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-rw-r--r--backends/platform/psp/osys_psp.cpp13
-rw-r--r--backends/platform/psp/psp_main.cpp10
2 files changed, 13 insertions, 10 deletions
diff --git a/backends/platform/psp/osys_psp.cpp b/backends/platform/psp/osys_psp.cpp
index 30a43e80c1..69be0abcb2 100644
--- a/backends/platform/psp/osys_psp.cpp
+++ b/backends/platform/psp/osys_psp.cpp
@@ -99,6 +99,19 @@ OSystem_PSP::~OSystem_PSP() {
void OSystem_PSP::initBackend() {
_savefile = new DefaultSaveFileManager("ms0:/scummvm_savegames");
+
+ const char *savePath = _savefile->getSavePath().c_str();
+
+ //check if the save directory exists
+ SceUID fd = sceIoDopen(savePath);
+ if (fd < 0) {
+ //No? then let's create it.
+ sceIoMkdir(savePath, 0777);
+ } else {
+ //it exists, so close it again.
+ sceIoDclose(fd);
+ }
+
_timer = new DefaultTimerManager();
setTimerCallback(&timer_handler, 10);
diff --git a/backends/platform/psp/psp_main.cpp b/backends/platform/psp/psp_main.cpp
index d2ed59efbe..94ef63488d 100644
--- a/backends/platform/psp/psp_main.cpp
+++ b/backends/platform/psp/psp_main.cpp
@@ -122,16 +122,6 @@ int main(void)
{
SetupCallbacks();
- //check if the save directory exists
- SceUID fd = sceIoDopen(SCUMMVM_SAVEPATH);
- if (fd < 0) {
- //No? then let's create it.
- sceIoMkdir(SCUMMVM_SAVEPATH, 0777);
- } else {
- //it exists, so close it again.
- sceIoDclose(fd);
- }
-
static char *argv[] = { "scummvm", NULL };
static int argc = sizeof(argv)/sizeof(char *)-1;