<uint16, uint16>((const byte *) buf, (byte *) dst->getPixels(), w, h, + inputFormat, dst->format, srcPitch, dst->pitch, keycolor); } else if (inputFormat.bytesPerPixel == 4) { - applyColorKey<uint16, uint32>((uint16 *)dst->getPixels(), (const uint32 *)buf, w, h, - dst->pitch, srcPitch, keycolor, aMask); + multiplyColorWithAlpha<uint32, uint16>((const byte *) buf, (byte *) dst->getPixels(), w, h, + inputFormat, dst->format, srcPitch, dst->pitch, keycolor); } } else { if (inputFormat.bytesPerPixel == 2) { - applyColorKey<uint32, uint16>((uint32 *)dst->getPixels(), (const uint16 *)buf, w, h, - dst->pitch, srcPitch, keycolor, aMask); + multiplyColorWithAlpha<uint16, uint32>((const byte *) buf, (byte *) dst->getPixels(), w, h, + inputFormat, dst->format, srcPitch, dst->pitch, keycolor); } else if (inputFormat.bytesPerPixel == 4) { - applyColorKey<uint32, uint32>((uint32 *)dst->getPixels(), (const uint32 *)buf, w, h, - dst->pitch, srcPitch, keycolor, aMask); + multiplyColorWithAlpha<uint32, uint32>((const byte *) buf, (byte *) dst->getPixels(), w, h, + inputFormat, dst->format, srcPitch, dst->pitch, keycolor); } } @@ -881,14 +905,10 @@ void OpenGLGraphicsManager::notifyContextCreate(const Graphics::PixelFormat &def g_context.getActivePipeline()->setColor(1.0f, 1.0f, 1.0f, 1.0f); - GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); - // Setup backbuffer state. // Default to black as clear color. _backBuffer.setClearColor(0.0f, 0.0f, 0.0f, 0.0f); - // Setup alpha blend (for overlay and cursor). - _backBuffer.enableBlend(true); g_context.getActivePipeline()->setFramebuffer(&_backBuffer); diff --git a/backends/graphics/opengl/texture.cpp b/backends/graphics/opengl/texture.cpp index 33598b5488..2a078534ab 100644 --- a/backends/graphics/opengl/texture.cpp +++ b/backends/graphics/opengl/texture.cpp @@ -344,16 +344,16 @@ Graphics::PixelFormat TextureCLUT8::getFormat() const { } void TextureCLUT8::setColorKey(uint colorKey) { - // We remove all alpha bits from the palette entry of the color key. - // This makes sure its properly handled as color key. - const uint32 aMask = (0xFF >> _format.aLoss) << _format.aShift; - + // The key color is set to black so the color value is pre-multiplied with the alpha value + // to avoid color fringes due to filtering. + // Erasing the color data is not a problem as the palette is always fully re-initialized + // before setting the key color. if (_format.bytesPerPixel == 2) { uint16 *palette = (uint16 *)_palette + colorKey; - *palette &= ~aMask; + *palette = 0; } else if (_format.bytesPerPixel == 4) { uint32 *palette = (uint32 *)_palette + colorKey; - *palette &= ~aMask; + *palette = 0; } else { warning("TextureCLUT8::setColorKey: Unsupported pixel depth %d", _format.bytesPerPixel); } @@ -581,6 +581,13 @@ Graphics::PixelFormat TextureCLUT8GPU::getFormat() const { } void TextureCLUT8GPU::setColorKey(uint colorKey) { + // The key color is set to black so the color value is pre-multiplied with the alpha value + // to avoid color fringes due to filtering. + // Erasing the color data is not a problem as the palette is always fully re-initialized + // before setting the key color. + _palette[colorKey * 4 ] = 0x00; + _palette[colorKey * 4 + 1] = 0x00; + _palette[colorKey * 4 + 2] = 0x00; _palette[colorKey * 4 + 3] = 0x00; _paletteDirty = true; |