diff options
-rw-r--r-- | scumm/akos.cpp | 4 | ||||
-rw-r--r-- | scumm/gfx.cpp | 6 | ||||
-rw-r--r-- | scumm/scumm.h | 2 | ||||
-rw-r--r-- | scumm/scummvm.cpp | 2 |
4 files changed, 7 insertions, 7 deletions
diff --git a/scumm/akos.cpp b/scumm/akos.cpp index a59bcf8252..8dfd847bda 100644 --- a/scumm/akos.cpp +++ b/scumm/akos.cpp @@ -206,7 +206,7 @@ void AkosRenderer::setPalette(byte *new_palette) { if (color == 255) { palette[0] = color; } else { - _vm->_bompActorPalletePtr = palette; + _vm->_bompActorPalettePtr = palette; } } } @@ -985,7 +985,7 @@ byte AkosRenderer::codec5() { _vm->drawBomp(&bdd, decode_mode, 0); } - _vm->_bompActorPalletePtr = NULL; + _vm->_bompActorPalettePtr = NULL; return 0; } diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp index 32dfde2e11..34a0cbf060 100644 --- a/scumm/gfx.cpp +++ b/scumm/gfx.cpp @@ -3738,12 +3738,12 @@ void Scumm::bompApplyShadow3(byte *line_buffer, byte *dst, int32 size) { } void Scumm::bompApplyActorPalette(byte *line_buffer, int32 size) { - if (_bompActorPalletePtr != 0) { - *(_bompActorPalletePtr + 255) = 255; + if (_bompActorPalettePtr != 0) { + *(_bompActorPalettePtr + 255) = 255; while(1) { if (size-- == 0) break; - *line_buffer = *(_bompActorPalletePtr + *line_buffer); + *line_buffer = *(_bompActorPalettePtr + *line_buffer); line_buffer++; } } diff --git a/scumm/scumm.h b/scumm/scumm.h index b24ebaf6be..bfc801a034 100644 --- a/scumm/scumm.h +++ b/scumm/scumm.h @@ -895,7 +895,7 @@ protected: public: byte *_bompScallingXPtr, *_bompScallingYPtr; byte *_bompMaskPtr; - byte *_bompActorPalletePtr; + byte *_bompActorPalettePtr; void drawBomp(BompDrawData *bd, int decode_mode, int mask); protected: diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index 055461675b..159398703e 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -339,7 +339,7 @@ Scumm::Scumm (GameDetector *detector, OSystem *syst) _bompScallingXPtr = NULL; _bompScallingYPtr = NULL; _bompMaskPtr = NULL; - _bompActorPalletePtr = NULL; + _bompActorPalettePtr = NULL; _shakeEnabled= false; _shakeFrame = 0; _screenStartStrip = 0; |