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-rw-r--r--README34
-rw-r--r--doc/audio-compression.tex7
-rw-r--r--doc/games-feeble.tex24
3 files changed, 45 insertions, 20 deletions
diff --git a/README b/README
index b5ac4027e9..78eb4d96d8 100644
--- a/README
+++ b/README
@@ -436,15 +436,23 @@ in the DOS directory of the CD.
3.13) The Feeble Files notes:
----- -----------------------
-If you have the Windows version of The Feeble Files, there are two things to
-note. First of all, more than 300 files, most of them necessary for the game to
-run, are stored in a file called data1.cab. ScummVM does not know how to unpack
-this file, so you will probably have to let the original installer do it.
+If you have the Windows version of The Feeble Files, there are several things
+to note.
-Secondly, the game uses Smacker cutscenes extensively. For reasons described
-above, we cannot support these directly. They have to be re-encoded to DXA,
-which is the format used for the Macintosh and Amiga cutscenes. See the tools
-README for further details about this.
+Many of the files necessary for the game are stored in an InstallShield file
+called data1.cab, which ScummVM is unable to unpack. You will need to use the
+original installer or i5comp to unpack the contents of this file.
+
+The game uses Smacker cutscenes extensively, which we can't support directly,
+due to reasons described above. The cutscenes have to be re-encoded to DXA,
+which is the format used by the cutscenes in the Amiga and Macintosh versions.
+See thetools README for a brief guide on converting the cutscenes.
+
+The original speech files will need to be renamed, to use with ScummVM.
+Rename voices.wav on CD1 to voices1.wav
+Rename voices.wav on CD2 to voices2.wav
+Rename voices.wav on CD3 to voices3.wav
+Rename voices.wav on CD4 to voices4.wav
3.14) The Legend of Kyrandia notes:
@@ -1161,8 +1169,8 @@ filesize -- 1152 seems to be a good value for those kind of soundfiles. Be sure
to read the encoder documentation before you use other values.
-7.7.6) Compressing sfx/speech in Simon the Sorcerer 1 and 2
------- ----------------------------------------------------
+7.7.6) Compressing sfx/speech in Simon the Sorcerer and The Feeble Files
+------ -----------------------------------------------------------------
Use our compress_simon util from the scummvm-tools package to perform this
task. You can choose between multiple target formats, but note that you can
only use each if ScummVM was compiled with the respective decoder support
@@ -1177,6 +1185,11 @@ enabled.
compress_simon simon2.wav (For Windows CD version of Simon 2)
compress_simon mac (For Macintosh version of Simon 2)
+ compress_simon voices1.wav (For Windows 2CD/4CD version of Feeble)
+ compress_simon voices2.wav (For Windows 2CD/4CD version of Feeble)
+ compress_simon voices3.wav (For Windows 4CD version of Feeble)
+ compress_simon voices4.wav (For Windows 4CD version of Feeble)
+
For Ogg Vorbis add --vorbis to the options, i.e.
compress_simon --vorbis
@@ -1384,7 +1397,6 @@ Simon the Sorcerer 1 and 2 add the following non-standard keywords:
music_mute bool If true, music is muted
sfx_mute bool If true, sound effects are muted
- [Simon the Sorcerer 2 only]
The Legend of Kyrandia adds the following non-standard keyword:
diff --git a/doc/audio-compression.tex b/doc/audio-compression.tex
index f2360f9318..99ca6096cd 100644
--- a/doc/audio-compression.tex
+++ b/doc/audio-compression.tex
@@ -81,7 +81,7 @@ filesize -- 1152 seems to be a good value for those kind of soundfiles. Be sure
to read the encoder documentation before you use other values.
-\subsubsection{Compressing sfx/speech in Simon the Sorcerer 1 and 2}
+\subsubsection{Compressing sfx/speech in Simon the Sorcerer and The Feeble Files}
Use our compress\_simon util from the scummvm-tools package to perform this task.
You can choose between multiple target formats, but note that you can only use
@@ -96,6 +96,11 @@ each if ScummVM was compiled with the respective decoder support enabled.
compress\_simon simon2.voc &(For DOS CD version of Simon 2)\\
compress\_simon simon2.wav &(For Windows CD version of Simon 2)\\
compress\_simon mac &(For Macintosh version of Simon 2)\\
+
+ compress\_simon voices1.wav (For Windows 2CD/4CD version of Feeble)\\
+ compress\_simon voices2.wav (For Windows 2CD/4CD version of Feeble)\\
+ compress\_simon voices3.wav (For Windows 4CD version of Feeble)\\
+ compress\_simon voices4.wav (For Windows 4CD version of Feeble)\\
\end{tabular}
For Ogg Vorbis add --vorbis to the options, i.e.
diff --git a/doc/games-feeble.tex b/doc/games-feeble.tex
index 67d62de38f..bc067a64b8 100644
--- a/doc/games-feeble.tex
+++ b/doc/games-feeble.tex
@@ -1,14 +1,22 @@
\subsection{The Feeble Files notes}
-If you have the Windows version of The Feeble Files, there are two things to
-note. First of all, more than 300 files, most of them necessary for the game to
-run, are stored in a file called data1.cab. ScummVM does not know how to unpack
-this file, so you will probably have to let the original installer do it.
+If you have the Windows version of The Feeble Files, there are several things
+to note.
-Secondly, the game uses Smacker cutscenes extensively. For reasons described
-above, we cannot support these directly. They have to be re-encoded to DXA,
-which is the format used for the Macintosh and Amiga cutscenes. See the tools
-README for further details about this.
+Many of the files necessary for the game are stored in an InstallShield file
+called data1.cab, which ScummVM is unable to unpack. You will need to use the
+original installer or i5comp to unpack the contents of this file.
+
+The game uses Smacker cutscenes extensively, which we can't support directly,
+due to reasons described above. The cutscenes have to be re-encoded to DXA,
+which is the format used by the cutscenes in the Amiga and Macintosh versions.
+See thetools README for a brief guide on converting the cutscenes.
+
+The original speech files will need to be renamed, to use with ScummVM.
+Rename voices.wav on CD1 to voices1.wav
+Rename voices.wav on CD2 to voices2.wav
+Rename voices.wav on CD3 to voices3.wav
+Rename voices.wav on CD4 to voices4.wav
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