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-rw-r--r--backends/graphics/opengl/opengl-graphics.cpp4
-rw-r--r--backends/graphics/opengl/opengl-graphics.h3
2 files changed, 7 insertions, 0 deletions
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp
index 206823adb0..6963c4c1db 100644
--- a/backends/graphics/opengl/opengl-graphics.cpp
+++ b/backends/graphics/opengl/opengl-graphics.cpp
@@ -1179,7 +1179,11 @@ void OpenGLGraphicsManager::setAspectRatioCorrection(int ratio) {
if (_transactionMode == kTransactionActive) {
if (ratio == -1)
// If -1, switch to next mode
+#ifdef USE_ALL_ASR
_videoMode.aspectRatioCorrection = (_videoMode.aspectRatioCorrection + 1) % 5;
+#else
+ _videoMode.aspectRatioCorrection = (_videoMode.aspectRatioCorrection + 1) % 3;
+#endif
else
_videoMode.aspectRatioCorrection = ratio;
_transactionDetails.needHotswap = true;
diff --git a/backends/graphics/opengl/opengl-graphics.h b/backends/graphics/opengl/opengl-graphics.h
index 02930a4756..9672252deb 100644
--- a/backends/graphics/opengl/opengl-graphics.h
+++ b/backends/graphics/opengl/opengl-graphics.h
@@ -33,6 +33,9 @@
// Uncomment this to enable the 'on screen display' code.
#define USE_OSD 1
+// Uncomment this to enable all aspect ratio corrections (Will include 16/9 and 16/10)
+//#define USE_ALL_ASR 1
+
namespace OpenGL {
// The OpenGL GFX modes. They have to be inside the OpenGL namespace so they
// do not clash with the SDL GFX modes.