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-rw-r--r--akos.h5
-rw-r--r--gameDetector.cpp44
-rw-r--r--gameDetector.h12
-rw-r--r--gui.cpp33
-rw-r--r--object.cpp1
-rw-r--r--scumm.h75
-rw-r--r--scummvm.cpp92
-rw-r--r--scummvm.dsp34
-rw-r--r--sdl.cpp836
9 files changed, 249 insertions, 883 deletions
diff --git a/akos.h b/akos.h
index b207274d2b..102c5ce084 100644
--- a/akos.h
+++ b/akos.h
@@ -20,10 +20,15 @@
*
*/
+
+
#if !defined(__GNUC__)
+
#pragma START_PACK_STRUCTS
+
#endif
+
struct AkosHeader {
byte x_1[2];
byte flags;
diff --git a/gameDetector.cpp b/gameDetector.cpp
index 2c2cd18b13..4f40a740dd 100644
--- a/gameDetector.cpp
+++ b/gameDetector.cpp
@@ -26,24 +26,27 @@
#include "gameDetector.h"
-#define USAGE_STRING "ScummVM - Scumm Interpreter\n" \
- "Syntax:\n" \
- "\tscummvm [-v] [-d] [-n] [-b<num>] [-t<num>] [-s<num>] [-p<path>] [-m<num>] [-f] game\n" \
- "Flags:\n" \
- "\tv - show version info and exit\n" \
- "\tc<num> - use cdrom <num> for cd audio\n" \
- "\td - enable debug output\n" \
- "\tn - no subtitles for speech\n" \
- "\tb<num> - start in room <num>\n" \
- "\tt<num> - set music tempo. Suggested: 1F0000\n" \
- "\ts<num> - set scale factor to <num> (1, 2, or 3 - 2 by default)\n" \
- "\tp<path> - look for game in <path>\n" \
- "\tm<num> - set music volume to <num> (0-100)\n" \
- "\te<num> - set music engine. see readme.txt for details\n" \
- "\tr - emulate roland mt32 instruments\n" \
- "\tf - fullscreen mode\n" \
- "\tg - graphics mode. 1 for 2xSai anti-aliasing\n" \
- "\ta - load autosave game (for recovering from crashes)\n"
+
+static const char USAGE_STRING[] =
+ "ScummVM - Scumm Interpreter\n"
+ "Syntax:\n"
+ "\tscummvm [-v] [-d] [-n] [-b<num>] [-t<num>] [-s<num>] [-p<path>] [-m<num>] [-f] game\n"
+ "Flags:\n"
+ "\tv - show version info and exit\n"
+ "\tc<num> - use cdrom <num> for cd audio\n"
+ "\td - enable debug output\n"
+ "\tn - no subtitles for speech\n"
+ "\tb<num> - start in room <num>\n"
+ "\tt<num> - set music tempo. Suggested: 1F0000\n"
+ "\ts<num> - set scale factor to <num> (1, 2, or 3 - 2 by default)\n"
+ "\tp<path> - look for game in <path>\n"
+ "\tm<num> - set music volume to <num> (0-100)\n"
+ "\te<num> - set music engine. see readme.txt for details\n"
+ "\tr - emulate roland mt32 instruments\n"
+ "\tf - fullscreen mode\n"
+ "\tg - graphics mode. 1 for 2xSai anti-aliasing\n"
+ "\ta - load autosave game (for recovering from crashes)\n"
+;
void GameDetector::parseCommandLine(int argc, char **argv)
{
@@ -233,6 +236,11 @@ static const VersionSettings version_settings[] = {
{"dig", "The Dig", GID_DIG, 7, 5, 0,
GF_NEW_OPCODES | GF_AFTER_V6 | GF_AFTER_V7},
+ /* Simon the Sorcerer 1 & 2 (not SCUMM games) */
+ {"simon1dos", "Simon the Sorcerer 1 for DOS", GID_SIMON_FIRST+1, 99, 99, 99, 0},
+ {"simon1win", "Simon the Sorcerer 1 for Windows", GID_SIMON_FIRST+2, 99, 99, 99, 0},
+ {"simon2win", "Simon the Sorcerer 2 for Windows", GID_SIMON_FIRST+3, 99, 99, 99, 0},
+
/* Scumm Version 8 */
// {"curse", "The Curse of Monkey Island", GID_CMI, 8, 1, 0,},
{NULL, NULL}
diff --git a/gameDetector.h b/gameDetector.h
index 3e53bcc316..ec51afadb9 100644
--- a/gameDetector.h
+++ b/gameDetector.h
@@ -28,9 +28,15 @@ public:
char *getGameName(void);
bool _fullScreen;
+ bool _restore;
+ byte _gameId;
+ bool _simon;
+
uint16 _debugMode;
uint16 _noSubtitles;
uint16 _bootParam;
+ uint16 _soundCardType;
+
unsigned int _scale;
char *_gameDataPath;
int _gameTempo;
@@ -38,13 +44,11 @@ public:
int _midi_driver;
int _videoMode;
char *_exe_name;
- byte _gameId;
const char *_gameText;
uint32 _features;
- uint16 _soundCardType;
-
+
int _scummVersion;
int _cdrom;
- bool _restore;
+
};
diff --git a/gui.cpp b/gui.cpp
index b9b56f1cd7..e6ca0abb27 100644
--- a/gui.cpp
+++ b/gui.cpp
@@ -807,36 +807,15 @@ void Gui::addLetter(byte letter)
}
}
-byte Gui::getDefaultColor(int color)
-{
- if ((_s->_features & GF_AFTER_V7) || (_s->_features & GF_SMALL_HEADER))
- return 0;
- if (_s->_features & GF_AFTER_V6) {
- if (color == 8)
- color = 1;
- return _s->readArray(110, 0, color);
- } else {
- return _s->getStringAddress(21)[color];
- }
-}
-
void Gui::init(Scumm *s)
{
+ /* Default GUI colors */
+ _bgcolor = 0;
+ _color = 0;
+ _textcolor = 8; // 15 is nice
+ _textcolorhi = 15;
+ _shadowcolor = 0;
_s = s;
- if (_s->_gameId && !(_s->_features & GF_SMALL_HEADER)
- && !(_s->_features & GF_AFTER_V7)) {
- _bgcolor = getDefaultColor(0);
- _color = getDefaultColor(1);
- _textcolor = getDefaultColor(2);
