diff options
| -rw-r--r-- | sword2/console.cpp | 12 | ||||
| -rw-r--r-- | sword2/console.h | 1 | ||||
| -rw-r--r-- | sword2/controls.cpp | 5 | ||||
| -rw-r--r-- | sword2/layers.cpp | 2 | ||||
| -rw-r--r-- | sword2/logic.cpp | 10 | ||||
| -rw-r--r-- | sword2/logic.h | 2 | ||||
| -rw-r--r-- | sword2/resman.cpp | 11 | ||||
| -rw-r--r-- | sword2/resman.h | 3 | ||||
| -rw-r--r-- | sword2/startup.cpp | 9 | ||||
| -rw-r--r-- | sword2/sword2.cpp | 27 | ||||
| -rw-r--r-- | sword2/sword2.h | 1 |
11 files changed, 48 insertions, 35 deletions
diff --git a/sword2/console.cpp b/sword2/console.cpp index fdb0088751..990807712c 100644 --- a/sword2/console.cpp +++ b/sword2/console.cpp @@ -80,6 +80,7 @@ Debugger::Debugger(Sword2Engine *vm) DCmd_Register("mem", &Debugger::Cmd_Mem); DCmd_Register("tony", &Debugger::Cmd_Tony); DCmd_Register("res", &Debugger::Cmd_Res); + DCmd_Register("reslist", &Debugger::Cmd_ResList); DCmd_Register("starts", &Debugger::Cmd_Starts); DCmd_Register("start", &Debugger::Cmd_Start); DCmd_Register("s", &Debugger::Cmd_Start); @@ -191,6 +192,17 @@ bool Debugger::Cmd_Res(int argc, const char **argv) { return true; } +bool Debugger::Cmd_ResList(int argc, const char **argv) { + // By default, list only resources that are being held open. + uint minCount = 1; + + if (argc > 1) + minCount = atoi(argv[1]); + + _vm->_resman->listResources(minCount); + return true; +} + bool Debugger::Cmd_Starts(int argc, const char **argv) { _vm->_logic->conPrintStartMenu(); return true; diff --git a/sword2/console.h b/sword2/console.h index 396f7e5de4..dd95670264 100644 --- a/sword2/console.h +++ b/sword2/console.h @@ -87,6 +87,7 @@ protected: bool Cmd_Mem(int argc, const char **argv); bool Cmd_Tony(int argc, const char **argv); bool Cmd_Res(int argc, const char **argv); + bool Cmd_ResList(int argc, const char **argv); bool Cmd_Starts(int argc, const char **argv); bool Cmd_Start(int argc, const char **argv); bool Cmd_Info(int argc, const char **argv); diff --git a/sword2/controls.cpp b/sword2/controls.cpp index 6b8b5462b7..452dff64f4 100644 --- a/sword2/controls.cpp +++ b/sword2/controls.cpp @@ -1598,9 +1598,8 @@ void Gui::restartControl(void) { // global variables _vm->_resman->removeAll(); - // Reopen global variables resource & send address to interpreter - - // it won't be moving - _vm->_logic->resetScriptVars(); + // Reopen global variables resource and player object + _vm->setupPersistentResources(); Logic::_scriptVars[DEMO] = temp_demo_flag; diff --git a/sword2/layers.cpp b/sword2/layers.cpp index b5070e7b32..c4cc23e085 100644 --- a/sword2/layers.cpp +++ b/sword2/layers.cpp @@ -58,7 +58,7 @@ int32 Sword2Engine::initBackground(int32 res, int32 new_palette) { // The resources age every time a new room is entered. _resman->passTime(); - _resman->expelOldResources(); + _resman->expireOldResources(); clearFxQueue(); _graphics->waitForFade(); diff --git a/sword2/logic.cpp b/sword2/logic.cpp index ef6855dc35..aa5f3c7627 100644 --- a/sword2/logic.cpp +++ b/sword2/logic.cpp @@ -32,16 +32,6 @@ namespace Sword2 { /** - * Reset the script variables. If the resource is already open, this won't do - * anything, I beleive. - */ - -void Logic::resetScriptVars(void) { - _scriptVars = (uint32 *) (_vm->_resman->openResource(1) + sizeof(StandardHeader)); - _vm->_resman->closeResource(1); -} - -/** * Do one cycle of the current session. */ diff --git a/sword2/logic.h b/sword2/logic.h index 90992c7a6a..aac49a7404 100644 --- a/sword2/logic.h +++ b/sword2/logic.h @@ -197,8 +197,6 @@ public: // could alternately use logic->looping of course bool _choosing; - void resetScriptVars(void); - void conPrintStartMenu(void); void conStart(int start); diff --git a/sword2/resman.cpp b/sword2/resman.cpp index bd4eddd450..1882fa045e 100644 --- a/sword2/resman.cpp +++ b/sword2/resman.cpp @@ -633,7 +633,7 @@ uint32 ResourceManager::fetchLen(uint32 res) { return file.readUint32LE(); } -void ResourceManager::expelOldResources() { +void ResourceManager::expireOldResources() { int nuked = 0; for (uint i = 0; i < _totalResFiles; i++) { @@ -673,6 +673,15 @@ void ResourceManager::printConsoleClusters(void) { Debug_Printf("Argh! No resources!