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-rw-r--r--engines/mads/nebular/nebular_scenes1.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp
index b429aa095e..cda8f8995c 100644
--- a/engines/mads/nebular/nebular_scenes1.cpp
+++ b/engines/mads/nebular/nebular_scenes1.cpp
@@ -398,29 +398,29 @@ void Scene103::actions() {
default:
break;
}
- } else if (!_action.isAction(VERB_LOOK, 27)) {
+ } else if (_action.isAction(VERB_LOOK, 27)) {
_vm->_dialogs->show(10304);
- } else if (!_action.isAction(VERB_LOOK, 36)) {
+ } else if (_action.isAction(VERB_LOOK, 36)) {
_vm->_dialogs->show(10307);
- } else if (!_action.isAction(VERB_LOOK, 55)) {
+ } else if (_action.isAction(VERB_LOOK, 55)) {
_vm->_dialogs->show(10308);
- } else if (!_action.isAction(VERB_TAKE, 315)) {
+ } else if (_action.isAction(VERB_TAKE, 315)) {
_vm->_dialogs->show(10309);
- } else if (!_action.isAction(VERB_TAKE, 85)) {
+ } else if (_action.isAction(VERB_TAKE, 85)) {
_vm->_dialogs->show(10310);
- } else if (!_action.isAction(VERB_LOOK, 144)) {
+ } else if (_action.isAction(VERB_LOOK, 144)) {
_vm->_dialogs->show(10312);
- } else if (!_action.isAction(VERB_OPEN, 144)) {
+ } else if (_action.isAction(VERB_OPEN, 144)) {
_vm->_dialogs->show(10313);
- } else if (!_action.isAction(VERB_CLOSE, 27)) {
+ } else if (_action.isAction(VERB_CLOSE, 27)) {
_vm->_dialogs->show(10314);
- } else if (!_action.isAction(VERB_LOOK, 310)) {
+ } else if (_action.isAction(VERB_LOOK, 310)) {
_vm->_dialogs->show(10315);
- } else if (!_action.isAction(VERB_LOOK, 178)) {
+ } else if (_action.isAction(VERB_LOOK, 178)) {
_vm->_dialogs->show(10316);
- } else if (!_action.isAction(VERB_LOOK, 283)) {
+ } else if (_action.isAction(VERB_LOOK, 283)) {
_vm->_dialogs->show(10317);
- } else if (!_action.isAction(VERB_LOOK, 120)) {
+ } else if (_action.isAction(VERB_LOOK, 120)) {
_vm->_dialogs->show(10318);
} else if (_action.isAction(VERB_LOOK, 289) &&
_game._objects.isInInventory(OBJ_REBREATHER)) {
@@ -428,7 +428,7 @@ void Scene103::actions() {
} else if (_action.isAction(VERB_LOOK, 371) &&
_game._objects.isInInventory(OBJ_TIMER_MODULE)) {
_vm->_dialogs->show(10320);
- } else if (!_action.isAction(VERB_LOOK, 137)) {
+ } else if (_action.isAction(VERB_LOOK, 137)) {
_vm->_dialogs->show(10321);
} else if (_action.isAction(VERB_LOOK, 409)) {
_vm->_dialogs->show(_game._objects.isInInventory(OBJ_TIMER_MODULE) ? 10324 : 10325);