- _textcolorhi = getDefaultColor(6);
- _shadowcolor = getDefaultColor(8);
- } else {
- _bgcolor = 0;
- _color = 0;
- _textcolor = 8; // 15 is nice
- _textcolorhi = 15;
- _shadowcolor = 0;
- }
}
void Gui::loop(Scumm *s)
diff --git a/object.cpp b/object.cpp
index 481cf4e305..9339b74001 100644
--- a/object.cpp
+++ b/object.cpp
@@ -49,7 +49,6 @@ void Scumm::putClass(int obj, int cls, bool set)
cls = 24;
}
-
if (set)
_classData[obj] |= (1 << (cls - 1));
else
diff --git a/scumm.h b/scumm.h
index e783369e0c..f1888ebe5b 100644
--- a/scumm.h
+++ b/scumm.h
@@ -35,7 +35,7 @@
/* Initialized operator new */
void * operator new(size_t size);
-
+class GameDetector;
class Scumm;
struct Actor;
struct ScummDebugger;
@@ -43,6 +43,9 @@ struct Serializer;
typedef void (Scumm::*OpcodeProc)();
+/* Use this one from error() ONLY */
+extern Scumm *g_scumm;
+
/* System Wide Constants */
enum {
SAMPLES_PER_SEC = 22050,
@@ -502,7 +505,11 @@ enum GameId {
GID_INDY3_256 = 9,
GID_LOOM = 10,
GID_FT = 11,
- GID_DIG = 12
+ GID_DIG = 12,
+
+ /* Simon the Sorcerer */
+ GID_SIMON_FIRST = 13,
+ GID_SIMON_LAST = GID_SIMON_FIRST+3,
};
enum GameFeatures {
@@ -1056,40 +1063,30 @@ public:
void stopTalk();
/* Akos Class */
- bool akos_drawCostume(AkosRenderer *ar);
- void akos_setPalette(AkosRenderer *ar, byte *palette);
- void akos_setCostume(AkosRenderer *ar, int costume);
- void akos_setFacing(AkosRenderer *ar, Actor *a);
- bool akos_drawCostumeChannel(AkosRenderer *ar, int chan);
- void akos_codec1(AkosRenderer *ar);
- void akos_codec5(AkosRenderer *ar);
- void akos_codec16(AkosRenderer *ar);
- void akos_codec1_ignorePakCols(AkosRenderer *ar, int num);
- void akos_c1_spec2(AkosRenderer *ar);
- void akos_c1_spec3(AkosRenderer *ar);
-
- void akos_c1_0_decode(AkosRenderer *ar);
- void akos_c1_12_decode(AkosRenderer *ar);
- void akos_c1_12y_decode(AkosRenderer *ar);
- void akos_c1_3_decode(AkosRenderer *ar);
- void akos_c1_4_decode(AkosRenderer *ar);
- void akos_c1_4y_decode(AkosRenderer *ar);
- void akos_c1_56_decode(AkosRenderer *ar);
- void akos_c1_56y_decode(AkosRenderer *ar);
- void akos_c1_7_decode(AkosRenderer *ar);
-
- bool akos_increaseAnims(byte *akos, Actor *a);
- bool akos_increaseAnim(Actor *a, int i, byte *aksq, uint16 *akfo, int numakfo);
-
- int getAnimVar(Actor *a, byte var);
- void setAnimVar(Actor *a, byte var, int value);
-
- void akos_queCommand(byte cmd, Actor *a, int param_1, int param_2);
- bool akos_compare(int a, int b, byte cmd);
- void akos_decodeData(Actor *a, int frame, uint usemask);
- int akos_frameToAnim(Actor *a, int frame);
- bool akos_hasManyDirections(Actor *a);
- int akos_findManyDirection(int16 ManyDirection, uint16 facing);
+ bool akos_drawCostume(AkosRenderer *ar);
+ void akos_setPalette(AkosRenderer *ar, byte *palette);
+ void akos_setCostume(AkosRenderer *ar, int costume);
+ void akos_setFacing(AkosRenderer *ar, Actor *a);
+ bool akos_drawCostumeChannel(AkosRenderer *ar, int chan);
+ void akos_codec1(AkosRenderer *ar);
+ void akos_codec5(AkosRenderer *ar);
+ void akos_codec16(AkosRenderer *ar);
+ void akos_codec1_ignorePakCols(AkosRenderer *ar, int num);
+ void akos_c1_spec2(AkosRenderer *ar);
+ void akos_c1_spec3(AkosRenderer *ar);
+
+ bool akos_increaseAnims(byte *akos, Actor *a);
+ bool akos_increaseAnim(Actor *a, int i, byte *aksq, uint16 *akfo, int numakfo);
+
+ int getAnimVar(Actor *a, byte var);
+ void setAnimVar(Actor *a, byte var, int value);
+
+ void akos_queCommand(byte cmd, Actor *a, int param_1, int param_2);
+ bool akos_compare(int a, int b, byte cmd);
+ void akos_decodeData(Actor *a, int frame, uint usemask);
+ int akos_frameToAnim(Actor *a, int frame);
+ bool akos_hasManyDirections(Actor *a);
+ int akos_findManyDirection(int16 ManyDirection, uint16 facing);
@@ -1676,6 +1673,12 @@ public:
byte VAR_CHARSET_MASK;
void launch();
+
+ static Scumm *createFromDetector(GameDetector *detector);
+ void go();
+
+ void setupGUIColors();
+ byte getDefaultGUIColor(int color);
};
class Scumm_v3 : public Scumm
diff --git a/scummvm.cpp b/scummvm.cpp
index 2c3cf3438a..c2d7be7a23 100644
--- a/scummvm.cpp
+++ b/scummvm.cpp
@@ -24,8 +24,8 @@
#include "scumm.h"
#include "gui.h"
#include "string.h"
+#include "gameDetector.h"
-extern void launcherLoop();
void Scumm::initRandSeeds()
{
_randSeed1 = 0xA943DE35;
@@ -1010,8 +1010,6 @@ int Scumm::normalizeAngle(int angle)
return (angle + 360) % 360;
}
-extern Scumm *scumm;
-
void NORETURN CDECL error(const char *s, ...)
