diff options
-rw-r--r-- | engines/sci/engine/workarounds.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index 362f87a9f7..4adc7eb07a 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -318,7 +318,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_LSL6, 820, 82, 0, "", "export 0", NULL, -1, { WORKAROUND_FAKE, 0 } }, // when touching the electric fence - bug #5103 { GID_LSL6, -1, 85, 0, "washcloth", "doVerb", NULL, 0, { WORKAROUND_FAKE, 0 } }, // washcloth in inventory { GID_LSL6, -1, 928, -1, "Narrator", "startText", NULL, 0, { WORKAROUND_FAKE, 0 } }, // used by various objects that are even translated in foreign versions, that's why we use the base-class - { GID_LSL6HIRES, 0, 85, 0, "LL6Inv", "init", NULL, 0, { WORKAROUND_FAKE, 0 } }, // on startup + { GID_LSL6HIRES, -1, 85, 0, "LL6Inv", "init", NULL, 0, { WORKAROUND_FAKE, 0 } }, // when creating a new game { GID_LSL6HIRES, -1, 64950, 1, "Feature", "handleEvent", NULL, 0, { WORKAROUND_FAKE, 0 } }, // at least when entering swimming pool area { GID_LSL6HIRES, -1, 64964, 0, "DPath", "init", NULL, 1, { WORKAROUND_FAKE, 0 } }, // during the game { GID_MOTHERGOOSE256, -1, 0, 0, "MG", "doit", NULL, 5, { WORKAROUND_FAKE, 0 } }, // SCI1.1: When moving the cursor all the way to the left during the game - bug #5224 |