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-rw-r--r--sky/disk.cpp12
-rw-r--r--sky/disk.h1
-rw-r--r--sky/logic.cpp84
-rw-r--r--sky/logic.h2
-rw-r--r--sky/screen.cpp25
-rw-r--r--sky/screen.h13
-rw-r--r--sky/sky.cpp8
-rw-r--r--sky/sky.h5
-rw-r--r--sky/text.cpp12
-rw-r--r--sky/text.h1
10 files changed, 115 insertions, 48 deletions
diff --git a/sky/disk.cpp b/sky/disk.cpp
index 76140c5d35..d4539168c2 100644
--- a/sky/disk.cpp
+++ b/sky/disk.cpp
@@ -344,6 +344,18 @@ void SkyDisk::fnCacheFiles(void) {
_buildList[0] = 0;
}
+void SkyDisk::fnMiniLoad(uint16 fileNum) {
+
+ uint16 cnt = 0;
+ while (_loadedFilesList[cnt]) {
+ if (_loadedFilesList[cnt] == fileNum) return ;
+ cnt++;
+ }
+ _loadedFilesList[cnt] = fileNum;
+ _loadedFilesList[cnt + 1] = 0;
+ SkyState::_itemList[fileNum & 2047] = (void**)loadFile(fileNum, NULL);
+}
+
void SkyDisk::fnFlushBuffers(void) {
// dump all loaded sprites
diff --git a/sky/disk.h b/sky/disk.h
index d38e816020..4b561f0faa 100644
--- a/sky/disk.h
+++ b/sky/disk.h
@@ -46,6 +46,7 @@ public:
uint32 _lastLoadedFileSize;
+ void fnMiniLoad(uint16 fileNum);
void fnCacheFast(uint32 list);
void fnCacheChip(uint32 list);
void fnCacheFiles(void);
diff --git a/sky/logic.cpp b/sky/logic.cpp
index d9724cceec..4bc6e5bc2b 100644
--- a/sky/logic.cpp
+++ b/sky/logic.cpp
@@ -49,14 +49,14 @@ static const LogicTable logicTable[] = {
&SkyLogic::simpleAnim, // 16 Module anim without x,y's
};
-SkyLogic::SkyLogic(SkyScreen *skyScreen, SkyDisk *skyDisk, SkyGrid *skyGrid, SkyText *skyText, SkyMusicBase *skyMusic, SkyMouse *skyMouse, SkySound *skySound) {
+SkyLogic::SkyLogic(SkyScreen *skyScreen, SkyDisk *skyDisk, SkyText *skyText, SkyMusicBase *skyMusic, SkyMouse *skyMouse, SkySound *skySound) {
_skyScreen = skyScreen;
_skyDisk = skyDisk;
- _skyGrid = skyGrid;
_skyText = skyText;
_skyMusic = skyMusic;
_skySound = skySound;
_skyMouse = skyMouse;
+ _skyGrid = new SkyGrid(_skyDisk);
_skyAutoRoute = new SkyAutoRoute(_skyGrid);
for (int i = 0; i < ARRAYSIZE(_moduleList); i++)
@@ -498,6 +498,7 @@ void SkyLogic::talk() {
if ((_compact->extCompact->spTextId == 0xFFFF) && // is this a voc file?
(_skySound->speechFinished())) { // finished?
+ printf("weird thing\n");
_compact->logic = L_SCRIPT; // restart character control
@@ -522,6 +523,7 @@ void SkyLogic::talk() {
_compact->grafixProg = graphixProg;
}
} else {
+ printf("EOA reached. getTo = %d (%X) frame %X\n",_compact->getToFlag,_compact->getToFlag,_compact->getToFlag>>6);
// we ran out of frames, let actor stand still.
// TODO: we should improve this and simply restart animation.