{
char buf[1024];
@@ -1021,12 +1019,12 @@ void NORETURN CDECL error(const char *s, ...)
vsprintf(buf, s, va);
va_end(va);
- if (scumm->_currentScript != 0xFF) {
- ScriptSlot *ss = &scumm->vm.slot[scumm->_currentScript];
+ if (g_scumm->_currentScript != 0xFF) {
+ ScriptSlot *ss = &g_scumm->vm.slot[g_scumm->_currentScript];
fprintf(stderr, "Error(%d:%d:0x%X): %s!\n",
- scumm->_roomResource,
+ g_scumm->_roomResource,
ss->number,
- scumm->_scriptPointer - scumm->_scriptOrgPointer, buf);
+ g_scumm->_scriptPointer - g_scumm->_scriptOrgPointer, buf);
} else {
fprintf(stderr, "Error: %s!\n", buf);
}
@@ -1145,3 +1143,83 @@ void Scumm::launch()
}
+
+Scumm *Scumm::createFromDetector(GameDetector *detector)
+{
+ Scumm *scumm;
+
+ if (detector->_features & GF_OLD256)
+ scumm = new Scumm_v3;
+ else if (detector->_features & GF_SMALL_HEADER) // this force loomCD as v4
+ scumm = new Scumm_v4;
+ else if (detector->_features & GF_AFTER_V7)
+ scumm = new Scumm_v7;
+ else if (detector->_features & GF_AFTER_V6) // this force SamnmaxCD as v6
+ scumm = new Scumm_v6;
+ else
+ scumm = new Scumm_v5;
+
+ scumm->_fullScreen = detector->_fullScreen;
+ scumm->_debugMode = detector->_debugMode;
+ scumm->_bootParam = detector->_bootParam;
+ scumm->_scale = detector->_scale;
+ scumm->_gameDataPath = detector->_gameDataPath;
+ scumm->_gameTempo = detector->_gameTempo;
+ scumm->_soundEngine = detector->_soundEngine;
+ scumm->_videoMode = detector->_videoMode;
+ scumm->_exe_name = detector->_exe_name;
+ scumm->_gameId = detector->_gameId;
+ scumm->_gameText = detector->_gameText;
+ scumm->_features = detector->_features;
+ scumm->_soundCardType = detector->_soundCardType;
+ scumm->_noSubtitles = detector->_noSubtitles;
+ scumm->_midi_driver = detector->_midi_driver;
+ scumm->_cdrom = detector->_cdrom;
+
+ scumm->delta = 6;
+ if (detector->_restore) {
+ scumm->_saveLoadSlot = 0;
+ scumm->_saveLoadFlag = 2;
+ scumm->_saveLoadCompatible = false;
+ }
+
+ scumm->delta = 0;
+
+ return scumm;
+}
+
+void Scumm::go() {
+ launch();
+ setupGUIColors();
+ mainRun();
+}
+
+
+byte Scumm::getDefaultGUIColor(int color)
+{
+ /* FIXME: strange IF line? */
+ if ((_features & GF_AFTER_V7) || (_features & GF_SMALL_HEADER))
+ return 0;
+ if (_features & GF_AFTER_V6) {
+ if (color == 8)
+ color = 1;
+ return readArray(110, 0, color);
+ } else {
+ return getStringAddress(21)[color];
+ }
+}
+
+void Scumm::setupGUIColors() {
+ Gui *gui = (Gui*)_gui;
+
+ /* FIXME: strange IF line? */
+ if (_gameId && !(_features & GF_SMALL_HEADER) && !(_features & GF_AFTER_V7)) {
+ gui->_bgcolor = getDefaultGUIColor(0);
+ gui->_color = getDefaultGUIColor(1);
+ gui->_textcolor = getDefaultGUIColor(2);
+ gui->_textcolorhi = getDefaultGUIColor(6);
+ gui->_shadowcolor = getDefaultGUIColor(8);
+ }
+}
+
+
diff --git a/scummvm.dsp b/scummvm.dsp
index 862afaeded..78b4379bc7 100644
--- a/scummvm.dsp
+++ b/scummvm.dsp
@@ -154,6 +154,10 @@ SOURCE=.\v4\resource_v4.cpp
# End Group
# Begin Source File
+SOURCE=.\2xsai.cpp
+# End Source File
+# Begin Source File
+
SOURCE=.\actor.cpp
!IF "$(CFG)" == "scummvm - Win32 Release"
@@ -439,6 +443,18 @@ SOURCE=.\verbs.cpp
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
+SOURCE=.\akos.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\boxes.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\cdmusic.h
+# End Source File
+# Begin Source File
+
SOURCE=.\sound\fmopl.h
# End Source File
# Begin Source File
@@ -447,6 +463,10 @@ SOURCE=.\gameDetector.h
# End Source File
# Begin Source File
+SOURCE=.\gfx.h
+# End Source File
+# Begin Source File
+
SOURCE=.\sound\gmidi.h
# End Source File
# Begin Source File
@@ -455,6 +475,10 @@ SOURCE=.\gui.h
# End Source File
# Begin Source File
+SOURCE=.\mp3_cd.h
+# End Source File
+# Begin Source File
+
SOURCE=.\scumm.h
# End Source File
# Begin Source File
@@ -463,16 +487,20 @@ SOURCE=.\scummsys.h
# End Source File
# Begin Source File
+SOURCE=.\smush.h
+# End Source File
+# Begin Source File
+
SOURCE=.\sound.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
-# End Group
-# Begin Group "Resource Files"
+# Begin Source File
-# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+SOURCE=.\system.h
+# End Source File
# End Group
# Begin Source File
diff --git a/sdl.cpp b/sdl.cpp
index fe4ee9fe94..9612e1cd08 100644
--- a/sdl.cpp
+++ b/sdl.cpp
@@ -33,7 +33,10 @@
static unsigned int scale;
-Scumm *scumm;
+/* FIXME: Global variable names should be prepended with g_
+ * Only member variables should have a _ in front of the name. */
+
+Scumm *g_scumm;
ScummDebugger debugger;
Gui gui;
OSystem _system;
@@ -264,7 +267,7 @@ void setShakePos(Scumm *s, int shake_pos)
int old_shake_pos = current_shake_pos;
int dirty_height, dirty_blackheight;
int dirty_top, dirty_blacktop;
-
+
if (shake_pos != old_shake_pos) {
current_shake_pos = shake_pos;
fullRedraw = true;
@@ -272,19 +275,9 @@ void setShakePos(Scumm *s, int shake_pos)
/* Old shake pos was current_shake_pos, new is shake_pos.
* Move the screen up or down to account for the change.
