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-rw-r--r--engines/zvision/rlf_animation.cpp22
-rw-r--r--engines/zvision/rlf_animation.h6
2 files changed, 13 insertions, 15 deletions
diff --git a/engines/zvision/rlf_animation.cpp b/engines/zvision/rlf_animation.cpp
index dfd3289f66..0ffeeb0f0f 100644
--- a/engines/zvision/rlf_animation.cpp
+++ b/engines/zvision/rlf_animation.cpp
@@ -45,7 +45,6 @@ RlfAnimation::RlfAnimation(const Common::String &fileName, bool stream)
_frameTime(0),
_frames(0),
_currentFrame(-1),
- _currentFrameBuffer(0),
_frameBufferByteSize(0) {
if (!_file.open(fileName)) {
warning("RLF animation file %s could not be opened", fileName.c_str());
@@ -57,7 +56,7 @@ RlfAnimation::RlfAnimation(const Common::String &fileName, bool stream)
return;
}
- _currentFrameBuffer = new uint16[_width * _height];
+ _currentFrameBuffer.create(_width, _height, _pixelFormat565);
_frameBufferByteSize = _width * _height * sizeof(uint16);
if (!stream) {
@@ -71,7 +70,6 @@ RlfAnimation::RlfAnimation(const Common::String &fileName, bool stream)
}
RlfAnimation::~RlfAnimation() {
- delete[] _currentFrameBuffer;
for (uint i = 0; i < _frameCount; i++) {
delete[] _frames[i].encodedData;
}
@@ -181,23 +179,23 @@ void RlfAnimation::seekToFrame(int frameNumber) {
_currentFrame = frameNumber;
}
-const uint16 *RlfAnimation::getFrameData(uint frameNumber) {
+const Graphics::Surface *RlfAnimation::getFrameData(uint frameNumber) {
assert(!_stream);
assert(frameNumber < _frameCount);
// Since this method is so expensive, first check to see if we can use
// getNextFrame() it's cheap.
if ((int)frameNumber == _currentFrame) {
- return _currentFrameBuffer;
+ return &_currentFrameBuffer;
} else if (_currentFrame + 1 == (int)frameNumber) {
return getNextFrame();
}
seekToFrame(frameNumber);
- return _currentFrameBuffer;
+ return &_currentFrameBuffer;
}
-const uint16 *RlfAnimation::getNextFrame() {
+const Graphics::Surface *RlfAnimation::getNextFrame() {
assert(_currentFrame + 1 < (int)_frameCount);
if (_stream) {
@@ -207,22 +205,22 @@ const uint16 *RlfAnimation::getNextFrame() {
}
_currentFrame++;
- return _currentFrameBuffer;
+ return &_currentFrameBuffer;
}
void RlfAnimation::applyFrameToCurrent(uint frameNumber) {
if (_frames[frameNumber].type == Masked) {
- decodeMaskedRunLengthEncoding(_frames[frameNumber].encodedData, (int8 *)_currentFrameBuffer, _frames[frameNumber].encodedSize, _frameBufferByteSize);
+ decodeMaskedRunLengthEncoding(_frames[frameNumber].encodedData, (int8 *)_currentFrameBuffer.getPixels(), _frames[frameNumber].encodedSize, _frameBufferByteSize);
} else if (_frames[frameNumber].type == Simple) {
- decodeSimpleRunLengthEncoding(_frames[frameNumber].encodedData, (int8 *)_currentFrameBuffer, _frames[frameNumber].encodedSize, _frameBufferByteSize);
+ decodeSimpleRunLengthEncoding(_frames[frameNumber].encodedData, (int8 *)_currentFrameBuffer.getPixels(), _frames[frameNumber].encodedSize, _frameBufferByteSize);
}
}
void RlfAnimation::applyFrameToCurrent(const RlfAnimation::Frame &frame) {
if (frame.type == Masked) {
- decodeMaskedRunLengthEncoding(frame.encodedData, (int8 *)_currentFrameBuffer, frame.encodedSize, _frameBufferByteSize);
+ decodeMaskedRunLengthEncoding(frame.encodedData, (int8 *)_currentFrameBuffer.getPixels(), frame.encodedSize, _frameBufferByteSize);
} else if (frame.type == Simple) {
- decodeSimpleRunLengthEncoding(frame.encodedData, (int8 *)_currentFrameBuffer, frame.encodedSize, _frameBufferByteSize);
+ decodeSimpleRunLengthEncoding(frame.encodedData, (int8 *)_currentFrameBuffer.getPixels(), frame.encodedSize, _frameBufferByteSize);
}
}
diff --git a/engines/zvision/rlf_animation.h b/engines/zvision/rlf_animation.h
index b7d2595295..133bf3913e 100644
--- a/engines/zvision/rlf_animation.h
+++ b/engines/zvision/rlf_animation.h
@@ -68,7 +68,7 @@ private:
Common::List<uint> _completeFrames;
int _currentFrame;
- uint16 *_currentFrameBuffer;
+ Graphics::Surface _currentFrameBuffer;
uint32 _frameBufferByteSize;
public:
@@ -79,8 +79,8 @@ public:
void seekToFrame(int frameNumber);
- const uint16 *getFrameData(uint frameNumber);
- const uint16 *getNextFrame();
+ const Graphics::Surface *getFrameData(uint frameNumber);
+ const Graphics::Surface *getNextFrame();
bool endOfAnimation() { return _currentFrame == (int)_frameCount - 1; }