diff options
| -rw-r--r-- | engines/mortevielle/outtext.cpp | 12 | 
1 files changed, 11 insertions, 1 deletions
| diff --git a/engines/mortevielle/outtext.cpp b/engines/mortevielle/outtext.cpp index 37ea06eb33..9bc6d8ffc8 100644 --- a/engines/mortevielle/outtext.cpp +++ b/engines/mortevielle/outtext.cpp @@ -129,10 +129,17 @@ void TextHandler::displayStr(Common::String inputStr, int x, int y, int dx, int   * @remarks	Originally called 'chardes'   */  void TextHandler::loadPictureFile(Common::String filename, int32 skipSize, int length) { +	warning("%s - pos %d size %d", filename.c_str(), skipSize, length);  	Common::File f;  	if (!f.open(filename))  		error("Missing file %s", filename.c_str()); +	// HACK: The original game contains a bug in the intro screen, in German DOS version. +	// The size specified in the fxx array is wrong (too short). In order to fix it, we are using +	// the value -1 to force a variable read length. +	if (length < 0) +		length = f.size() - skipSize; +  	assert(skipSize + length <= f.size());  	free(_vm->_curPict); @@ -251,11 +258,14 @@ void TextHandler::taffich() {  			filename = "DZZ.mor";  		if (a == 50) { +			// First intro screen  			drawingStartPos = 0;  			drawingSize = _vm->_drawingSizeArr[87];  		} else { // a == 51 +			// Second intro screen  			drawingStartPos = _vm->_drawingSizeArr[87]; -			drawingSize = _vm->_drawingSizeArr[88]; +			// HACK: Force a variable size in order to fix the wrong size used by the German version +			drawingSize = -1;  		}  		_vm->_maff = a;  		npal = a + 37; | 
