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-rw-r--r--engines/sci/engine/kfile.cpp44
1 files changed, 39 insertions, 5 deletions
diff --git a/engines/sci/engine/kfile.cpp b/engines/sci/engine/kfile.cpp
index 4508a481a0..bb86e693f2 100644
--- a/engines/sci/engine/kfile.cpp
+++ b/engines/sci/engine/kfile.cpp
@@ -688,7 +688,7 @@ reg_t kSave(EngineState *s, int argc, reg_t *argv) {
#endif
reg_t kSaveGame(EngineState *s, int argc, reg_t *argv) {
- Common::String game_id;
+ Common::String game_id = !argv[0].isNull() ? s->_segMan->getString(argv[0]) : "";
int16 virtualId = argv[1].toSint16();
int16 savegameId = -1;
Common::String game_description;
@@ -703,6 +703,13 @@ reg_t kSaveGame(EngineState *s, int argc, reg_t *argv) {
return NULL_REG;
}
+ // Torin has two sets of saves: autosave.### and torinsg.###, both with
+ // their own slots and .cat file.
+ // The autosave system uses autosave.000 and autosave.001.
+ // It also checks the presence of autosave.cat to determine if it should
+ // show the chapter selection menu on startup.
+ bool torinAutosave = g_sci->getGameId() == GID_TORIN && game_id == "Autosave";
+
if (argv[0].isNull()) {
// Direct call, from a patched Game::save
if ((argv[1] != SIGNAL_REG) || (!argv[2].isNull()))
@@ -722,9 +729,15 @@ reg_t kSaveGame(EngineState *s, int argc, reg_t *argv) {
if (savegameId < 0)
return NULL_REG;
+ } else if (torinAutosave) {
+ if (argv[2].isNull())
+ error("kSaveGame: called with description being NULL");
+ game_description = s->_segMan->getString(argv[2]);
+ savegameId = virtualId;
+
+ debug(3, "kSaveGame(%s,%d,%s,%s) [Torin autosave]", game_id.c_str(), virtualId, game_description.c_str(), version.c_str());
} else {
// Real call from script
- game_id = s->_segMan->getString(argv[0]);
if (argv[2].isNull())
error("kSaveGame: called with description being NULL");
game_description = s->_segMan->getString(argv[2]);
@@ -798,6 +811,10 @@ reg_t kSaveGame(EngineState *s, int argc, reg_t *argv) {
Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
Common::OutSaveFile *out;
+ if (torinAutosave) {
+ filename = g_sci->wrapFilename(Common::String::format("autosave.%03d", savegameId));
+ }
+
out = saveFileMan->openForSaving(filename);
if (!out) {
warning("Error opening savegame \"%s\" for writing", filename.c_str());
@@ -816,6 +833,14 @@ reg_t kSaveGame(EngineState *s, int argc, reg_t *argv) {
delete out;
}
+ if (torinAutosave && !s->r_acc.isNull()) {
+ // Create autosave.cat so that the game can detect the presence
+ // of autosaves.
+ Common::WriteStream *t;
+ t = saveFileMan->openForSaving(g_sci->wrapFilename("autosave.cat"));
+ delete t;
+ }
+
return s->r_acc;
}
@@ -826,6 +851,10 @@ reg_t kRestoreGame(EngineState *s, int argc, reg_t *argv) {
debug(3, "kRestoreGame(%s,%d)", game_id.c_str(), savegameId);
+
+ // See comment in kSaveGame
+ bool torinAutosave = g_sci->getGameId() == GID_TORIN && game_id == "Autosave";
+
if (argv[0].isNull()) {
// Direct call, either from launcher or from a patched Game::restore
if (savegameId == -1) {
@@ -841,7 +870,7 @@ reg_t kRestoreGame(EngineState *s, int argc, reg_t *argv) {
pausedMusic = true;
}
// don't adjust ID of the saved game, it's already correct
- } else {
+ } else if (!torinAutosave) {
if (g_sci->getGameId() == GID_JONES) {
// Jones has one save slot only
savegameId = 0;
@@ -858,8 +887,9 @@ reg_t kRestoreGame(EngineState *s, int argc, reg_t *argv) {
s->r_acc = NULL_REG; // signals success
Common::Array<SavegameDesc> saves;
- listSavegames(saves);
- if (findSavegame(saves, savegameId) == -1) {
+ if (!torinAutosave)
+ listSavegames(saves);
+ if (!torinAutosave && findSavegame(saves, savegameId) == -1) {
s->r_acc = TRUE_REG;
warning("Savegame ID %d not found", savegameId);
} else {
@@ -867,6 +897,10 @@ reg_t kRestoreGame(EngineState *s, int argc, reg_t *argv) {
Common::String filename = g_sci->getSavegameName(savegameId);
Common::SeekableReadStream *in;
+ if (torinAutosave) {
+ filename = g_sci->wrapFilename(Common::String::format("autosave.%03d", savegameId));
+ }
+
in = saveFileMan->openForLoading(filename);
if (in) {
// found a savegame file