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-rw-r--r--graphics/scaler.cpp57
-rw-r--r--graphics/scaler/hq2x_i386.asm253
-rw-r--r--graphics/scaler/hq3x_i386.asm132
3 files changed, 288 insertions, 154 deletions
diff --git a/graphics/scaler.cpp b/graphics/scaler.cpp
index 0c7345f8a6..afee8be92d 100644
--- a/graphics/scaler.cpp
+++ b/graphics/scaler.cpp
@@ -53,17 +53,26 @@ extern "C" {
#if !defined(_WIN32) && !defined(MACOSX) && !defined(__OS2__)
#define RGBtoYUV _RGBtoYUV
-#define LUT16to32 _LUT16to32
#define hqx_highbits _hqx_highbits
#define hqx_lowbits _hqx_lowbits
+#define hqx_low2bits _hqx_low2bits
+#define hqx_low3bits _hqx_low3bits
+#define hqx_greenMask _hqx_greenMask
+#define hqx_redBlueMask _hqx_redBlueMask
+#define hqx_green_redBlue_Mask _hqx_green_redBlue_Mask
#endif
#endif
uint32 hqx_highbits = 0xF7DEF7DE;
uint32 hqx_lowbits = 0x0821;
+uint32 hqx_low2bits = 0x0C63;
+uint32 hqx_low3bits = 0x1CE7;
+uint32 hqx_greenMask = 0;
+uint32 hqx_redBlueMask = 0;
+uint32 hqx_green_redBlue_Mask = 0;
-// FIXME/TODO: The following two tables suck up 512 KB. This is bad.
+// FIXME/TODO: The RGBtoYUV table sucks up 256 KB. This is bad.
// In addition we never free them...
//
// Note: a memory lookup table is *not* necessarily faster than computing
@@ -72,14 +81,7 @@ uint32 hqx_lowbits = 0x0821;
// systems, so main memory has to be accessed, which is about the worst thing
// that can happen to code which tries to be fast...
//
-// So we should think about ways to get these smaller / removed. The LUT16to32
-// is only used by the HQX asm right now; maybe somebody can modify the code
-// there to work w/o it (and do some benchmarking, too?). To do that, just
-// do the conversion on the fly, or even do w/o it (as the C++ code manages to),
-// by making different versions of the code based on gBitFormat (or by writing
-// bit masks into registers which are computed based on gBitFormat).
-//
-// RGBtoYUV is also used by the C(++) version of the HQX code. Maybe we can
+// So we should think about ways to get these smaller / removed. Maybe we can
// use the same technique which is employed by our MPEG code to reduce the
// size of the lookup tables at the cost of some additional computations? That
// might actually result in a speedup, too, if done right (and the code code
@@ -89,7 +91,6 @@ uint32 hqx_lowbits = 0x0821;
// differences are likely to vary a lot between different architectures and
// CPUs.
uint32 *RGBtoYUV = 0;
-uint32 *LUT16to32 = 0;
}
void InitLUT(Graphics::PixelFormat format) {
@@ -101,18 +102,29 @@ void InitLUT(Graphics::PixelFormat format) {
// Allocate the YUV/LUT buffers on the fly if needed.
if (RGBtoYUV == 0)
RGBtoYUV = (uint32 *)malloc(65536 * sizeof(uint32));
- if (LUT16to32 == 0)
- LUT16to32 = (uint32 *)malloc(65536 * sizeof(uint32));
for (int color = 0; color < 65536; ++color) {
format.colorToRGB(color, r, g, b);
- LUT16to32[color] = (r << 16) | (g << 8) | b;
-
Y = (r + g + b) >> 2;
u = 128 + ((r - b) >> 2);
v = 128 + ((-r + 2 * g - b) >> 3);
RGBtoYUV[color] = (Y << 16) | (u << 8) | v;
}
+
+#ifdef USE_NASM
+ hqx_lowbits = (1 << format.rShift) | (1 << format.gShift) | (1 << format.bShift),
+ hqx_low2bits = (3 << format.rShift) | (3 << format.gShift) | (3 << format.bShift),
+ hqx_low3bits = (7 << format.rShift) | (7 << format.gShift) | (7 << format.bShift),
+
+ hqx_highbits = format.RGBToColor(255,255,255) ^ hqx_lowbits;
+
+ // FIXME: The following code only does the right thing
+ // if the color order is RGB or BGR, i.e., green is in the middle.
