diff options
| -rw-r--r-- | engines/gob/global.h | 3 | ||||
| -rw-r--r-- | engines/gob/inter.cpp | 4 | ||||
| -rw-r--r-- | engines/gob/mult_v2.cpp | 4 | ||||
| -rw-r--r-- | engines/gob/music.h | 3 | ||||
| -rw-r--r-- | engines/gob/scenery.cpp | 3 | 
5 files changed, 7 insertions, 10 deletions
| diff --git a/engines/gob/global.h b/engines/gob/global.h index 14e1adcbfc..10f2d40707 100644 --- a/engines/gob/global.h +++ b/engines/gob/global.h @@ -132,8 +132,7 @@ public:  	Video::Color _savedPal[256];  	int32 _savedBackSize; -	void clearVars(uint32 count) -	{ +	void clearVars(uint32 count) {  		uint32 size = count * 4;  		memset(_inter_variables, 0, size); diff --git a/engines/gob/inter.cpp b/engines/gob/inter.cpp index b0b800b25f..128ea3f465 100644 --- a/engines/gob/inter.cpp +++ b/engines/gob/inter.cpp @@ -220,8 +220,8 @@ void Inter::funcBlock(int16 retFlag) {  				(startaddr == 0x0B92 && addr == 0x0C93 && // Castle  				 !strncmp(_vm->_game->_curTotFile, "avt019.tot", 10)) ||  				(startaddr == 0x17D9 && addr == 0x18DA && // Finale -				 !strncmp(_vm->_game->_curTotFile, "avt022.tot", 10))) -			{ +				 !strncmp(_vm->_game->_curTotFile, "avt022.tot", 10))) { +  				_vm->_util->longDelay(5000);  			}  		} // End of workaround diff --git a/engines/gob/mult_v2.cpp b/engines/gob/mult_v2.cpp index 980bb8ab16..82772842dd 100644 --- a/engines/gob/mult_v2.cpp +++ b/engines/gob/mult_v2.cpp @@ -893,8 +893,8 @@ void Mult_v2::animate() {  				if ((animObj1.newRight >= animObj2.newLeft) &&  						(animObj2.newRight >= animObj1.newLeft) &&  						(animObj1.newBottom >= animObj2.newTop) && -						(animObj2.newBottom >= animObj1.newTop)) -				{ +						(animObj2.newBottom >= animObj1.newTop)) { +  					_vm->_scenery->_toRedrawLeft = animObj2.newLeft;  					_vm->_scenery->_toRedrawRight = animObj2.newRight;  					_vm->_scenery->_toRedrawTop = animObj2.newTop; diff --git a/engines/gob/music.h b/engines/gob/music.h index 2531f36e4a..6073e1388d 100644 --- a/engines/gob/music.h +++ b/engines/gob/music.h @@ -45,8 +45,7 @@ public:  	void setRepeating (int32 repCount) { _repCount = repCount; }  	int getIndex() const { return _index; }  	void startPlay() { if (_data) _playing = true; } -	void stopPlay() -	{ +	void stopPlay() {  		Common::StackLock slock(_mutex);  		_playing = false;  	} diff --git a/engines/gob/scenery.cpp b/engines/gob/scenery.cpp index 5f9193bbe8..5548382532 100644 --- a/engines/gob/scenery.cpp +++ b/engines/gob/scenery.cpp @@ -588,8 +588,7 @@ void Scenery::updateAnim(int16 layer, int16 frame, int16 animation, int16 flags,  	if (frame >= layerPtr->framesCount)  		return; -	if (flags & 1) // Do capture -	{ +	if (flags & 1) { // Do capture  		updateAnim(layer, frame, animation, 0, drawDeltaX, drawDeltaY, 0);  		if (_toRedrawLeft == -12345) | 