_compact->frame = _compact->getToFlag;
@@ -1510,13 +1512,32 @@ bool SkyLogic::fnSpeakMeDir(uint32 targetId, uint32 mesgNum, uint32 animNum) {
}
bool SkyLogic::fnSpeakWait(uint32 id, uint32 message, uint32 animation) {
+ // non player mega char speaks
+ // player will wait for it to finish before continuing script processing
_compact->flag = (uint16)(id & 0xffff);
_compact->logic = L_LISTEN;
return fnSpeakMe(id, message, animation);
}
bool SkyLogic::fnSpeakWaitDir(uint32 a, uint32 b, uint32 c) {
- error("Stub: fnSpeakWaitDir");
+ /* non player mega chr$ speaks S2(20Jan93tw)
+ the player will wait for it to finish
+ before continuing script processing
+ this function sets the directional option whereby
+ the anim chosen is linked to c_dir -
+
+ _compact is player
+ a is ID to speak (not us)
+ b is text message number
+ c is base of mini table within anim_talk_table */
+
+ _compact->flag = (uint16)a;
+ _compact->logic = L_LISTEN;
+
+ Compact *speaker = SkyState::fetchCompact(a);
+ if (c) c += speaker->extCompact->dir << 1;
+ stdSpeak(speaker, b, c, speaker->extCompact->dir << 1);
+ return false;
}
bool SkyLogic::fnChooser(uint32 a, uint32 b, uint32 c) {
@@ -1524,7 +1545,7 @@ bool SkyLogic::fnChooser(uint32 a, uint32 b, uint32 c) {
// setup the text questions to be clicked on
// read from TEXT1 until 0
-// systemFlags |= 1 << SF_CHOOSING; // can't save/restore while choosing
+ SkyState::_systemVars.systemFlags |= SF_CHOOSING; // can't save/restore while choosing
_scriptVariables[THE_CHOSEN_ONE] = 0; // clear result
@@ -1988,11 +2009,14 @@ bool SkyLogic::fnCustomJoey(uint32 id, uint32 b, uint32 c) {
}
bool SkyLogic::fnSetPalette(uint32 a, uint32 b, uint32 c) {
- error("Stub: fnSetPalette");
+ _skyScreen->setPalette((uint8*)SkyState::fetchCompact(a));
+ SkyState::_systemVars.currentPalette = a;
+ return true;
}
bool SkyLogic::fnTextModule(uint32 a, uint32 b, uint32 c) {
- error("Stub: fnTextModule");
+ _skyText->fnTextModule(a, b);
+ return true;
}
bool SkyLogic::fnChangeName(uint32 id, uint32 textNo, uint32 c) {
@@ -2002,7 +2026,8 @@ bool SkyLogic::fnChangeName(uint32 id, uint32 textNo, uint32 c) {
}
bool SkyLogic::fnMiniLoad(uint32 a, uint32 b, uint32 c) {
- error("Stub: fnMiniLoad");
+ _skyDisk->fnMiniLoad((uint16)a);
+ return true;
}
bool SkyLogic::fnFlushBuffers(uint32 a, uint32 b, uint32 c) {
@@ -2011,7 +2036,8 @@ bool SkyLogic::fnFlushBuffers(uint32 a, uint32 b, uint32 c) {
}
bool SkyLogic::fnFlushChip(uint32 a, uint32 b, uint32 c) {
- error("Stub: fnFlushChip");
+ // this should be done automatically
+ return true;
}
bool SkyLogic::fnSaveCoods(uint32 a, uint32 b, uint32 c) {
@@ -2072,18 +2098,16 @@ bool SkyLogic::fnEnterSection(uint32 sectionNo, uint32 b, uint32 c) {
if (sectionNo == 5) //linc section - has different mouse icons
_skyMouse->replaceMouseCursors(60302);
- else
- if (sectionNo != _currentSection) {
+ if (sectionNo != _currentSection) {
+ _currentSection = sectionNo;
+ _saveCurrentSection = sectionNo;
- _currentSection = sectionNo;
- _saveCurrentSection = sectionNo;
+ sectionNo++;
+ _skyMusic->loadSection((byte)sectionNo);
+ _skySound->loadSection((byte)sectionNo);
+ _skyGrid->loadGrids();
- sectionNo++;
- _skyMusic->loadSection((byte)sectionNo);
- _skySound->loadSection((byte)sectionNo);
- _skyGrid->loadGrids();
-
- }
+ }
return true;
}
@@ -2097,11 +2121,18 @@ bool SkyLogic::fnRestartGame(uint32 a, uint32 b, uint32 c) {
}
bool SkyLogic::fnNewSwingSeq(uint32 a, uint32 b, uint32 c) {
- error("Stub: fnNewSwingSeq");
+ // only certain files work on pc. (huh?! something we should take care of?)
