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-rw-r--r--engines/sci/engine/script_patches.cpp20
1 files changed, 20 insertions, 0 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp
index 60ade4545f..830ab53b92 100644
--- a/engines/sci/engine/script_patches.cpp
+++ b/engines/sci/engine/script_patches.cpp
@@ -4536,10 +4536,30 @@ static const SciScriptPatcherEntry sq5Signatures[] = {
#pragma mark -
#pragma mark Space Quest 6
+// When pressing number buttons on the Holocabana controls, View objects are
+// put in an int16 array. This happens to work in SSCI, but ScummVM requires a
+// proper IDArray because reg_t is larger than 16 bits.
+static const uint16 sq6HoloIntArraySignature[] = {
+ 0x38, SIG_SELECTOR16(new), // pushi new
+ 0x76, // push0
+ 0x51, 0x0b, // class IntArray
+ SIG_MAGICDWORD,
+ 0x4a, SIG_UINT16(0x04), // send 4
+ 0xa3, 0x06, // sal local[6]
+ SIG_END
+};
+
+static const uint16 sq6HoloIntArrayPatch[] = {
+ PATCH_ADDTOOFFSET(+4), // pushi new; push0
+ 0x51, 0x0c, // class IDArray
+ PATCH_END
+};
+
// script, description, signature patch
static const SciScriptPatcherEntry sq6Signatures[] = {
{ true, 15, "invalid array construction", 1, sci21IntArraySignature, sci21IntArrayPatch },
{ true, 22, "invalid array construction", 1, sci21IntArraySignature, sci21IntArrayPatch },
+ { true, 400, "invalid array type", 1, sq6HoloIntArraySignature, sq6HoloIntArrayPatch },
{ true, 460, "invalid array construction", 1, sci21IntArraySignature, sci21IntArrayPatch },
{ true, 510, "invalid array construction", 1, sci21IntArraySignature, sci21IntArrayPatch },
{ true, 64990, "increase number of save games", 1, sci2NumSavesSignature1, sci2NumSavesPatch1 },