diff options
-rw-r--r-- | scumm/sound.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/scumm/sound.cpp b/scumm/sound.cpp index 2f7e561942..275f8dd5d3 100644 --- a/scumm/sound.cpp +++ b/scumm/sound.cpp @@ -474,10 +474,14 @@ int Sound::startTalkSound(uint32 offset, uint32 b, int mode) { // Some games frequently assume that starting one sound effect will // automatically stop any other that may be playing at that time. So // that is what we do here, but we make an exception for speech. - // + // // Do any other games than these need this hack? + // + // HACK: Checking for script 99 in Sam & Max is to keep Conroy's song + // from being interrupted. - if (mode == 1 && (_scumm->_gameId == GID_TENTACLE || _scumm->_gameId == GID_SAMNMAX)) { + if (mode == 1 && (_scumm->_gameId == GID_TENTACLE + || (_scumm->_gameId == GID_SAMNMAX && !_scumm->isScriptRunning(99)))) { for (int i = 0; i < _scumm->_mixer->NUM_CHANNELS; i++) { if (i != _talkChannel) _scumm->_mixer->stop(i); |