diff options
-rw-r--r-- | engines/titanic/core/view_item.cpp | 2 | ||||
-rw-r--r-- | engines/titanic/game_manager.cpp | 2 | ||||
-rw-r--r-- | engines/titanic/game_manager.h | 4 | ||||
-rw-r--r-- | engines/titanic/support/files_manager.cpp | 4 |
4 files changed, 6 insertions, 6 deletions
diff --git a/engines/titanic/core/view_item.cpp b/engines/titanic/core/view_item.cpp index 15797438cb..d0f5c8a549 100644 --- a/engines/titanic/core/view_item.cpp +++ b/engines/titanic/core/view_item.cpp @@ -102,7 +102,7 @@ void CViewItem::leaveView(CViewItem *newView) { if (newRoom != oldRoom) { CGameManager *gm = getGameManager(); if (gm) - gm->viewChange(); + gm->roomChange(); CLeaveRoomMsg roomMsg(oldRoom, newRoom); roomMsg.execute(oldRoom, nullptr, MSGFLAG_SCAN); diff --git a/engines/titanic/game_manager.cpp b/engines/titanic/game_manager.cpp index da6048a663..040442a8b0 100644 --- a/engines/titanic/game_manager.cpp +++ b/engines/titanic/game_manager.cpp @@ -256,7 +256,7 @@ void CGameManager::updateDiskTicksCount() { _lastDiskTicksCount = g_vm->_events->getTicksCount(); } -void CGameManager::viewChange() { +void CGameManager::roomChange() { delete _movie; delete _movieSurface; diff --git a/engines/titanic/game_manager.h b/engines/titanic/game_manager.h index 9c533cf6ac..0d740f6d75 100644 --- a/engines/titanic/game_manager.h +++ b/engines/titanic/game_manager.h @@ -157,9 +157,9 @@ public: void update(); /** - * Called when the view changes + * Called when the room changes */ - void viewChange(); + void roomChange(); /** * Returns true if no transition is currently in progress diff --git a/engines/titanic/support/files_manager.cpp b/engines/titanic/support/files_manager.cpp index cf706974a7..8fd5107ada 100644 --- a/engines/titanic/support/files_manager.cpp +++ b/engines/titanic/support/files_manager.cpp @@ -92,10 +92,10 @@ bool CFilesManager::scanForFile(const CString &name) { if (fileExists(fname)) return true; - // Couldn't find file. Start by calling the game manager's viewChange + // Couldn't find file. Start by calling the game manager's roomChange // method, which handles all active scene objects freeing their resources if (_gameManager) - _gameManager->viewChange(); + _gameManager->roomChange(); return false; } |