+ hqx_greenMask = format.RGBToColor(0,255,0);
+ hqx_redBlueMask = format.RGBToColor(255,0,255);
+
+ hqx_green_redBlue_Mask = (hqx_greenMask << 16) | hqx_redBlueMask;
+#endif
}
#endif
@@ -121,24 +133,11 @@ void InitScalers(uint32 BitFormat) {
gBitFormat = BitFormat;
#ifndef DISABLE_HQ_SCALERS
- #undef kHighBitsMask
- #undef kLowBitsMask
-
if (gBitFormat == 555) {
InitLUT(Graphics::createPixelFormat<555>());
-#ifdef USE_NASM
- hqx_highbits = Graphics::ColorMasks<555>::kHighBitsMask;
- hqx_lowbits = Graphics::ColorMasks<555>::kLowBitsMask & 0xFFFF;
-#endif
}
if (gBitFormat == 565) {
InitLUT(Graphics::createPixelFormat<565>());
-#ifdef USE_NASM
- // The uint32 cast here is needed to silence an MSVC warning
- // (warning C4245: '=': conversion from '' to 'uint32', signed/unsigned mismatch
- hqx_highbits = (uint32)Graphics::ColorMasks<565>::kHighBitsMask;
- hqx_lowbits = Graphics::ColorMasks<565>::kLowBitsMask & 0xFFFF;
-#endif
}
#endif
}
@@ -146,9 +145,7 @@ void InitScalers(uint32 BitFormat) {
void DestroyScalers(){
#ifndef DISABLE_HQ_SCALERS
free(RGBtoYUV);
- free(LUT16to32);
RGBtoYUV = 0;
- LUT16to32 = 0;
#endif
}
diff --git a/graphics/scaler/hq2x_i386.asm b/graphics/scaler/hq2x_i386.asm
index 5c826401ca..6dd97ed763 100644
--- a/graphics/scaler/hq2x_i386.asm
+++ b/graphics/scaler/hq2x_i386.asm
@@ -20,10 +20,14 @@
GLOBAL _hq2x_16
-EXTERN _LUT16to32
EXTERN _RGBtoYUV
EXTERN _hqx_highbits
EXTERN _hqx_lowbits
+EXTERN _hqx_low2bits
+EXTERN _hqx_low3bits
+EXTERN _hqx_greenMask
+EXTERN _hqx_redBlueMask
+EXTERN _hqx_green_redBlue_Mask
SECTION .bss
linesleft resd 1
@@ -165,103 +169,186 @@ SECTION .text
; interpolate16_3<bitFormat,5,2,1>
; Mix three pixels with weight 5, 2, and 1, respectively: (c1*5+c2*2+c3)/8;
%macro Interp6 3
- mov ecx, [_LUT16to32]
- movd mm1, [ecx+eax*4]
- mov edx, %2
- movd mm2, [ecx+edx*4]
- mov edx, %3
- movd mm3, [ecx+edx*4]
- punpcklbw mm1, [reg_blank]
- punpcklbw mm2, [reg_blank]
- punpcklbw mm3, [reg_blank]
- pmullw mm1, [const5]
- psllw mm2, 1
- paddw mm1, mm3
- paddw mm1, mm2
- psrlw mm1, 5
- packuswb mm1, [reg_blank]
- movd edx, mm1
- shl dl, 2
- shr edx, 1
- shl dx, 3
- shr edx, 5
- mov %1, dx
+ ; Unpack eax to ecx and multiply by 5
+ mov eax, [w5]
+ mov ecx, eax
+ shl ecx, 16
+ or ecx, eax
+ and ecx, [_hqx_green_redBlue_Mask]
+ ; multiply c1 by 5
+ ;imul ecx, 5 ; imul works, too, but might be slower on older systems?