\n"); } +void ResourceManager::listResources(uint minCount) { + for (uint i = 0; i < _totalResFiles; i++) { + if (_resList[i].ptr && _resList[i].refCount >= minCount) { + StandardHeader *head = (StandardHeader *) _resList[i].ptr; + Debug_Printf("%-4d: %-35s refCount: %-3d age: %-2d\n", i, head->name, _resList[i].refCount, _resTime - _resList[i].refTime); + } + } +} + void ResourceManager::examine(int res) { if (res < 0 || res >= (int) _totalResFiles) Debug_Printf("Illegal resource %d (there are %d resources 0-%d)\n", res, _totalResFiles, _totalResFiles - 1); diff --git a/sword2/resman.h b/sword2/resman.h index 35cca72ef2..e90b38916e 100644 --- a/sword2/resman.h +++ b/sword2/resman.h @@ -44,7 +44,7 @@ public: bool checkValid(uint32 res); uint32 fetchLen(uint32 res); - void expelOldResources(void); + void expireOldResources(void); void passTime(void); @@ -60,6 +60,7 @@ public: // ----console commands void printConsoleClusters(void); + void listResources(uint minCount); void examine(int res); void kill(int res); void killAll(bool wantInfo); diff --git a/sword2/startup.cpp b/sword2/startup.cpp index f5899c1dc9..c7b5a49ac3 100644 --- a/sword2/startup.cpp +++ b/sword2/startup.cpp @@ -21,6 +21,7 @@ #include "common/file.h" #include "sword2/sword2.h" #include "sword2/console.h" +#include "sword2/defs.h" #include "sword2/interpreter.h" #include "sword2/logic.h" #include "sword2/maketext.h" @@ -188,8 +189,8 @@ void Logic::conStart(int start) { _vm->_resman->removeAll(); - // Reopen global variables resource and send address to interpreter - _vm->_logic->resetScriptVars(); + // Reopen global variables resource and player object + _vm->setupPersistentResources(); // Free all the route memory blocks from previous game _router->freeAllRouteMem(); @@ -201,7 +202,7 @@ void Logic::conStart(int start) { } // Open George - char *raw_data_ad = (char *) _vm->_resman->openResource(8); + char *raw_data_ad = (char *) _vm->_resman->openResource(CUR_PLAYER_ID); char *raw_script = (char *) _vm->_resman->openResource(_startList[start].start_res_id); // Denotes script to run @@ -211,7 +212,7 @@ void Logic::conStart(int start) { runScript(raw_script, raw_data_ad, &null_pc); _vm->_resman->closeResource(_startList[start].start_res_id); - _vm->_resman->closeResource(8); + _vm->_resman->closeResource(CUR_PLAYER_ID); // Make sure there's a mouse, in case restarting while mouse not // available diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp index e91ead0895..45a0f75edc 100644 --- a/sword2/sword2.cpp +++ b/sword2/sword2.cpp @@ -232,22 +232,23 @@ void Sword2Engine::errorString(const char *buf1, char *buf2) { } } +/** + * The global script variables and player object should be kept open throughout + * the game, so that they are never expelled by the resource manager. + */ + +void Sword2Engine::setupPersistentResources(void) { + Logic::_scriptVars = (uint32 *) (_resman->openResource(1) + sizeof(StandardHeader)); + _resman->openResource(CUR_PLAYER_ID); +} + int32 Sword2Engine::initialiseGame(void) { // During normal gameplay, we care neither about mouse button releases // nor the scroll wheel. setEventFilter(RD_LEFTBUTTONUP | RD_RIGHTBUTTONUP | RD_WHEELUP | RD_WHEELDOWN); - // initialise global script variables - // res 1 is the globals list - Logic::_scriptVars = (uint32 *) (_resman->openResource(1) + sizeof(StandardHeader)); - - // DON'T CLOSE VARIABLES RESOURCE - KEEP IT OPEN AT VERY START OF - // MEMORY SO IT CAN'T MOVE! - - // DON'T CLOSE PLAYER OBJECT RESOURCE - KEEP IT OPEN IN MEMORY SO IT - // CAN'T MOVE! - - _resman->openResource(8); + // Initialise global script variables and player object + setupPersistentResources(); // Set up font resource variables for this language version @@ -555,7 +556,7 @@ void Sword2Engine::startGame(void) { uint32 null_pc = 1; // open george object, ready for start script to reference - raw_data_ad = (char *) _resman->openResource(8); + raw_data_ad = (char *) _resman->openResource(CUR_PLAYER_ID); // open the ScreenManager object raw_script = (char *) _resman->openResource(screen_manager_id); @@ -567,7 +568,7 @@ void Sword2Engine::startGame(void) { _resman->closeResource(screen_manager_id); // close george - _resman->closeResource(8); + _resman->closeResource(CUR_PLAYER_ID); debug(5, "startGame() DONE."); } diff --git a/sword2/sword2.h b/sword2/sword2.h index 0c7027847b..69cbc42b45 100644 --- a/sword2/sword2.h +++ b/sword2/sword2.h @@ -173,6 +173,7 @@ public: Sword2Engine(GameDetector *detector, OSystem *syst); ~Sword2Engine(); void go(void); + void setupPersistentResources(void); int32 initialiseGame(void); bool _quit; |
