diff options
| -rw-r--r-- | engines/glk/alan3/detection.cpp | 106 | ||||
| -rw-r--r-- | engines/glk/alan3/detection.h | 63 | ||||
| -rw-r--r-- | engines/glk/alan3/detection_tables.h | 69 | ||||
| -rw-r--r-- | engines/glk/alan3/glkio.cpp | 3 | ||||
| -rw-r--r-- | engines/glk/alan3/save.cpp | 10 | ||||
| -rw-r--r-- | engines/glk/detection.cpp | 8 | ||||
| -rw-r--r-- | engines/glk/module.mk | 1 | 
7 files changed, 259 insertions, 1 deletions
diff --git a/engines/glk/alan3/detection.cpp b/engines/glk/alan3/detection.cpp new file mode 100644 index 0000000000..cafc426151 --- /dev/null +++ b/engines/glk/alan3/detection.cpp @@ -0,0 +1,106 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "glk/alan3/detection.h" +#include "glk/alan3/detection_tables.h" +#include "common/debug.h" +#include "common/file.h" +#include "common/md5.h" +#include "engines/game.h" + +namespace Glk { +namespace Alan3 { + +void Alan3MetaEngine::getSupportedGames(PlainGameList &games) { +	for (const PlainGameDescriptor *pd = ALAN3_GAME_LIST; pd->gameId; ++pd) { +		games.push_back(*pd); +	} +} + +GameDescriptor Alan3MetaEngine::findGame(const char *gameId) { +	for (const PlainGameDescriptor *pd = ALAN3_GAME_LIST; pd->gameId; ++pd) { +		if (!strcmp(gameId, pd->gameId)) +			return *pd; +	} + +	return GameDescriptor::empty(); +} + +bool Alan3MetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) { +	// Loop through the files of the folder +	for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { +		// Check for a recognised filename +		if (file->isDirectory()) +			continue; +		Common::String filename = file->getName(); +		bool hasExt = filename.hasSuffix(".a3c"); +		if (!hasExt) +			continue; + +		// Open up the file and calculate the md5 +		Common::File gameFile; +		if (!gameFile.open(*file) || gameFile.readUint32BE() != MKTAG('A', 'L', 'A', 'N')) +			continue; + +		gameFile.seek(0); +		Common::String md5 = Common::computeStreamMD5AsString(gameFile, 5000); +		size_t filesize = gameFile.size(); +		gameFile.close(); + +		// Check for known games +		const Alan3GameDescription *p = ALAN3_GAMES; +		while (p->_gameId && (md5 != p->_md5 || filesize != p->_filesize)) +			++p; + +		DetectedGame gd; +		if (!p->_gameId) { +			const PlainGameDescriptor &desc = ALAN3_GAME_LIST[0]; +			gd = DetectedGame(desc.gameId, desc.description, Common::UNK_LANG, Common::kPlatformUnknown); +			gd.canBeAdded = true; +			gd.hasUnknownFiles = true; +			FileProperties fp; +			fp.md5 = md5; +			fp.size = filesize; +			gd.matchedFiles[filename] = fp; + +		} else { +			PlainGameDescriptor gameDesc = findGame(p->_gameId); +			gd = DetectedGame(p->_gameId, gameDesc.description, Common::EN_ANY, Common::kPlatformUnknown); +		} + +		gd.addExtraEntry("filename", filename); +		gameList.push_back(gd); +	} + +	return !gameList.empty(); +} + +void Alan3MetaEngine::detectClashes(Common::StringMap &map) { +	for (const PlainGameDescriptor *pd = ALAN3_GAME_LIST; pd->gameId; ++pd) { +		if (map.contains(pd->gameId)) +			error("Duplicate game Id found - %s", pd->gameId); +		map[pd->gameId] = ""; +	} +} + +} // End of namespace Alan3 +} // End of namespace Glk diff --git a/engines/glk/alan3/detection.h b/engines/glk/alan3/detection.h new file