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-rw-r--r--engines/mads/nebular/game_nebular.cpp18
-rw-r--r--engines/mads/phantom/game_phantom.cpp6
2 files changed, 12 insertions, 12 deletions
diff --git a/engines/mads/nebular/game_nebular.cpp b/engines/mads/nebular/game_nebular.cpp
index 578af51f54..1976bcb928 100644
--- a/engines/mads/nebular/game_nebular.cpp
+++ b/engines/mads/nebular/game_nebular.cpp
@@ -824,7 +824,7 @@ void GameNebular::unhandledAction() {
void GameNebular::step() {
if (_player._visible && _player._stepEnabled && !_player._moving &&
(_player._facing == _player._turnToFacing)) {
- if (_scene._frameStartTime >= *((uint32 *)&_globals[kWalkerTiming])) {
+ if (_scene._frameStartTime >= (uint32)_globals[kWalkerTiming]) {
if (!_player._stopWalkerIndex) {
int randomVal = _vm->getRandomNumber(29999);
if (_globals[kSexOfRex] == REX_MALE) {
@@ -873,19 +873,19 @@ void GameNebular::step() {
}
}
- *((uint32 *)&_globals[kWalkerTiming]) += 6;
+ _globals[kWalkerTiming] += 6;
}
}
// Below is countdown to set the timebomb off in room 604
if (_globals[kTimebombStatus] == TIMEBOMB_ACTIVATED) {
- int diff = _scene._frameStartTime - *((uint32 *)&_globals[kTimebombClock]);
- if ((diff >= 0) && (diff <= 60)) {
- *((uint32 *)&_globals[kTimebombTimer]) += diff;
- } else {
- ++*((uint32 *)&_globals[kTimebombTimer]);
- }
- *((uint32 *)&_globals[kTimebombClock]) = _scene._frameStartTime;
+ int diff = _scene._frameStartTime - _globals[kTimebombClock];
+ if ((diff >= 0) && (diff <= 60))
+ _globals[kTimebombTimer] += diff;
+ else
+ ++_globals[kTimebombTimer];
+
+ _globals[kTimebombClock] = (int) _scene._frameStartTime;
}
}
diff --git a/engines/mads/phantom/game_phantom.cpp b/engines/mads/phantom/game_phantom.cpp
index 414b4b1bc3..9ed8d24c9b 100644
--- a/engines/mads/phantom/game_phantom.cpp
+++ b/engines/mads/phantom/game_phantom.cpp
@@ -744,11 +744,11 @@ void GamePhantom::step() {
if (_player._visible && !_globals[kStopWalkerDisabled]
&& (_player._stepEnabled || (_vm->_gameConv->_running >= 0))
&& !_player._moving && (_player._facing == _player._turnToFacing)
- && (_scene._frameStartTime >= *((uint32 *)&_globals[kWalkerTiming]))) {
+ && (_scene._frameStartTime >= (uint32)_globals[kWalkerTiming])) {
if (!_player._stopWalkerIndex)
stopWalker();
- *((uint32 *)&_globals[kWalkerTiming]) += 6;
+ _globals[kWalkerTiming] += 6;
}
}
@@ -797,7 +797,7 @@ void GamePhantom::stopWalkerBasic() {
_player.addWalker(0, 0);
_player.addWalker(0, 0);
} else if (rndVal < 500)
- *((uint32 *)&_globals[kWalkerTiming]) = _scene._frameStartTime;
+ _globals[kWalkerTiming] = (int)_scene._frameStartTime;
break;
case FACING_NORTH: