diff options
-rw-r--r-- | base/main.cpp | 2 | ||||
-rw-r--r-- | sound/audiocd.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/base/main.cpp b/base/main.cpp index f9ebe7ae56..03db00a1d9 100644 --- a/base/main.cpp +++ b/base/main.cpp @@ -419,7 +419,7 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) { warning("Could not find any engine capable of running the selected game"); } - // We will destory the AudioCDManager singleton here to save some memory. + // We will destroy the AudioCDManager singleton here to save some memory. // This will not make the CD audio stop, one would have to enable this: //AudioCD.stop(); // but the engine is responsible for stopping CD playback anyway and diff --git a/sound/audiocd.h b/sound/audiocd.h index 2dc379ca27..3ef4a1ac09 100644 --- a/sound/audiocd.h +++ b/sound/audiocd.h @@ -69,7 +69,7 @@ private: // FIXME: It might make sense to stop CD playback, when the AudioCDManager singleton // is destroyed. Currently we can not do this, since in worst case the OSystem and - // along wiht it the Mixer will be destroyed before the AudioCDManager, thus + // along with it the Mixer will be destroyed before the AudioCDManager, thus // leading to invalid memory access. If we can fix up the code to destroy the // AudioCDManager before OSystem in *all* cases, that is including calling // OSystem::quit, we might be able to implement it via a simple "stop()" |