+ mov edx, ecx
+ shl ecx, 2
+ add ecx, edx
+
+ ; unpack c2 to edx
+ mov eax, %2
+ mov edx, eax
+ shl edx, 16
+ or edx, eax
+ and edx, [_hqx_green_redBlue_Mask]
+
+ ; add 2*c2 to c1*5
+ add ecx, edx
+ add ecx, edx
+
+ ; unpack c3 to edx
+ mov eax, %3
+ mov edx, eax
+ shl edx, 16
+ or edx, eax
+ and edx, [_hqx_green_redBlue_Mask]
+
+ ; add c3 and 2*c2+c1*5, divide by 8, mask the result
+ add edx, ecx
+ shr edx, 3
+ and edx, [_hqx_green_redBlue_Mask]
+
+ ; finally, repack the mixed pixel
+ mov ecx, edx
+ shr ecx, 16
+ or edx, ecx
+
+ mov %1, dx
%endmacro
; interpolate16_3<bitFormat,6,1,1>
; Mix three pixels with weight 6, 1, and 1, respectively: (c1*6+c2+c3)/8;
%macro Interp7 3
- mov ecx, [_LUT16to32]
- movd mm1, [ecx+eax*4]
- mov edx, %2
- movd mm2, [ecx+edx*4]
- mov edx, %3
- movd mm3, [ecx+edx*4]
- punpcklbw mm1, [reg_blank]
- punpcklbw mm2, [reg_blank]
- punpcklbw mm3, [reg_blank]
- pmullw mm1, [const6]
- paddw mm2, mm3
- paddw mm1, mm2
- psrlw mm1, 5
- packuswb mm1, [reg_blank]
- movd edx, mm1
- shl dl, 2
- shr edx, 1
- shl dx, 3
- shr edx, 5
- mov %1, dx
+ ; Unpack eax to ecx and multiply by 6
+ mov eax, [w5]
+ mov ecx, eax
+ shl ecx, 16
+ or ecx, eax
+ and ecx, [_hqx_green_redBlue_Mask]
+ ; multiply c1 by 6
+ ;imul ecx, 6 ; imul works, too, but might be slower on older systems?
+ mov edx, ecx
+ add ecx, ecx
+ add ecx, edx
+ add ecx, ecx
+
+ ; unpack c2 to edx
+ mov eax, %2
+ mov edx, eax
+ shl edx, 16
+ or edx, eax
+ and edx, [_hqx_green_redBlue_Mask]
+
+ ; add c2 to c1*3
+ add ecx, edx
+
+ ; unpack c3 to edx
+ mov eax, %3
+ mov edx, eax
+ shl edx, 16
+ or edx, eax
+ and edx, [_hqx_green_redBlue_Mask]
+
+ ; add c3 and c2+c1*3, divide by 8, mask the result
+ add edx, ecx
+ shr edx, 3
+ and edx, [_hqx_green_redBlue_Mask]
+
+ ; finally, repack the mixed pixel
+ mov ecx, edx
+ shr ecx, 16
+ or edx, ecx
+
+ mov %1, dx
%endmacro
; interpolate16_3<bitFormat,2,3,3>
; Mix three pixels with weight 2, 3, and 3, respectively: (c1*2+(c2+c3)*3)/8;
%macro Interp9 3
- mov ecx, [_LUT16to32]
- movd mm1, [ecx+eax*4]
- mov edx, %2
- movd mm2, [ecx+edx*4]
- mov edx, %3
- movd mm3, [ecx+edx*4]
- punpcklbw mm1, [reg_blank]
- punpcklbw mm2, [reg_blank]
- punpcklbw mm3, [reg_blank]
- psllw mm1, 1
- paddw mm2, mm3
- pmullw mm2, [const3]
- paddw mm1, mm2
- psrlw mm1, 5
- packuswb mm1, [reg_blank]
- movd edx, mm1
- shl dl, 2
- shr edx, 1
- shl dx, 3
- shr edx, 5
- mov %1, dx
+ ; unpack c2
+ mov eax, %2
+ mov edx, eax
+ shl edx, 16
+ or edx, eax
+ and edx, [_hqx_green_redBlue_Mask]
+
+ ; unpack c3
+ mov eax, %3
+ mov ecx, eax
+ shl ecx, 16
+ or ecx, eax
+ and ecx, [_hqx_green_redBlue_Mask]
+
+ ; sum c2 and c3
+ add edx, ecx
+
+ ; multiply (c2+c3) by 3
+ ;imul edx, 3 ; imul works, too, but might be slower on older systems?