+ if ((a == 85) || (a == 106) || (a == 75) || (a == 15)) {
+ _skyScreen->startSequenceItem((uint16)a);
+ } else {
+ debug(1,"SkyLogic::fnNewSwingSeq: ignored seq %d\n",a);
+ }
+ return true;
}
bool SkyLogic::fnWaitSwingEnd(uint32 a, uint32 b, uint32 c) {
- error("Stub: fnWaitSwingEnd");
+ _skyScreen->waitForSequence();
+ return true;
}
bool SkyLogic::fnSkipIntroCode(uint32 a, uint32 b, uint32 c) {
@@ -2110,11 +2141,18 @@ bool SkyLogic::fnSkipIntroCode(uint32 a, uint32 b, uint32 c) {
}
bool SkyLogic::fnBlankScreen(uint32 a, uint32 b, uint32 c) {
- error("Stub: fnBlankScreen");
+ _skyScreen->clearScreen();
+ return true;
}
bool SkyLogic::fnPrintCredit(uint32 a, uint32 b, uint32 c) {
- error("Stub: fnPrintCredit");
+
+ lowTextManager_t creditText = _skyText->lowTextManager(a , 240, 0, 248, true);
+ Compact *credCompact = SkyState::fetchCompact(creditText.compactNum);
+ credCompact->xcood = 168;
+ credCompact->ycood = (uint16)c;
+ _scriptVariables[RESULT] = creditText.compactNum;
+ return true;
}
bool SkyLogic::fnLookAt(uint32 a, uint32 b, uint32 c) {
@@ -2194,7 +2232,7 @@ void SkyLogic::stdSpeak(Compact *target, uint32 textNum, uint32 animNum, uint32
animNum += target->extCompact->megaSet / NEXT_MEGA_SET;
animNum &= 0xFF;
-
+ printf("Doing anim %X (%d). %s\n",animNum,animNum,SkyTalkAnims::animTalkTableIsPointer[animNum]?("PTR"):("VAL"));
if (SkyTalkAnims::animTalkTableIsPointer[animNum]) //is it a pointer?
animPtr = (uint16 *)SkyTalkAnims::animTalkTablePtr[animNum];
else //then it must be a value
diff --git a/sky/logic.h b/sky/logic.h
index 0e587d7acf..f04b1040a4 100644
--- a/sky/logic.h
+++ b/sky/logic.h
@@ -65,7 +65,7 @@ class SkyScreen;
class SkyLogic {
public:
- SkyLogic(SkyScreen *skyScreen, SkyDisk *skyDisk, SkyGrid *skyGrid, SkyText *skyText, SkyMusicBase *skyMusic, SkyMouse *skyMouse, SkySound *skySound);
+ SkyLogic(SkyScreen *skyScreen, SkyDisk *skyDisk, SkyText *skyText, SkyMusicBase *skyMusic, SkyMouse *skyMouse, SkySound *skySound);
void engine();
void nop();
diff --git a/sky/screen.cpp b/sky/screen.cpp
index 56f8aec409..555b9f873d 100644
--- a/sky/screen.cpp
+++ b/sky/screen.cpp
@@ -84,6 +84,13 @@ SkyScreen::~SkyScreen(void) {
if (_backScreen) free(_backScreen);
}
+void SkyScreen::clearScreen(void) {
+
+ memset(_currentScreen, 0, FULL_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
+ _system->copy_rect(_currentScreen, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, GAME_SCREEN_HEIGHT);
+ _system->update_screen();
+}
+
//set a new palette, pal is a pointer to dos vga rgb components 0..63
void SkyScreen::setPalette(uint8 *pal) {
@@ -366,6 +373,17 @@ void SkyScreen::startSequence(uint16 fileNum) {
_seqInfo.seqDataPos = _seqInfo.seqData + 1;
_seqInfo.delay = SEQ_DELAY;
_seqInfo.running = true;
+ _seqInfo.runningItem = false;
+}
+
+void SkyScreen::startSequenceItem(uint16 itemNum) {
+
+ _seqInfo.seqData = (uint8*)SkyState::fetchItem(itemNum);
+ _seqInfo.framesLeft = _seqInfo.seqData[0];
+ _seqInfo.seqDataPos = _seqInfo.seqData + 1;
+ _seqInfo.delay = SEQ_DELAY;