*/
- if (scale == 3) {
- SDL_Rect dstr = { 0, shake_pos * 3, 960, 600 };
- SDL_Rect srcr = { 0, old_shake_pos * 3, 960, 600 };
- SDL_BlitSurface(screen, &srcr, screen, &dstr);
- } else if (scale == 2) {
- SDL_Rect dstr = { 0, shake_pos * 2, 640, 400 };
- SDL_Rect srcr = { 0, old_shake_pos * 2, 640, 400 };
- SDL_BlitSurface(screen, &srcr, screen, &dstr);
- } else {
- SDL_Rect dstr = { 0, shake_pos, 320, 200 };
- SDL_Rect srcr = { 0, old_shake_pos, 320, 200 };
- SDL_BlitSurface(screen, &srcr, screen, &dstr);
- }
+ SDL_Rect dstr = { 0, shake_pos*scale, 320*scale, 200*scale };
+ SDL_Rect srcr = { 0, old_shake_pos*scale, 320*scale, 200*scale };
+ SDL_BlitSurface(screen, &srcr, screen, &dstr);
/* Also adjust the mouse pointer backup Y coordinate.
* There is a minor mouse glitch when the mouse is moved
@@ -306,22 +299,10 @@ void setShakePos(Scumm *s, int shake_pos)
}
/* Fill the dirty area with blackness or the scumm image */
- {
- if (scale == 3) {
- SDL_Rect blackrect =
- { 0, dirty_blacktop * 3, 960, dirty_blackheight * 3 };
- SDL_FillRect(screen, &blackrect, 0);
- } else if (scale == 2) {
- SDL_Rect blackrect =
- { 0, dirty_blacktop * 2, 640, dirty_blackheight * 2 };
- SDL_FillRect(screen, &blackrect, 0);
- } else {
- SDL_Rect blackrect = { 0, dirty_blacktop, 320, dirty_blackheight };
- SDL_FillRect(screen, &blackrect, 0);
- }
+ SDL_Rect blackrect = {0, dirty_blacktop*scale, 320*scale, dirty_blackheight*scale};
+ SDL_FillRect(screen, &blackrect, 0);
- s->redrawLines(dirty_top, dirty_top + dirty_height);
- }
+ s->redrawLines(dirty_top, dirty_top + dirty_height);
}
}
@@ -473,7 +454,7 @@ void updateScreen2xSaI(Scumm *s)
updatePalette(s);
if (fullRedraw) {
- r.x = 0;
+ r.x = 0;
r.y = 0;
r.w = 320;
r.h = 200;
@@ -484,7 +465,6 @@ void updateScreen2xSaI(Scumm *s)
} else if (numDirtyRects) {
SDL_Rect *dr;
int i;
-
for (i = 0; i < numDirtyRects; i++) {
dr = &dirtyRects[i];
Draw2xSaI(dr, s->_videoMode);
@@ -689,7 +669,7 @@ void drawMouse(Scumm *s, int xdraw, int ydraw, int w, int h, byte *buf,
void fill_sound(void *userdata, Uint8 * stream, int len)
{
- scumm->mixWaves((int16 *) stream, len >> 1);
+ g_scumm->mixWaves((int16 *) stream, len >> 1);
}
static int cd_track, cd_num_loops = 0, cd_start_frame, cd_end_frame;
@@ -703,7 +683,8 @@ void cd_play(Scumm *s, int track, int num_loops, int start_frame,
int end_frame)
{
- scumm->_vars[14] = 0;
+ /* FIXME: what does this code do? */
+ g_scumm->_vars[14] = 0;
if (!num_loops && !start_frame)
return;
@@ -856,7 +837,7 @@ void initGraphics(Scumm *s, bool fullScreen, unsigned int scaleFactor)
if (!snd_driv.wave_based()) {
/* Create Music Thread */
- SDL_CreateThread((int (*)(void *))&music_thread, &scumm);
+ SDL_CreateThread((int (*)(void *))&music_thread, s);
}
if (s->_videoMode == VIDEO_SCALE) {
@@ -926,16 +907,16 @@ void launcherLoop()
int delta = 0;
last_time = SDL_GetTicks();
- gui.launcher(scumm);
+ gui.launcher(g_scumm);
do {
- updateScreen(scumm);
+ updateScreen(g_scumm);
new_time = SDL_GetTicks();
- waitForTimer(scumm, delta * 15 + last_time - new_time);
+ waitForTimer(g_scumm, delta * 15 + last_time - new_time);
last_time = SDL_GetTicks();
if (gui._active) {
- gui.loop(scumm);
+ gui.loop(g_scumm);
delta = 5;
} else
error("gui closed!");
@@ -979,63 +960,29 @@ int main(int argc, char *argv[])
#endif
-
if (detector.detectMain(argc, argv))
return (-1);
- if (detector._features & GF_OLD256)
- scumm = new Scumm_v3;
- else if (detector._features & GF_SMALL_HEADER) // this force loomCD as v4
- scumm = new Scumm_v4;
- else if (detector._features & GF_AFTER_V7)
- scumm = new Scumm_v7;
- else if (detector._features & GF_AFTER_V6) // this force SamnmaxCD as v6
- scumm = new Scumm_v6;
- else
- scumm = new Scumm_v5;
-
- scumm->_fullScreen = detector._fullScreen;
- scumm->_debugMode = detector._debugMode;
- scumm->_bootParam = detector._bootParam;
- scumm->_scale = detector._scale;
- scumm->_gameDataPath = detector._gameDataPath;
- scumm->_gameTempo = detector._gameTempo;
- scumm->_soundEngine = detector._soundEngine;
- scumm->_videoMode = detector._videoMode;
- scumm->_exe_name = detector._exe_name;
- scumm->_gameId = detector._gameId;
- scumm->_gameText = detector._gameText;
- scumm->_features = detector._features;
- scumm->_soundCardType = detector._soundCardType;
- scumm->_noSubtitles = detector._noSubtitles;
- scumm->_midi_driver = detector._midi_driver;
- scumm->_cdrom = detector._cdrom;
-
- scumm->delta = 6;
- if (detector._restore) {
- scumm->_saveLoadSlot = 0;
- scumm->_saveLoadFlag = 2;
- scumm->_saveLoadCompatible = false;
+ /* Simon the Sorcerer? */
+ if (detector._gameId >= GID_SIMON_FIRST && detector._gameId <= GID_SIMON_LAST) {
+ /* Simon the Sorcerer. Completely different initialization */
+ } else {
+ Scumm *scumm = Scumm::createFromDetector(&detector);
+ g_scumm = scumm;
+
+ sound.initialize(scumm, &snd_driv);
+
+ /* bind to Gui */
+ scumm->_gui = &gui;
+ gui.init(scumm); /* Reinit GUI after loading a game */
+
+ /* Bind to OSystem */
+ scumm->_system = &_system;
+ _system.last_time = 0;
+
+ scumm->go();
}
-
- scumm->_gui = &gui;
-// gui.init(scumm);
- sound.initialize(scumm, &snd_driv);
-
- scumm->delta = 0;
- scumm->_system = &_system;
-
- _system.last_time = 0;
-
- scumm->launch();
-
-// scumm->runScript(1,0,0,&scumm->_bootParam);
-
-// scumm->scummMain(argc, argv); // Todo: need to change that as well
-
- gui.init(scumm); /* Reinit GUI after loading a game */
- scumm->mainRun();
-
+
return 0;
}
@@ -1243,12 +1190,15 @@ int gfxPrimitivesCompareInt(const void *a, const void *b)
return (*(const int *)a) - (*(const int *)b);
}
+/* FIXME: What's the purpose of this function?
