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-rw-r--r-- | engines/kyra/kyra_v1.h | 50 |
1 files changed, 48 insertions, 2 deletions
diff --git a/engines/kyra/kyra_v1.h b/engines/kyra/kyra_v1.h index 3ee5367d4a..8dce4c3efd 100644 --- a/engines/kyra/kyra_v1.h +++ b/engines/kyra/kyra_v1.h @@ -46,10 +46,56 @@ class KyraMetaEngine; /** * This is the namespace of the Kyra engine. * - * Status of this engine: ??? + * Status of this engine: + * + * The KYRA engine supports all three Kyrandia games by Westwood. It also supports Westwood's + * Lands of Lore. There are various platform ports of the different games, almost all of them are + * fully supported. Only the Macintosh port of Kyrandia 1 makes a difference here, which lacks + * support for sound effects and music. + * + * The different translations of the games are mostly supported, since every translation + * requires some work for kyra.dat for example, it is almost impossible to support translations, + * without owning them. There a currently a few reported unsupported translations: + * + * - Official translactions + * None known. + * - Probably official translations (currently no sources are known to verify this) + * Kyrandia 2 Spanish (feature request #2499966 "KYRA2: Add support for Spanish floppy version") + * - Doubtful official translations (no sources here either, but less likely to be official) + * Kyrandia 1 Korean (feature request #1758252 "KYRA1: Add support for Korean/DOS version") + * Kyrandia 2 Polish (feature request #2146192 "KYRA2: Add support for Polish floppy version") + * - Fan translations: + * Kyrandia 1 Russian (no feature request) + * Kyrandia 2 Russian (no feature request) + * Kyrandia 3 Russian (feature request #2812792 "Kyrandia3 Russian") + * + * The primary maintainer for the engine is LordHoto, altough some parts are maintained by _athrxx. + * If you have questions about parts of the code, the following rough description might help in + * determining who you should ask: + * _athrxx is the maintainer for the Lands of Lore subengine, he also maintains most of the FM-TOWNS + * and PC98 specific code (especially the sound code, also some ingame code) and the Kyrandia 2 + * sequence player code. + * LordHoto is responsible for the rest of the codebase, he also worked on the graphics output for 16 + * color PC98 games. + * + * Other people who worked on this engine include cyx, who initially started to work on Kyrandia 1 + * support, vinterstum, who did various things for Kyrandia 1 and started to work on the Kyrandia 2 + * sequence player code and also on the TIM script code, and eriktorbjorn, who helped out naming + * our AdLib player code and also contributed a work around for a music bug in the "Pool of Sorrow" + * scene of Kyrandia 1, which is also present in the original. All three mentioned developers are + * not actively working on KYRA anymore. + * + * The engine is mostly finished code wise. A possible remaining task is proper refactoring, + * which might help in reducing binary size and along with it runtime memory use, but of course + * might lead to regressions (since the current code makes no problems on our low end ports, it + * is pretty minor priority though, since the benefit would be mostly nicer code). The biggest + * task left is the kyra.dat handling, which is currently being revised by LordHoto. * * Supported games: - * - ??? + * - The Legend of Kyrandia (fully supported, except for Macintosh port, which lacks sound) + * - (The) Hand of Fate (fully supported) + * - Malcolm's Revenge (fully supported) + * - Lands of Lore: The Throne of Chaos (completable, still work in progress) */ namespace Kyra { |