+ mov ecx, edx
+ add edx, edx
+ add edx, ecx
+
+ ; Restore eax, unpack it and multiply by 2
+ mov eax, [w5]
+ mov ecx, eax
+ shl ecx, 16
+ or ecx, eax
+ and ecx, [_hqx_green_redBlue_Mask]
+ add ecx, ecx ; multiply by 2
+
+ ; sum 2*eax + 3*(c2+c3), divide by 8, mask the result
+ add edx, ecx
+ shr edx, 3
+ and edx, [_hqx_green_redBlue_Mask]
+
+ ; finally, repack the mixed pixel
+ mov ecx, edx
+ shr ecx, 16
+ or edx, ecx
+
+ mov %1, dx
%endmacro
; interpolate16_3<bitFormat,14,1,1>
; Mix three pixels with weight 14, 1, and 1, respectively: (c1*14+c2+c3)/16;
%macro Interp10 3
- mov ecx, [_LUT16to32]
- movd mm1, [ecx+eax*4]
- mov edx, %2
- movd mm2, [ecx+edx*4]
- mov edx, %3
- movd mm3, [ecx+edx*4]
- punpcklbw mm1, [reg_blank]
- punpcklbw mm2, [reg_blank]
- punpcklbw mm3, [reg_blank]
- pmullw mm1, [const14]
- paddw mm2, mm3
- paddw mm1, mm2
- psrlw mm1, 6
- packuswb mm1, [reg_blank]
- movd edx, mm1
- shl dl, 2
- shr edx, 1
- shl dx, 3
- shr edx, 5
- mov %1, dx
+ ; Unpack eax to ecx and multiply by 14
+ mov eax, [w5]
+ mov ecx, eax
+ shl ecx, 16
+ or ecx, eax
+ and ecx, [_hqx_green_redBlue_Mask]
+ ; multiply c1 by 14
+ ;imul ecx, 14 ; imul works, too, but might be slower on older systems?
+ mov edx, ecx
+ shl ecx, 3
+ sub ecx, edx
+ add ecx, ecx
+
+ ; unpack c2 to edx
+ mov eax, %2
+ mov edx, eax
+ shl edx, 16
+ or edx, eax
+ and edx, [_hqx_green_redBlue_Mask]
+
+ ; add c2 to c1*14
+ add ecx, edx
+
+ ; unpack c3 to edx
+ mov eax, %3
+ mov edx, eax
+ shl edx, 16
+ or edx, eax
+ and edx, [_hqx_green_redBlue_Mask]
+
+ ; add c3 and c2+c1*14, divide by 16, mask the result
+ add edx, ecx
+ shr edx, 4
+ and edx, [_hqx_green_redBlue_Mask]
+
+ ; finally, repack the mixed pixel
+ mov ecx, edx
+ shr ecx, 16
+ or edx, ecx
+
+ mov %1, dx
%endmacro
%macro PIXEL00_0 0
diff --git a/graphics/scaler/hq3x_i386.asm b/graphics/scaler/hq3x_i386.asm
index b13fc10f0d..1b470f5663 100644
--- a/graphics/scaler/hq3x_i386.asm
+++ b/graphics/scaler/hq3x_i386.asm
@@ -20,10 +20,14 @@
GLOBAL _hq3x_16
-EXTERN _LUT16to32
EXTERN _RGBtoYUV
EXTERN _hqx_highbits
EXTERN _hqx_lowbits
+EXTERN _hqx_low2bits
+EXTERN _hqx_low3bits
+EXTERN _hqx_greenMask
+EXTERN _hqx_redBlueMask
+EXTERN _hqx_green_redBlue_Mask
SECTION .bss
linesleft resd 1
@@ -41,6 +45,8 @@ w7 resd 1
w8 resd 1
w9 resd 1
+tmpData resd 1
+
SECTION .data
reg_blank dd 0,0
@@ -162,48 +168,87 @@ SECTION .text
; interpolate16_2<bitFormat,7,1>
; Mix two pixels with weight 7 and 1, respectively: (c1*7+c2)/8;
%macro Interp3 2
- mov ecx, [_LUT16to32]
- movd mm1, [ecx+eax*4]
- mov edx, %2