mode 100644 index 0000000000..8fbed735e0 --- /dev/null +++ b/engines/glk/alan3/detection.h @@ -0,0 +1,63 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GLK_ALAN3_DETECTION +#define GLK_ALAN3_DETECTION + +#include "common/fs.h" +#include "common/hash-str.h" +#include "engines/game.h" +#include "glk/detection.h" + +namespace Glk { +namespace Alan3 { + +/** + * Meta engine for Alan3 interpreter + */ +class Alan3MetaEngine { +public: +	/** +	 * Get a list of supported games +	 */ +	static void getSupportedGames(PlainGameList &games); + +	/** +	 * Returns a game description for the given game Id, if it's supported +	 */ +	static GameDescriptor findGame(const char *gameId); + +	/** +	 * Detect supported games +	 */ +	static bool detectGames(const Common::FSList &fslist, DetectedGames &gameList); + +	/** +	 * Check for game Id clashes with other sub-engines +	 */ +	static void detectClashes(Common::StringMap &map); +}; + +} // End of namespace Alan3 +} // End of namespace Glk + +#endif diff --git a/engines/glk/alan3/detection_tables.h b/engines/glk/alan3/detection_tables.h new file mode 100644 index 0000000000..8762983e84 --- /dev/null +++ b/engines/glk/alan3/detection_tables.h @@ -0,0 +1,69 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "engines/game.h" +#include "common/gui_options.h" +#include "common/language.h" + +namespace Glk { +namespace Alan3 { + +/** + * Game description + */ +struct Alan3GameDescription { +	const char *const _gameId; +	const char *const _extra; +	const char *const _md5; +	size_t _filesize; +	Common::Language _language; +}; + +const PlainGameDescriptor ALAN3_GAME_LIST[] = { +	{ "alan3", "Alan3 Game" }, + +	{ "christmasparty", "The Christmas Party" }, +	{ "deadleaves", "City of Dead Leaves" }, +	{ "fishmess", "Fish Mess" }, +	{ "hwmurders", "Hollywood Murders" }, +	{ "misguided", "Mis/Guided" }, +	{ "room206", "Room 206" }, + +	{ nullptr, nullptr } +}; + +#define ENTRY0(ID, MD5, FILESIZE) { ID, nullptr, MD5, FILESIZE, Common::EN_ANY } +#define TABLE_END_MARKER { nullptr, nullptr, nullptr, 0, Common::EN_ANY } + +const Alan3GameDescription ALAN3_GAMES[] = { +	ENTRY0("christmasparty", "86b87969d124c213632398980ec87c23", 94892), +	ENTRY0("deadleaves", "7c228698507508043d1d3938695e28cd", 90139), +	ENTRY0("fishmess", "e9952cfbe2adef5dcef82abd57661f60", 312561), +	ENTRY0("hwmurders", "abadbb15faf7f0b7324222fdea6bd495", 213539), +	ENTRY0("misguided", "cc2c6e724d599e731efa9b7a34ae4f51", 672613), +	ENTRY0("room206", "eb5711ecfad102ee4d9fda7fcb3ddf78", 364156), + +	TABLE_END_MARKER +}; + +} // End of namespace Alan3 +} // End of namespace Glk diff --git a/engines/glk/alan3/glkio.cpp b/engines/glk/alan3/glkio.cpp index b0671561f6..4d0963b65d 100644 --- a/engines/glk/alan3/glkio.cpp +++ b/engines/glk/alan3/glkio.cpp @@ -26,6 +26,9 @@  namespace Glk {  namespace Alan3 { +winid_t glkMainWin; +winid_t glkStatusWin; +  void glkio_printf(const char *fmt, ...) {  	// If there's a savegame being loaded from the launcher, ignore any text out  	if (g_vm->_saveSlot != -1) diff --git a/engines/glk/alan3/save.cpp b/engines/glk/alan3/save.cpp index f1b7d0df4c..506cf9ded0 100644 --- a/engines/glk/alan3/save.cpp +++ b/engines/glk/alan3/save.cpp @@ -20,6 +20,9 @@   *   */ +namespace Glk { +namespace Alan3 { +  #ifdef TODO  /*----------------------------------------------------------------------*/ @@ -352,5 +355,10 @@ void restore(void) {  	fclose(saveFile);  } - +#else +void save() {} +void restore() {}  #endif + +} // End of namespace Alan3 +} // End of namespace Glk diff --git a/engines/glk/detection.cpp b/engines/glk/detection.cpp index beeb410830..33a15757ba 100644 --- a/engines/glk/detection.cpp +++ b/engines/glk/detection.cpp @@ -27,6 +27,8 @@  #include "glk/advsys/advsys.h"  #include "glk/alan2/detection.h"  #include "glk/alan2/alan2.h" +#include "glk/alan3/detection.h" +#include "glk/alan3/alan3.h"  #include "glk/frotz/detection.h"  #include "glk/frotz/frotz.h"  #include "glk/glulxe/detection.h" @@ -121,6 +123,7 @@ Common::Error GlkMetaEngine::createInstance(OSystem *syst, Engine **engine) cons  	else if ((*engine = create<Glk::Hugo::HugoMetaEngine, Glk::Hugo::Hugo>(syst, gameDesc)) != nullptr) {}  	else if ((*engine = create<Glk::Scott::ScottMetaEngine, Glk::Scott::Scott>(syst, gameDesc)) != nullptr) {}  #ifndef RELEASE_BUILD +	else if ((*engine = create<Glk::Alan3::Alan3MetaEngine, Glk::Alan3::Alan3>(syst, gameDesc)) != nullptr) {}  	else if ((*engine = create<Glk::Magnetic::MagneticMetaEngine, Glk::Magnetic::Magnetic>(syst, gameDesc)) != nullptr) {}  	else if ((td = Glk::TADS::TADSMetaEngine::findGame(gameDesc._gameId.c_str()))._description) {  		if (td._options & Glk::TADS::OPTION_TADS3) @@ -167,6 +170,7 @@ PlainGameList GlkMetaEngine::getSupportedGames() const {  	Glk::Hugo::HugoMetaEngine::getSupportedGames(list);  	Glk::Scott::ScottMetaEngine::getSupportedGames(list);  #ifndef RELEASE_BUILD +	Glk::Alan3::Alan3MetaEngine::getSupportedGames(list);  	Glk::Magnetic::MagneticMetaEngine::getSupportedGames(list);  	Glk::TADS::TADSMetaEngine::getSupportedGames(list);  #endif @@ -194,6 +198,8 @@ PlainGameDescriptor GlkMetaEngine::findGame(const char *gameId) const {  	if (gd._description) return gd;  #ifndef RELEASE_BUILD +	gd = Glk::Alan3::Alan3MetaEngine::findGame(gameId); +	if (gd._description) return gd;  	gd = Glk::Magnetic::MagneticMetaEngine::findGame(gameId);  	if (gd._description) return gd; @@ -217,6 +223,7 @@ DetectedGames GlkMetaEngine::detectGames(const Common::FSList &fslist) const {  	Glk::Scott::ScottMetaEngine::detectGames(fslist, detectedGames);  #ifndef RELEASE_BUILD +	Glk::Alan3::Alan3MetaEngine::detectGames(fslist, detectedGames);  	Glk::Magnetic::MagneticMetaEngine::detectGames(fslist, detectedGames);  	Glk::TADS::TADSMetaEngine::detectGames(fslist, detectedGames);  #endif @@ -234,6 +241,7 @@ void GlkMetaEngine::detectClashes() const {  	Glk::Scott::ScottMetaEngine::detectClashes(map);  #ifndef RELEASE_BUILD +	Glk::Alan3::Alan3MetaEngine::detectClashes(map);  	Glk::Magnetic::MagneticMetaEngine::detectClashes(map);  	Glk::TADS::TADSMetaEngine::detectClashes(map);  #endif diff --git a/engines/glk/module.mk b/engines/glk/module.mk index ec6e0f88ea..902b9fc3bd 100644 --- a/engines/glk/module.mk +++ b/engines/glk/module.mk @@ -63,6 +63,7 @@ MODULE_OBJS := \  	alan3/current.o \  	alan3/debug.o \  	alan3/decode.o \ +	alan3/detection.o \  	alan3/dictionary.o \  	alan3/event.o \  	alan3/exe.o \  | 
