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-rw-r--r--engines/mads/nebular/nebular_scenes4.cpp23
1 files changed, 8 insertions, 15 deletions
diff --git a/engines/mads/nebular/nebular_scenes4.cpp b/engines/mads/nebular/nebular_scenes4.cpp
index e8e9596e9d..79352fbb00 100644
--- a/engines/mads/nebular/nebular_scenes4.cpp
+++ b/engines/mads/nebular/nebular_scenes4.cpp
@@ -1232,13 +1232,8 @@ void Scene402::step() {
break;
case 53:
- if (_bigBeatFl) {
- _scene->_sequences.remove(_globals._sequenceIndexes[5]);
- _globals._sequenceIndexes[5] = _scene->_sequences.startCycle(_globals._spriteIndexes[5], false, 1);
- } else {
- _scene->_sequences.remove(_globals._sequenceIndexes[5]);
- _globals._sequenceIndexes[5] = _scene->_sequences.startCycle(_globals._spriteIndexes[5], false, 1);
- }
+ _scene->_sequences.remove(_globals._sequenceIndexes[5]);
+ _globals._sequenceIndexes[5] = _scene->_sequences.startCycle(_globals._spriteIndexes[5], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[5], 1);
_waitingGinnyMove = false;
break;
@@ -1378,14 +1373,12 @@ void Scene402::step() {
}
}
- if (!_blowingSmoke) {
- if (_vm->getRandomNumber(1, 300) == 1) {
- _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 8, 1, 0, 0);
- _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 14);
- _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
- _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 30);
- _blowingSmoke = true;
- }
+ if (!_blowingSmoke && (_vm->getRandomNumber(1, 300) == 1)) {
+ _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 8, 1, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 14);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 30);
+ _blowingSmoke = true;
}
switch (_game._trigger) {