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-rw-r--r--engines/sci/engine/workarounds.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 7c7ab56030..e89aea1d3f 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -114,6 +114,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_LSL6HIRES, -1, 64964, 0, "DPath", "init", -1, 1, { WORKAROUND_FAKE, 0 } }, // during the game
{ GID_MOTHERGOOSE256, -1, 0, 0, "MG", "doit", -1, 5, { WORKAROUND_FAKE, 0 } }, // SCI1.1: When moving the cursor all the way to the left during the game (bug #3043955)
{ GID_MOTHERGOOSE256, -1, 992, 0, "AIPath", "init", -1, 0, { WORKAROUND_FAKE, 0 } }, // Happens in the demo and full version. In the demo, it happens when walking two screens from mother goose's house to the north. In the full version, it happens in rooms 7 and 23 - bug #3049146
+ { GID_MOTHERGOOSE256, 90, 90, 0, "introScript", "changeState", -1, 65, { WORKAROUND_FAKE, 0 } }, // SCI1(CD): At the very end, after the game is completed and restarted - bug #3268076
{ GID_MOTHERGOOSE256, 94, 94, 0, "sunrise", "changeState", -1, 367, { WORKAROUND_FAKE, 0 } }, // At the very end, after the game is completed - bug #3051163
{ GID_MOTHERGOOSEHIRES,-1,64950, 1, "Feature", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // right when clicking on a child at the start and probably also later
{ GID_MOTHERGOOSEHIRES,-1,64950, 1, "View", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // see above