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-rw-r--r--engines/fullpipe/constants.h6
-rw-r--r--engines/fullpipe/scenes.cpp2
2 files changed, 8 insertions, 0 deletions
diff --git a/engines/fullpipe/constants.h b/engines/fullpipe/constants.h
index 9e0b0c135d..5edeeb1ec8 100644
--- a/engines/fullpipe/constants.h
+++ b/engines/fullpipe/constants.h
@@ -1010,7 +1010,13 @@ namespace Fullpipe {
#define PIC_SC28_DARK4 4269
#define PIC_SC28_DARK5 4270
#define PIC_SC28_DARK6 4271
+#define QU_SC28_LIFT0_START 4676
+#define QU_SC28_LIFT1_START 4254
+#define QU_SC28_LIFT2_START 4246
+#define QU_SC28_LIFT3_START 4245
+#define QU_SC28_LIFT5_START 4674
#define QU_SC28_LIFT6_END 3563
+#define QU_SC28_LIFT6_START 4243
// Scene 30
#define ANI_LEG 2322
diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp
index 04e2714053..4482225c2a 100644
--- a/engines/fullpipe/scenes.cpp
+++ b/engines/fullpipe/scenes.cpp
@@ -792,6 +792,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
addMessageHandler(sceneHandler27, 2);
_updateCursorCallback = scene27_updateCursor;
break;
+#endif
case SC_28:
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_28");
@@ -804,6 +805,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
_updateCursorCallback = scene28_updateCursor;
break;
+#if 0
case SC_29:
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_29");
scene->preloadMovements(sceneVar);