- movd mm2, [ecx+edx*4]
- punpcklbw mm1, [reg_blank]
- punpcklbw mm2, [reg_blank]
- pmullw mm1, [const7]
- paddw mm1, mm2
- psrlw mm1, 5
- packuswb mm1, [reg_blank]
- movd edx, mm1
- shl dl, 2
- shr edx, 1
- shl dx, 3
- shr edx, 5
- mov %1, dx
+ ; ((p1&kLowBitsMask)<<2)
+ mov ecx,eax
+ and ecx,[_hqx_lowbits]
+ shl ecx,2
+
+ ; + ((p1&kLow2Bits)<<1)
+ mov edx,eax
+ and edx,[_hqx_low2bits]
+ shl edx,1
+ add ecx,edx
+
+ ; + (p1&kLow3Bits)
+ mov edx,eax
+ and edx,[_hqx_low3bits]
+ add ecx,edx
+
+ ; + (p2&kLow3Bits)
+ mov edx,%2
+ and edx,[_hqx_low3bits]
+ add ecx,edx
+
+ ; & kLow3Bits -> ecx
+ and ecx,[_hqx_low3bits]
+
+ ; compute ((p1*7+p2) - ecx) >> 3;
+ mov edx,eax
+ shl edx,3
+ sub edx,eax
+ sub edx,ecx
+ mov ecx,%2
+ add edx,ecx
+ shr edx,3
+
+ mov %1,dx
%endmacro
; interpolate16_3<bitFormat,2,7,7>
; Mix three pixels with weight 2, 7, and 7, respectively: (c1*2+(c2+c3)*7)/16;
%macro Interp4 3
- mov ecx, [_LUT16to32]
- movd mm1, [ecx+eax*4]
- mov edx, %2
- movd mm2, [ecx+edx*4]
- mov edx, %3
- movd mm3, [ecx+edx*4]
- punpcklbw mm1, [reg_blank]
- punpcklbw mm2, [reg_blank]
- punpcklbw mm3, [reg_blank]
- psllw mm1, 1
- paddw mm2, mm3
- pmullw mm2, [const7]
- paddw mm1, mm2
- psrlw mm1, 6
- packuswb mm1, [reg_blank]
- movd edx, mm1
- shl dl, 2
- shr edx, 1
- shl dx, 3
- shr edx, 5
- mov %1, dx
+ ; unpack c2
+ mov eax, %2
+ mov edx, eax
+ shl edx, 16
+ or edx, eax
+ and edx, [_hqx_green_redBlue_Mask]
+
+ ; unpack c3
+ mov eax, %3
+ mov ecx, eax
+ shl ecx, 16
+ or ecx, eax
+ and ecx, [_hqx_green_redBlue_Mask]
+
+ ; sum c2 and c3
+ add edx, ecx
+
+ ; multiply (c2+c3) by 7
+ ;imul edx, 7 ; imul works, too, but might be slower on older systems?
+ mov ecx, edx
+ shl edx, 3
+ sub edx, ecx
+
+ ; Restore eax, unpack it and multiply by 2
+ mov eax, [w5]
+ mov ecx, eax
+ shl ecx, 16
+ or ecx, eax
+ and ecx, [_hqx_green_redBlue_Mask]
+ add ecx, ecx ; multiply by 2
+
+ ; sum 2*eax + 7*(c2+c3), divide by 16, mask the result
+ add edx, ecx
+ shr edx, 4
+ and edx, [_hqx_green_redBlue_Mask]
+
+ ; finally, repack the mixed pixel
+ mov ecx, edx
+ shr ecx, 16
+ or edx, ecx
+
+ mov %1, dx
%endmacro
; interpolate16_2<bitFormat,1,1>
@@ -211,9 +256,14 @@ SECTION .text
%macro Interp5 3
mov edx,%2
mov ecx,%3
- and edx,[_hqx_highbits]
- and ecx,[_hqx_highbits]
- add edx,ecx
+
+ xor edx,ecx ; xor pixels
+ mov [tmpData],edx ; store tmp result
+ xor edx,ecx ; restore original value of edx (avoids a reload)
+ add edx,ecx ; sum pixels
+ mov ecx,[tmpData]
+ and ecx,[_hqx_lowbits]
+ sub edx,ecx
shr edx,1
mov %1,dx
%endmacro