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-rw-r--r--base/main.cpp2
-rw-r--r--sound/audiocd.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/base/main.cpp b/base/main.cpp
index f9ebe7ae56..03db00a1d9 100644
--- a/base/main.cpp
+++ b/base/main.cpp
@@ -419,7 +419,7 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) {
warning("Could not find any engine capable of running the selected game");
}
- // We will destory the AudioCDManager singleton here to save some memory.
+ // We will destroy the AudioCDManager singleton here to save some memory.
// This will not make the CD audio stop, one would have to enable this:
//AudioCD.stop();
// but the engine is responsible for stopping CD playback anyway and
diff --git a/sound/audiocd.h b/sound/audiocd.h
index 2dc379ca27..3ef4a1ac09 100644
--- a/sound/audiocd.h
+++ b/sound/audiocd.h
@@ -69,7 +69,7 @@ private:
// FIXME: It might make sense to stop CD playback, when the AudioCDManager singleton
// is destroyed. Currently we can not do this, since in worst case the OSystem and
- // along wiht it the Mixer will be destroyed before the AudioCDManager, thus
+ // along with it the Mixer will be destroyed before the AudioCDManager, thus
// leading to invalid memory access. If we can fix up the code to destroy the
// AudioCDManager before OSystem in *all* cases, that is including calling
// OSystem::quit, we might be able to implement it via a simple "stop()"