+ _seqInfo.running = true;
+ _seqInfo.runningItem = true;
}
void SkyScreen::stopSequence() {
@@ -423,16 +441,11 @@ void SkyScreen::processSequence(void) {
}
if (_seqInfo.framesLeft == 0) {
_seqInfo.running = false;
- free(_seqInfo.seqData);
+ if (!_seqInfo.runningItem) free(_seqInfo.seqData);
_seqInfo.seqData = _seqInfo.seqDataPos = NULL;
}
}
-bool SkyScreen::sequenceRunning(void) {
-
- return _seqInfo.running;
-}
-
//- sprites.asm routines
void SkyScreen::spriteEngine(void) {
diff --git a/sky/screen.h b/sky/screen.h
index b9ed00703e..fe66325d2f 100644
--- a/sky/screen.h
+++ b/sky/screen.h
@@ -61,8 +61,10 @@ public:
void handleTimer(void);
void startSequence(uint16 fileNum);
+ void startSequenceItem(uint16 itemNum);
void stopSequence(void);
- bool sequenceRunning(void);
+ bool sequenceRunning(void) { return _seqInfo.running; };
+ void waitForSequence(void) { while (_seqInfo.running) _system->delay_msecs(20); };
uint32 seqFramesLeft(void) { return _seqInfo.framesLeft; };
uint8 *giveCurrent(void) { return _currentScreen; };
void halvePalette(void);
@@ -72,7 +74,7 @@ public:
void fnFadeUp(uint32 palNum, uint32 scroll);
void fnFadeDown(uint32 scroll);
void fnDrawScreen(uint32 palette, uint32 scroll);
- void clearScreen(void) { memset(_currentScreen, 0, FULL_SCREEN_WIDTH * FULL_SCREEN_HEIGHT); };
+ void clearScreen(void);
void recreate(void);
void flip(void);
@@ -101,13 +103,8 @@ private:
uint8 *seqData;
uint8 *seqDataPos;
bool running;
+ bool runningItem; // when playing an item, don't free it afterwards.
} _seqInfo;
- //byte *_workScreen;
- //byte *_tempPal;
- //byte *_workPalette;
- //byte *_halfPalette;
- //byte *_scrollAddr;
- //byte *_lScreenBuf, *_lPaletteBuf;
//- more regular screen.asm + layer.asm routines
void convertPalette(uint8 *inPal, uint8* outPal);
diff --git a/sky/sky.cpp b/sky/sky.cpp
index f20f2ed2bf..c3654c8193 100644
--- a/sky/sky.cpp
+++ b/sky/sky.cpp
@@ -54,7 +54,7 @@ Engine *Engine_SKY_create(GameDetector *detector, OSystem *syst) {
void **SkyState::_itemList[300];
-SystemVars SkyState::_systemVars = {0, 0, 0, 0};
+SystemVars SkyState::_systemVars = {0, 0, 0, 0, 4316};
SkyState::SkyState(GameDetector *detector, OSystem *syst)
: Engine(detector, syst) {
@@ -112,7 +112,6 @@ void SkyState::showQuitMsg(void) {
SkyState::~SkyState() {
delete _skyLogic;
- delete _skyGrid;
delete _skySound;
delete _skyMusic;
showQuitMsg();
@@ -153,7 +152,6 @@ void SkyState::go() {
_skyScreen->spriteEngine();
_skyScreen->flip();
_system->update_screen();
- //if (_skySound->speechFinished()) printf("finsihed\n"); else printf("running\n");
}
}
@@ -185,8 +183,7 @@ void SkyState::initialise(void) {
//initScript();
//initialiseRouter();
loadFixedItems();
- _skyGrid = new SkyGrid(_skyDisk);
- _skyLogic = new SkyLogic(_skyScreen, _skyDisk, _skyGrid, _skyText, _skyMusic, _skyMouse, _skySound);
+ _skyLogic = new SkyLogic(_skyScreen, _skyDisk, _skyText, _skyMusic, _skyMouse, _skySound);
_timer = Engine::_timer; // initialize timer *after* _skyScreen has been initialized.
