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-rw-r--r--engines/sci/engine/workarounds.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 362f87a9f7..4adc7eb07a 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -318,7 +318,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_LSL6, 820, 82, 0, "", "export 0", NULL, -1, { WORKAROUND_FAKE, 0 } }, // when touching the electric fence - bug #5103
{ GID_LSL6, -1, 85, 0, "washcloth", "doVerb", NULL, 0, { WORKAROUND_FAKE, 0 } }, // washcloth in inventory
{ GID_LSL6, -1, 928, -1, "Narrator", "startText", NULL, 0, { WORKAROUND_FAKE, 0 } }, // used by various objects that are even translated in foreign versions, that's why we use the base-class
- { GID_LSL6HIRES, 0, 85, 0, "LL6Inv", "init", NULL, 0, { WORKAROUND_FAKE, 0 } }, // on startup
+ { GID_LSL6HIRES, -1, 85, 0, "LL6Inv", "init", NULL, 0, { WORKAROUND_FAKE, 0 } }, // when creating a new game
{ GID_LSL6HIRES, -1, 64950, 1, "Feature", "handleEvent", NULL, 0, { WORKAROUND_FAKE, 0 } }, // at least when entering swimming pool area
{ GID_LSL6HIRES, -1, 64964, 0, "DPath", "init", NULL, 1, { WORKAROUND_FAKE, 0 } }, // during the game
{ GID_MOTHERGOOSE256, -1, 0, 0, "MG", "doit", NULL, 5, { WORKAROUND_FAKE, 0 } }, // SCI1.1: When moving the cursor all the way to the left during the game - bug #5224