+ * Functions should start with a small letter.
+ */
void BoxTest(int num)
{
BoxCoords box;
Sint16 rx1[4], ry1[4];
- scumm->getBoxCoordinates(num, &box);
+ g_scumm->getBoxCoordinates(num, &box);
rx1[0] = box.ul.x * 2;
ry1[0] = box.ul.y * 2 + 32;
rx1[1] = box.ur.x * 2;
@@ -1263,711 +1213,23 @@ void BoxTest(int num)
}
+/* FIXME: 2xSAI Functions should be moved to a separate
+ * source file
+ */
- /********** 2XSAI Filter *****************/
-static uint32 colorMask = 0xF7DEF7DE;
-static uint32 lowPixelMask = 0x08210821;
-static uint32 qcolorMask = 0xE79CE79C;
-static uint32 qlowpixelMask = 0x18631863;
-static uint32 redblueMask = 0xF81F;
-static uint32 greenMask = 0x7E0;
-
-int Init_2xSaI(uint32 BitFormat)
-{
- if (BitFormat == 565) {
- colorMask = 0xF7DEF7DE;
- lowPixelMask = 0x08210821;
- qcolorMask = 0xE79CE79C;
- qlowpixelMask = 0x18631863;
- redblueMask = 0xF81F;
- greenMask = 0x7E0;
- } else if (BitFormat == 555) {
- colorMask = 0x7BDE7BDE;
- lowPixelMask = 0x04210421;
- qcolorMask = 0x739C739C;
- qlowpixelMask = 0x0C630C63;
- redblueMask = 0x7C1F;
- greenMask = 0x3E0;
- } else {
- return 0;
- }
-
- return 1;
-}
-
-static inline int GetResult1(uint32 A, uint32 B, uint32 C, uint32 D,
- uint32 /* E */ )
-{
- int x = 0;
- int y = 0;
- int r = 0;
-
- if (A == C)
- x += 1;
- else if (B == C)
- y += 1;
- if (A == D)
- x += 1;
- else if (B == D)
- y += 1;
- if (x <= 1)
- r += 1;
- if (y <= 1)
- r -= 1;
- return r;
-}
-
-static inline int GetResult2(uint32 A, uint32 B, uint32 C, uint32 D,
- uint32 /* E */ )
-{
- int x = 0;
- int y = 0;
- int r = 0;
-
- if (A == C)
- x += 1;
- else if (B == C)
- y += 1;
- if (A == D)
- x += 1;
- else if (B == D)
- y += 1;
- if (x <= 1)
- r -= 1;
- if (y <= 1)
- r += 1;
- return r;
-}
-
-static inline int GetResult(uint32 A, uint32 B, uint32 C, uint32 D)
-{
- int x = 0;
- int y = 0;
- int r = 0;
-
- if (A == C)
- x += 1;
- else if (B == C)
- y += 1;
- if (A == D)
- x += 1;
- else if (B == D)
- y += 1;
- if (x <= 1)
- r += 1;
- if (y <= 1)
- r -= 1;
- return r;
-}
-
-static inline uint32 INTERPOLATE(uint32 A, uint32 B)
-{
- if (A != B) {
- return (((A & colorMask) >> 1) + ((B & colorMask) >> 1) +
- (A & B & lowPixelMask));
- } else
- return A;
-}
-
-static inline uint32 Q_INTERPOLATE(uint32 A, uint32 B, uint32 C, uint32 D)
-{
- register uint32 x = ((A & qcolorMask) >> 2) +
- ((B & qcolorMask) >> 2) +
- ((C & qcolorMask) >> 2) + ((D & qcolorMask) >> 2);
- register uint32 y = (A & qlowpixelMask) +
- (B & qlowpixelMask) + (C & qlowpixelMask) + (D & qlowpixelMask);
-
- y = (y >> 2) & qlowpixelMask;
- return x + y;
-}
-
-#define BLUE_MASK565 0x001F001F
-#define RED_MASK565 0xF800F800
-#define GREEN_MASK565 0x07E007E0
-
-#define BLUE_MASK555 0x001F001F
-#define RED_MASK555 0x7C007C00
-#define GREEN_MASK555 0x03E003E0
-
-void Super2xSaI(uint8 *srcPtr, uint32 srcPitch,
- uint8 *deltaPtr, uint8 *dstPtr, uint32 dstPitch,
- int width, int height)
-{
- uint16 *bP;
- uint8 *dP;
- uint32 inc_bP;
-
- {
- uint32 Nextline = srcPitch >> 1;
- inc_bP = 1;
-
- while (height--) {
- bP = (uint16 *)srcPtr;
- dP = (uint8 *)dstPtr;
-
- for (uint32 finish = width; finish; finish -= inc_bP) {
- uint32 color4, color5, color6;
- uint32 color1, color2, color3;
- uint32 colorA0, colorA1, colorA2, colorA3,
- colorB0, colorB1, colorB2, colorB3, colorS1, colorS2;
- uint32 product1a, product1b, product2a, product2b;
-
-//--------------------------------------- B1 B2
-// 4 5 6 S2
-// 1 2 3 S1
-// A1 A2
-
- colorB0 = *(bP - Nextline - 1);
- colorB1 = *(bP - Nextline);
- colorB2 = *(bP - Nextline + 1);
- colorB3 = *(bP - Nextline + 2);
-
- color4 = *(bP - 1);
- color5 = *(bP);
- color6 = *(bP + 1);
- colorS2 = *(bP + 2);
-
- color1 = *(bP + Nextline - 1);
- color2 = *(bP + Nextline);
- color3 = *(bP + Nextline + 1);
- colorS1 = *(bP + Nextline + 2);
-
- colorA0 = *(bP + Nextline + Nextline - 1);
- colorA1 = *(bP + Nextline + Nextline);
- colorA2 = *(bP + Nextline + Nextline + 1);
- colorA3 = *(bP + Nextline + Nextline + 2);
-
-//--------------------------------------
- if (color2 == color6 && color5 != color3) {
- product2b = product1b = color2;
- } else if (color5 == color3 && color2 != color6) {
- product2b = product1b = color5;
- } else if (color5 == color3 && color2 == color6) {
- register int r = 0;
-
- r += GetResult(color6, color5, color1, colorA1);
- r += GetResult(color6, color5, color4, colorB1);
- r += GetResult(color6, color5, colorA2, colorS1);
- r += GetResult(color6, color5, colorB2, colorS2);
-
- if (r > 0)
- product2b = product1b = color6;
- else if (r < 0)
- product2b = product1b = color5;
- else {
- product2b = product1b = INTERPOLATE(color5, color6);
- }
- } else {
- if (color6 == color3 && color3 == colorA1
- && color2 != colorA2 && color3 != colorA0)
