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-rw-r--r--engines/titanic/core/saveable_object.cpp3
-rw-r--r--engines/titanic/game/dead_area.cpp40
-rw-r--r--engines/titanic/game/dead_area.h52
-rw-r--r--engines/titanic/module.mk1
4 files changed, 96 insertions, 0 deletions
diff --git a/engines/titanic/core/saveable_object.cpp b/engines/titanic/core/saveable_object.cpp
index 966e441050..7451852520 100644
--- a/engines/titanic/core/saveable_object.cpp
+++ b/engines/titanic/core/saveable_object.cpp
@@ -36,6 +36,7 @@
#include "titanic/core/view_item.h"
#include "titanic/game/announce.h"
+#include "titanic/game/dead_area.h"
#include "titanic/game/hammer_dispensor_button.h"
#include "titanic/game/pet_position.h"
#include "titanic/game/room_item.h"
@@ -131,6 +132,7 @@ DEFFN(CTreeItem);
DEFFN(CViewItem);
DEFFN(CAnnounce);
+DEFFN(CDeadArea);
DEFFN(CHammerDispensorButton);
DEFFN(CPETPosition);
DEFFN(CRoomItem);
@@ -219,6 +221,7 @@ void CSaveableObject::initClassList() {
ADDFN(CViewItem);
ADDFN(CAnnounce);
+ ADDFN(CDeadArea);
ADDFN(CHammerDispensorButton);
ADDFN(CPETPosition);
ADDFN(CRoomItem);
diff --git a/engines/titanic/game/dead_area.cpp b/engines/titanic/game/dead_area.cpp
new file mode 100644
index 0000000000..1692d6b8d1
--- /dev/null
+++ b/engines/titanic/game/dead_area.cpp
@@ -0,0 +1,40 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/dead_area.h"
+
+namespace Titanic {
+
+CDeadArea::CDeadArea() : CGameObject() {
+}
+
+void CDeadArea::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ CGameObject::save(file, indent);
+}
+
+void CDeadArea::load(SimpleFile *file) {
+ file->readNumber();
+ CGameObject::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/dead_area.h b/engines/titanic/game/dead_area.h
new file mode 100644
index 0000000000..374e45e9d3
--- /dev/null
+++ b/engines/titanic/game/dead_area.h
@@ -0,0 +1,52 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_DEAD_AREA_H
+#define TITANIC_DEAD_AREA_H
+
+#include "titanic/core/game_object.h"
+
+namespace Titanic {
+
+class CDeadArea : public CGameObject {
+public:
+ CDeadArea();
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CDeadArea"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_DEAD_AREA_H */
diff --git a/engines/titanic/module.mk b/engines/titanic/module.mk
index e10fe31e42..c90f300274 100644
--- a/engines/titanic/module.mk
+++ b/engines/titanic/module.mk
@@ -34,6 +34,7 @@ MODULE_OBJS := \
core/tree_item.o \
core/view_item.o \
game/announce.o \
+ game/dead_area.o \
game/hammer_dispensor_button.o \
game/pet_position.o \
game/room_item.o \