_timer->installProcedure(&timerHandler, 1000000 / 50); //call 50 times per second
@@ -218,7 +215,6 @@ void SkyState::loadBase0(void) {
_skyLogic->fnEnterSection(0, 0, 0);
_skyMusic->startMusic(2);
- _skyGrid->loadGrids();
}
void SkyState::loadFixedItems(void) {
diff --git a/sky/sky.h b/sky/sky.h
index 653caac9c2..8c3280b26f 100644
--- a/sky/sky.h
+++ b/sky/sky.h
@@ -31,7 +31,6 @@
#include "sky/text.h"
#include "sky/disk.h"
#include "sky/struc.h"
-#include "sky/grid.h"
#include "sky/screen.h"
#include "sky/music/musicbase.h"
#include "sky/music/adlibmusic.h"
@@ -44,14 +43,13 @@ struct SystemVars {
uint32 gameVersion;
uint32 mouseFlag;
uint16 language;
+ uint32 currentPalette; // I guess that's for saving.
/* uint16 sfxVolume;
uint16 musicVolume;
uint16 gameSpeed; */
};
class SkyLogic;
-class SkyGrid;
-class SkyAutoRoute;
class SkyScreen;
class SkyState : public Engine {
@@ -86,7 +84,6 @@ protected:
SkySound *_skySound;
SkyDisk *_skyDisk;
SkyText *_skyText;
- SkyGrid *_skyGrid;
SkyLogic *_skyLogic;
SkyMouse *_skyMouse;
SkyScreen *_skyScreen;
diff --git a/sky/text.cpp b/sky/text.cpp
index 2261b3bc15..9809be4e4a 100644
--- a/sky/text.cpp
+++ b/sky/text.cpp
@@ -94,6 +94,18 @@ void SkyText::fnSetFont(uint32 fontNr) {
_dtCharSpacing = newCharSet->charSpacing;
}
+void SkyText::fnTextModule(uint32 textInfoId, uint32 textNo) {
+
+ fnSetFont(1);
+ uint16* msgData = (uint16*)SkyState::fetchCompact(textInfoId);
+ lowTextManager_t textId = lowTextManager(textNo, msgData[1], msgData[2], 209, false);
+ SkyLogic::_scriptVariables[RESULT] = textId.compactNum;
+ Compact *textCompact = SkyState::fetchCompact(textId.compactNum);
+ textCompact->xcood = msgData[3];
+ textCompact->ycood = msgData[4];
+ fnSetFont(0);
+}
+
void SkyText::getText(uint32 textNr) { //load text #"textNr" into textBuffer
uint32 sectionNo = (textNr & 0x0F000) >> 10;
diff --git a/sky/text.h b/sky/text.h
index d0e2c380ff..bf5f6b7ceb 100644
--- a/sky/text.h
+++ b/sky/text.h
@@ -40,6 +40,7 @@ public:
void makeGameCharacter(char textChar, uint8 *charSetPtr, uint8 *&data, uint8 color);
struct lowTextManager_t lowTextManager(uint32 textNum, uint16 width, uint16 logicNum, uint8 color, bool centre);
void fnSetFont(uint32 fontNr);
+ void fnTextModule(uint32 textInfoId, uint32 textNo);
protected:
bool getTBit();