- product2b = Q_INTERPOLATE(color3, color3, color3, color2);
- else if (color5 == color2 && color2 == colorA2
- && colorA1 != color3 && color2 != colorA3)
- product2b = Q_INTERPOLATE(color2, color2, color2, color3);
- else
- product2b = INTERPOLATE(color2, color3);
-
- if (color6 == color3 && color6 == colorB1
- && color5 != colorB2 && color6 != colorB0)
- product1b = Q_INTERPOLATE(color6, color6, color6, color5);
- else if (color5 == color2 && color5 == colorB2
- && colorB1 != color6 && color5 != colorB3)
- product1b = Q_INTERPOLATE(color6, color5, color5, color5);
- else
- product1b = INTERPOLATE(color5, color6);
- }
-
- if (color5 == color3 && color2 != color6 && color4 == color5
- && color5 != colorA2)
- product2a = INTERPOLATE(color2, color5);
- else
- if (color5 == color1 && color6 == color5
- && color4 != color2 && color5 != colorA0)
- product2a = INTERPOLATE(color2, color5);
- else
- product2a = color2;
-
- if (color2 == color6 && color5 != color3 && color1 == color2
- && color2 != colorB2)
- product1a = INTERPOLATE(color2, color5);
- else
- if (color4 == color2 && color3 == color2
- && color1 != color5 && color2 != colorB0)
- product1a = INTERPOLATE(color2, color5);
- else
- product1a = color5;
-
- product1a = product1a | (product1b << 16);
- product2a = product2a | (product2b << 16);
-
- *((uint32 *)dP) = product1a;
- *((uint32 *)(dP + dstPitch)) = product2a;
-
- bP += inc_bP;
- dP += sizeof(uint32);
- } // end of for ( finish= width etc..)
-
- srcPtr += srcPitch;
- dstPtr += dstPitch * 2;
- deltaPtr += srcPitch;
- } // while (height--)
- }
-}
-
-void SuperEagle(uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr,
- uint8 *dstPtr, uint32 dstPitch, int width, int height)
-{
- uint8 *dP;
- uint16 *bP;
- uint32 inc_bP;
-
- {
- inc_bP = 1;
-
- uint32 Nextline = srcPitch >> 1;
-
- while (height--) {
- bP = (uint16 *)srcPtr;
- dP = dstPtr;
- for (uint32 finish = width; finish; finish -= inc_bP) {
- uint32 color4, color5, color6;
- uint32 color1, color2, color3;
- uint32 colorA1, colorA2, colorB1, colorB2, colorS1, colorS2;
- uint32 product1a, product1b, product2a, product2b;
-
- colorB1 = *(bP - Nextline);
- colorB2 = *(bP - Nextline + 1);
-
- color4 = *(bP - 1);
- color5 = *(bP);
- color6 = *(bP + 1);
- colorS2 = *(bP + 2);
-
- color1 = *(bP + Nextline - 1);
- color2 = *(bP + Nextline);
- color3 = *(bP + Nextline + 1);
- colorS1 = *(bP + Nextline + 2);
-
- colorA1 = *(bP + Nextline + Nextline);
- colorA2 = *(bP + Nextline + Nextline + 1);
-
- // --------------------------------------
- if (color2 == color6 && color5 != color3) {
- product1b = product2a = color2;
- if ((color1 == color2) || (color6 == colorB2)) {
- product1a = INTERPOLATE(color2, color5);
- product1a = INTERPOLATE(color2, product1a);
- } else {
- product1a = INTERPOLATE(color5, color6);
- }
-
- if ((color6 == colorS2) || (color2 == colorA1)) {
- product2b = INTERPOLATE(color2, color3);
- product2b = INTERPOLATE(color2, product2b);
- } else {
- product2b = INTERPOLATE(color2, color3);
- }
- } else if (color5 == color3 && color2 != color6) {
- product2b = product1a = color5;
-
- if ((colorB1 == color5) || (color3 == colorS1)) {
- product1b = INTERPOLATE(color5, color6);
- product1b = INTERPOLATE(color5, product1b);
- } else {
- product1b = INTERPOLATE(color5, color6);
- }
-
- if ((color3 == colorA2) || (color4 == color5)) {
- product2a = INTERPOLATE(color5, color2);
- product2a = INTERPOLATE(color5, product2a);
- } else {
- product2a = INTERPOLATE(color2, color3);
- }
-
- } else if (color5 == color3 && color2 == color6) {
- register int r = 0;
-
- r += GetResult(color6, color5, color1, colorA1);
- r += GetResult(color6, color5, color4, colorB1);
- r += GetResult(color6, color5, colorA2, colorS1);
- r += GetResult(color6, color5, colorB2, colorS2);
-
- if (r > 0) {
- product1b = product2a = color2;
- product1a = product2b = INTERPOLATE(color5, color6);
- } else if (r < 0) {
- product2b = product1a = color5;
- product1b = product2a = INTERPOLATE(color5, color6);
- } else {
- product2b = product1a = color5;
- product1b = product2a = color2;
- }
- } else {
- product2b = product1a = INTERPOLATE(color2, color6);
- product2b = Q_INTERPOLATE(color3, color3, color3, product2b);
- product1a = Q_INTERPOLATE(color5, color5, color5, product1a);
-
- product2a = product1b = INTERPOLATE(color5, color3);
- product2a = Q_INTERPOLATE(color2, color2, color2, product2a);
- product1b = Q_INTERPOLATE(color6, color6, color6, product1b);
- }
- product1a = product1a | (product1b << 16);
- product2a = product2a | (product2b << 16);
-
- *((uint32 *)dP) = product1a;
- *((uint32 *)(dP + dstPitch)) = product2a;
-
- bP += inc_bP;
- dP += sizeof(uint32);
- } // end of for ( finish= width etc..)
