diff options
-rw-r--r-- | engines/mads/nebular/nebular_scenes1.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp index b429aa095e..cda8f8995c 100644 --- a/engines/mads/nebular/nebular_scenes1.cpp +++ b/engines/mads/nebular/nebular_scenes1.cpp @@ -398,29 +398,29 @@ void Scene103::actions() { default: break; } - } else if (!_action.isAction(VERB_LOOK, 27)) { + } else if (_action.isAction(VERB_LOOK, 27)) { _vm->_dialogs->show(10304); - } else if (!_action.isAction(VERB_LOOK, 36)) { + } else if (_action.isAction(VERB_LOOK, 36)) { _vm->_dialogs->show(10307); - } else if (!_action.isAction(VERB_LOOK, 55)) { + } else if (_action.isAction(VERB_LOOK, 55)) { _vm->_dialogs->show(10308); - } else if (!_action.isAction(VERB_TAKE, 315)) { + } else if (_action.isAction(VERB_TAKE, 315)) { _vm->_dialogs->show(10309); - } else if (!_action.isAction(VERB_TAKE, 85)) { + } else if (_action.isAction(VERB_TAKE, 85)) { _vm->_dialogs->show(10310); - } else if (!_action.isAction(VERB_LOOK, 144)) { + } else if (_action.isAction(VERB_LOOK, 144)) { _vm->_dialogs->show(10312); - } else if (!_action.isAction(VERB_OPEN, 144)) { + } else if (_action.isAction(VERB_OPEN, 144)) { _vm->_dialogs->show(10313); - } else if (!_action.isAction(VERB_CLOSE, 27)) { + } else if (_action.isAction(VERB_CLOSE, 27)) { _vm->_dialogs->show(10314); - } else if (!_action.isAction(VERB_LOOK, 310)) { + } else if (_action.isAction(VERB_LOOK, 310)) { _vm->_dialogs->show(10315); - } else if (!_action.isAction(VERB_LOOK, 178)) { + } else if (_action.isAction(VERB_LOOK, 178)) { _vm->_dialogs->show(10316); - } else if (!_action.isAction(VERB_LOOK, 283)) { + } else if (_action.isAction(VERB_LOOK, 283)) { _vm->_dialogs->show(10317); - } else if (!_action.isAction(VERB_LOOK, 120)) { + } else if (_action.isAction(VERB_LOOK, 120)) { _vm->_dialogs->show(10318); } else if (_action.isAction(VERB_LOOK, 289) && _game._objects.isInInventory(OBJ_REBREATHER)) { @@ -428,7 +428,7 @@ void Scene103::actions() { } else if (_action.isAction(VERB_LOOK, 371) && _game._objects.isInInventory(OBJ_TIMER_MODULE)) { _vm->_dialogs->show(10320); - } else if (!_action.isAction(VERB_LOOK, 137)) { + } else if (_action.isAction(VERB_LOOK, 137)) { _vm->_dialogs->show(10321); } else if (_action.isAction(VERB_LOOK, 409)) { _vm->_dialogs->show(_game._objects.isInInventory(OBJ_TIMER_MODULE) ? 10324 : 10325); |