diff options
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes2.cpp | 4 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes3.cpp | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.cpp b/engines/tsage/ringworld2/ringworld2_scenes2.cpp index 432f284890..f802f0b2e5 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes2.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes2.cpp @@ -3057,7 +3057,7 @@ void Scene2700::Action4::signal() { void Scene2700::Area1::process(Event &event) { SceneArea::process(event); - if ((event.eventType == 1) && (R2_GLOBALS._player._canWalk) && (_bounds.contains(event.mousePos))) { + if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._player._canWalk) && (_bounds.contains(event.mousePos))) { Scene2700 *scene = (Scene2700 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); scene->_sceneMode = 10; @@ -3107,7 +3107,7 @@ void Scene2700::Area1::process(Event &event) { void Scene2700::Area2::process(Event &event) { SceneArea::process(event); - if ((event.eventType == 1) && (R2_GLOBALS._player._canWalk) && (_bounds.contains(event.mousePos))) { + if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._player._canWalk) && (_bounds.contains(event.mousePos))) { Scene2700 *scene = (Scene2700 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); scene->_sceneMode = 10; diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp index b2958a3d5e..7703d49188 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp @@ -5319,7 +5319,7 @@ void Scene3800::signal() { } void Scene3800::process(Event &event) { - if ((R2_GLOBALS._player._uiEnabled) && (event.eventType == 1) && (_rect1.contains(event.mousePos))) { + if ((R2_GLOBALS._player._uiEnabled) && (event.eventType == EVENT_BUTTON_DOWN) && (_rect1.contains(event.mousePos))) { event.handled = true; switch (R2_GLOBALS._events.getCursor()) { case R2_NEGATOR_GUN: @@ -5582,7 +5582,7 @@ void Scene3900::signal() { } void Scene3900::process(Event &event) { - if ((R2_GLOBALS._player._uiEnabled) && (event.eventType == 1) && (_rect1.contains(event.mousePos))) { + if ((R2_GLOBALS._player._uiEnabled) && (event.eventType == EVENT_BUTTON_DOWN) && (_rect1.contains(event.mousePos))) { event.handled = true; switch (R2_GLOBALS._events.getCursor()) { case R2_NEGATOR_GUN: |