-
- srcPtr += srcPitch;
- dstPtr += dstPitch * 2;
- deltaPtr += srcPitch;
- } // endof: while (height--)
- }
-}
-
-void _2xSaI(uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr,
- uint8 *dstPtr, uint32 dstPitch, int width, int height)
-{
- uint8 *dP;
- uint16 *bP;
- uint32 inc_bP;
-
-
- {
- inc_bP = 1;
-
- uint32 Nextline = srcPitch >> 1;
-
- while (height--) {
- bP = (uint16 *)srcPtr;
- dP = dstPtr;
-
- for (uint32 finish = width; finish; finish -= inc_bP) {
-
- register uint32 colorA, colorB;
- uint32 colorC, colorD,
- colorE, colorF, colorG, colorH,
- colorI, colorJ, colorK, colorL, colorM, colorN, colorO, colorP;
- uint32 product, product1, product2;
-
-//---------------------------------------
-// Map of the pixels: I|E F|J
-// G|A B|K
-// H|C D|L
-// M|N O|P
- colorI = *(bP - Nextline - 1);
- colorE = *(bP - Nextline);
- colorF = *(bP - Nextline + 1);
- colorJ = *(bP - Nextline + 2);
-
- colorG = *(bP - 1);
- colorA = *(bP);
- colorB = *(bP + 1);
- colorK = *(bP + 2);
-
- colorH = *(bP + Nextline - 1);
- colorC = *(bP + Nextline);
- colorD = *(bP + Nextline + 1);
- colorL = *(bP + Nextline + 2);
-
- colorM = *(bP + Nextline + Nextline - 1);
- colorN = *(bP + Nextline + Nextline);
- colorO = *(bP + Nextline + Nextline + 1);
- colorP = *(bP + Nextline + Nextline + 2);
-
- if ((colorA == colorD) && (colorB != colorC)) {
- if (((colorA == colorE) && (colorB == colorL)) ||
- ((colorA == colorC) && (colorA == colorF)
- && (colorB != colorE) && (colorB == colorJ))) {
- product = colorA;
- } else {
- product = INTERPOLATE(colorA, colorB);
- }
-
- if (((colorA == colorG) && (colorC == colorO)) ||
- ((colorA == colorB) && (colorA == colorH)
- && (colorG != colorC) && (colorC == colorM))) {
- product1 = colorA;
- } else {
- product1 = INTERPOLATE(colorA, colorC);
- }
- product2 = colorA;
- } else if ((colorB == colorC) && (colorA != colorD)) {
- if (((colorB == colorF) && (colorA == colorH)) ||
- ((colorB == colorE) && (colorB == colorD)
- && (colorA != colorF) && (colorA == colorI))) {
- product = colorB;
- } else {
- product = INTERPOLATE(colorA, colorB);
- }
-
- if (((colorC == colorH) && (colorA == colorF)) ||
- ((colorC == colorG) && (colorC == colorD)
- && (colorA != colorH) && (colorA == colorI))) {
- product1 = colorC;
- } else {
- product1 = INTERPOLATE(colorA, colorC);
- }
- product2 = colorB;
- } else if ((colorA == colorD) && (colorB == colorC)) {
- if (colorA == colorB) {
- product = colorA;
- product1 = colorA;
- product2 = colorA;
- } else {
- register int r = 0;
-
- product1 = INTERPOLATE(colorA, colorC);
- product = INTERPOLATE(colorA, colorB);
-
- r += GetResult1(colorA, colorB, colorG, colorE, colorI);
- r += GetResult2(colorB, colorA, colorK, colorF, colorJ);
- r += GetResult2(colorB, colorA, colorH, colorN, colorM);
- r += GetResult1(colorA, colorB, colorL, colorO, colorP);
-
- if (r > 0)
- product2 = colorA;
- else if (r < 0)
- product2 = colorB;
- else {
- product2 = Q_INTERPOLATE(colorA, colorB, colorC, colorD);
- }
- }
- } else {
- product2 = Q_INTERPOLATE(colorA, colorB, colorC, colorD);
-
- if ((colorA == colorC) && (colorA == colorF)
- && (colorB != colorE) && (colorB == colorJ)) {
- product = colorA;
- } else if ((colorB == colorE) && (colorB == colorD)
- && (colorA != colorF) && (colorA == colorI)) {
- product = colorB;
- } else {
- product = INTERPOLATE(colorA, colorB);
- }
-
- if ((colorA == colorB) && (colorA == colorH)
- && (colorG != colorC) && (colorC == colorM)) {
- product1 = colorA;
- } else if ((colorC == colorG) && (colorC == colorD)
- && (colorA != colorH) && (colorA == colorI)) {
- product1 = colorC;
- } else {
- product1 = INTERPOLATE(colorA, colorC);
- }
- }
-
- product = colorA | (product << 16);
- product1 = product1 | (product2 << 16);
- *((int32 *) dP) = product;
- *((uint32 *)(dP + dstPitch)) = product1;
-
- bP += inc_bP;
- dP += sizeof(uint32);
- } // end of for ( finish= width etc..)
