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-rw-r--r--engines/dm/dm.cpp3
-rw-r--r--engines/dm/gfx.cpp4
2 files changed, 3 insertions, 4 deletions
diff --git a/engines/dm/dm.cpp b/engines/dm/dm.cpp
index cf0202e1a0..66475dbea4 100644
--- a/engines/dm/dm.cpp
+++ b/engines/dm/dm.cpp
@@ -927,10 +927,9 @@ void DMEngine::f445_STARTEND_fuseSequenceUpdate() {
f65_playPendingSound();
_eventMan->f357_discardAllInput();
_displayMan->updateScreen();
- f22_delay(1);
+ f22_delay(2);
_g313_gameTime++; /* BUG0_71 Some timings are too short on fast computers.
The ending animation when Lord Chaos is fused plays too quickly because the execution speed is not limited */
-
}
} // End of namespace DM
diff --git a/engines/dm/gfx.cpp b/engines/dm/gfx.cpp
index 62282e664e..3c4bfaca68 100644
--- a/engines/dm/gfx.cpp
+++ b/engines/dm/gfx.cpp
@@ -834,8 +834,8 @@ void DisplayMan::f135_fillBoxBitmap(byte* destBitmap, Box &box, Color color, int
void DisplayMan::f133_blitBoxFilledWithMaskedBitmap(byte* src, byte* dest, byte* mask, byte* tmp, Box& box,
int16 lastUnitIndex, int16 firstUnitIndex, int16 destByteWidth, Color transparent,
int16 xPos, int16 yPos, int16 destHeight, int16 height2) {
- // make sure to take care of inclusive boundaries
- warning(false, "STUB FUNCTION: does nothing at all");
+ // make sure to take care of inclusive boundaries, color can have 0x8000 flag to not use mask
+
}