diff options
-rw-r--r-- | engines/bladerunner/subtitles.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/engines/bladerunner/subtitles.cpp b/engines/bladerunner/subtitles.cpp index 7b0738774d..13eb3232fc 100644 --- a/engines/bladerunner/subtitles.cpp +++ b/engines/bladerunner/subtitles.cpp @@ -36,12 +36,7 @@ namespace BladeRunner { /* * Optional support for subtitles * CHECK what happens in VQA where the audio plays separately (are the finales such VQAs ?) - * - * TODO in python script (FON from png glyphs) check if you can have semi-transparent pixels to better outline the fringe points of the glyphs - check what happens when MSB is set (transparency) and the rest of the color value is not all 0s. * TODO Catch error for bad symbol in a quote (one that causes the font to crash) - this could happen with the corrupted internal font (TAHOMA18) -> font crash or bad font display / garbage character - * TODO have a debug script to detect/report problematic lines (too long) - * - * TODO? add a keyboard shortcut key to enable / disable subtitles? * TODO? Use another escape sequence to progressively display text in a line (like in SCUMM games) <-- this could be very useful with very long lines - might also need an extra manual time or ticks parameter to determine when during the display of the first segment we should switch to the second. * TODO? A more advanced subtitles system * TODO: subtitles could be independent from sound playing (but should disappear when switching between UI screens) |