-
- srcPtr += srcPitch;
- dstPtr += dstPitch * 2;
- deltaPtr += srcPitch;
- } // endof: while (height--)
- }
-}
-
-static uint32 Bilinear(uint32 A, uint32 B, uint32 x)
-{
- unsigned long areaA, areaB;
- unsigned long result;
-
- if (A == B)
- return A;
-
- areaB = (x >> 11) & 0x1f; // reduce 16 bit fraction to 5 bits
- areaA = 0x20 - areaB;
-
- A = (A & redblueMask) | ((A & greenMask) << 16);
- B = (B & redblueMask) | ((B & greenMask) << 16);
-
- result = ((areaA * A) + (areaB * B)) >> 5;
-
- return (result & redblueMask) | ((result >> 16) & greenMask);
-
-}
-
-static uint32 Bilinear4(uint32 A, uint32 B, uint32 C, uint32 D, uint32 x,
- uint32 y)
-{
- unsigned long areaA, areaB, areaC, areaD;
- unsigned long result, xy;
-
- x = (x >> 11) & 0x1f;
- y = (y >> 11) & 0x1f;
- xy = (x * y) >> 5;
-
- A = (A & redblueMask) | ((A & greenMask) << 16);
- B = (B & redblueMask) | ((B & greenMask) << 16);
- C = (C & redblueMask) | ((C & greenMask) << 16);
- D = (D & redblueMask) | ((D & greenMask) << 16);
-
- areaA = 0x20 + xy - x - y;
- areaB = x - xy;
- areaC = y - xy;
- areaD = xy;
-
- result = ((areaA * A) + (areaB * B) + (areaC * C) + (areaD * D)) >> 5;
-
- return (result & redblueMask) | ((result >> 16) & greenMask);
-}
-
-void Scale_2xSaI(uint8 *srcPtr, uint32 srcPitch, uint8 * /* deltaPtr */ ,
- uint8 *dstPtr, uint32 dstPitch,
- uint32 dstWidth, uint32 dstHeight, int width, int height)
-{
- uint8 *dP;
- uint16 *bP;
-
- uint32 w;
- uint32 h;
- uint32 dw;
- uint32 dh;
- uint32 hfinish;
- uint32 wfinish;
-
- uint32 Nextline = srcPitch >> 1;
-
- wfinish = (width - 1) << 16; // convert to fixed point
- dw = wfinish / (dstWidth - 1);
- hfinish = (height - 1) << 16; // convert to fixed point
- dh = hfinish / (dstHeight - 1);
-
- for (h = 0; h < hfinish; h += dh) {
- uint32 y1, y2;
-
- y1 = h & 0xffff; // fraction part of fixed point
- bP = (uint16 *)(srcPtr + ((h >> 16) * srcPitch));
- dP = dstPtr;
- y2 = 0x10000 - y1;
-
- w = 0;
-
- for (; w < wfinish;) {
- uint32 A, B, C, D;
- uint32 E, F, G, H;
- uint32 I, J, K, L;
- uint32 x1, x2, a1, f1, f2;
- uint32 position, product1;
-
- position = w >> 16;
- A = bP[position]; // current pixel
- B = bP[position + 1]; // next pixel
- C = bP[position + Nextline];
- D = bP[position + Nextline + 1];
- E = bP[position - Nextline];
- F = bP[position - Nextline + 1];
- G = bP[position - 1];
- H = bP[position + Nextline - 1];
- I = bP[position + 2];
- J = bP[position + Nextline + 2];
- K = bP[position + Nextline + Nextline];
- L = bP[position + Nextline + Nextline + 1];
-
- x1 = w & 0xffff; // fraction part of fixed point
- x2 = 0x10000 - x1;
-
- /*0 */
- if (A == B && C == D && A == C)
- product1 = A;
- else
- /*1 */
- if (A == D && B != C) {
- f1 = (x1 >> 1) + (0x10000 >> 2);
- f2 = (y1 >> 1) + (0x10000 >> 2);
- if (y1 <= f1 && A == J && A != E) // close to B
- {
- a1 = f1 - y1;
- product1 = Bilinear(A, B, a1);
- } else if (y1 >= f1 && A == G && A != L) // close to C
- {
- a1 = y1 - f1;
- product1 = Bilinear(A, C, a1);
- } else if (x1 >= f2 && A == E && A != J) // close to B
- {
- a1 = x1 - f2;
- product1 = Bilinear(A, B, a1);
- } else if (x1 <= f2 && A == L && A != G) // close to C
- {
- a1 = f2 - x1;
- product1 = Bilinear(A, C, a1);
- } else if (y1 >= x1) // close to C
- {
- a1 = y1 - x1;
- product1 = Bilinear(A, C, a1);
- } else if (y1 <= x1) // close to B
- {
- a1 = x1 - y1;
- product1 = Bilinear(A, B, a1);
- }
- } else
- /*2 */
- if (B == C && A != D) {
- f1 = (x1 >> 1) + (0x10000 >> 2);
- f2 = (y1 >> 1) + (0x10000 >> 2);
- if (y2 >= f1 && B == H && B != F) // close to A
- {
- a1 = y2 - f1;
- product1 = Bilinear(B, A, a1);
- } else if (y2 <= f1 && B == I && B != K) // close to D
- {
- a1 = f1 - y2;
- product1 = Bilinear(B, D, a1);
- } else if (x2 >= f2 && B == F && B != H) // close to A
- {
- a1 = x2 - f2;
- product1 = Bilinear(B, A, a1);
- } else if (x2 <= f2 && B == K && B != I) // close to D
- {
- a1 = f2 - x2;
- product1 = Bilinear(B, D, a1);
- } else if (y2 >= x1) // close to A
- {
- a1 = y2 - x1;
- product1 = Bilinear(B, A, a1);
- } else if (y2 <= x1) // close to D
- {
- a1 = x1 - y2;
- product1 = Bilinear(B, D, a1);
- }
- }
- /*3 */
- else {
- product1 = Bilinear4(A, B, C, D, x1, y1);
- }
-
-//end First Pixel
- *(uint32 *)dP = product1;
- dP += 2;
- w += dw;
- }
- dstPtr += dstPitch;
- }
-}
-
-
/********* ScummVM call back functions **********/
int OSystem::waitTick(int delta)
{
do {
- updateScreen(scumm);
+ updateScreen(g_scumm);
new_time = SDL_GetTicks();
- waitForTimer(scumm, delta * 15 + last_time - new_time);
+ waitForTimer(g_scumm, delta * 15 + last_time - new_time);
last_time = SDL_GetTicks();
if (gui._active) {
- gui.loop(scumm);
+ gui.loop(g_scumm);
delta = 5;
}
} while (gui._active);