diff options
-rw-r--r-- | backends/platform/wince/README-WinCE.txt | 64 |
1 files changed, 46 insertions, 18 deletions
diff --git a/backends/platform/wince/README-WinCE.txt b/backends/platform/wince/README-WinCE.txt index 6a289766a2..5b3215e34e 100644 --- a/backends/platform/wince/README-WinCE.txt +++ b/backends/platform/wince/README-WinCE.txt @@ -6,26 +6,19 @@ Release version: 0.13.0 New in this version ------------------- -0.13.0: -Important: Two builds for ScummVM CE +1.0.0rc1: +This version features optimized ARM assembly versions for the Smartphone, +Normal2x and Normal2xAspect scalers, courtesy of Robin Watts. There should +be a speed improvement when using these scalers. -For this release, two binaries (executables) are provided. The first, -with file name scummvm1.exe, includes support for the following engines: - - scumm, sword1, sword2, queen, sky, lure, agi, touche -while the second, with file name scummvm2.exe: - - gob, cine, saga, kyra, agos, parallaction, drascula, groovie, tucker -The user must make sure to execute the correct file for a game. All -previously detected games will be shown in the launcher. Trying to launch -a gob engine game with scummvm1.exe will not work. -Detection also works as implied: scummvm1.exe will detect only the games -for which it has support; the same holds for scummvm2.exe. -This change has been done so users with less free memory can play more -memory hungry games. - -Also noted are problems with flac support. Your mileage may vary. Please -consider using ogg or mp3 for those games (smaller sizes are better for -handheld devices too!) +Also new is the aspect 2x upscaling mode, which is auto detected and used +when the scaler is set to (normal) 2x mode and the panel is hidden. Hence, +a 320x200 game running on a VGA or higher resolution device will be +aspect scaled to fill the 640x480 screen. +Be aware that Discworld 2 tries to allocate a big chunk of memory (10 MB) +and this will fail on many devices (file under the not enough memory +category). ------------------------------------------------------------------------ @@ -590,6 +583,20 @@ By default, the double tap to right click action is disabled in this game as this interferes with the game's controls. This setting can be overridden (see 'no_doubletap_rightclick' parameter above). +----------------- +-- Discworld 2 -- +----------------- + +Crashes at startup of this game are usually due to the high memory +requirements of this game. + +------------------------- +-- Cruise for a Corpse -- +------------------------- + +As with Discworld, the double-tap-to-right-click action interferes and will +be disabled by default. + ------------------------------------------------------------------------ Support @@ -637,6 +644,27 @@ http://www.scummvm.org/ Old news follow ... ------------------------------------------------------------------------ +0.13.0: +Important: Two builds for ScummVM CE + +For this release, two binaries (executables) are provided. The first, +with file name scummvm1.exe, includes support for the following engines: + - scumm, sword1, sword2, queen, sky, lure, agi, touche +while the second, with file name scummvm2.exe: + - gob, cine, saga, kyra, agos, parallaction, drascula, groovie, tucker +The user must make sure to execute the correct file for a game. All +previously detected games will be shown in the launcher. Trying to launch +a gob engine game with scummvm1.exe will not work. +Detection also works as implied: scummvm1.exe will detect only the games +for which it has support; the same holds for scummvm2.exe. +This change has been done so users with less free memory can play more +memory hungry games. + +Also noted are problems with flac support. Your mileage may vary. Please +consider using ogg or mp3 for those games (smaller sizes are better for +handheld devices too!) + + 0.12.0: - Improved SMUSH support (deprecated 'Smush_force_redraw' option) No skipped frames in Full Throttle action sequences. The 'Smush_force_redraw' |