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-rw-r--r--engines/sludge/sprites.cpp26
-rw-r--r--engines/sludge/sprites.h1
-rw-r--r--engines/sludge/talk.cpp4
-rw-r--r--engines/sludge/talk.h2
4 files changed, 18 insertions, 15 deletions
diff --git a/engines/sludge/sprites.cpp b/engines/sludge/sprites.cpp
index ef6d5218e3..936bb67a6c 100644
--- a/engines/sludge/sprites.cpp
+++ b/engines/sludge/sprites.cpp
@@ -181,6 +181,9 @@ bool loadSpriteBank(int fileNum, spriteBank &loadhere, bool isFont) {
// init data
loadhere.sprites[i].surface.create(picwidth, picheight, Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0));
+ if (isFont) {
+ loadhere.sprites[i].burnSurface.create(picwidth, picheight, Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0));
+ }
data = (byte *)new byte[picwidth * (picheight + 1)];
if (!checkNew(data)) return false;
int ooo = picwidth * picheight;
@@ -260,9 +263,9 @@ bool loadSpriteBank(int fileNum, spriteBank &loadhere, bool isFont) {
target[3] = (byte)loadhere.myPalette.r[transColour];
}
if (isFont) {
- target = (byte *)loadhere.sprites[i].surface.getBasePtr(x, y);
+ target = (byte *)loadhere.sprites[i].burnSurface.getBasePtr(x, y);
if (s)
- target[0] = loadhere.myPalette.r[s];
+ target[0] = loadhere.myPalette.r[s];
target[1] = (byte)255;
target[2] = (byte)255;
target[3] = (byte)255;
@@ -490,20 +493,25 @@ void burnSpriteToBackDrop(int x1, int y1, sprite &single,
extern GLuint backdropTextureName;
#endif
-void fontSprite(bool flip, int x, int y, sprite &single,
- const spritePalette &fontPal) {
+void fontSprite(bool flip, int x, int y, sprite &single, const spritePalette &fontPal) {
+ float x1 = (float) x - (float) single.xhot / cameraZoom;
+ float y1 = (float) y - (float) single.yhot / cameraZoom;
+
+ // Use Transparent surface to scale and blit
+ Graphics::TransparentSurface tmp(single.surface, false);
+ Graphics::TransparentSurface tmp2(single.burnSurface, false);
+ tmp.blit(renderSurface, x1, y1, (flip? Graphics::FLIP_H : Graphics::FLIP_NONE));
+ tmp2.blit(renderSurface, x1, y1, (flip? Graphics::FLIP_H : Graphics::FLIP_NONE), 0, TS_RGB(fontPal.originalRed, fontPal.originalGreen, fontPal.originalBlue));
+
#if 0
+ float x2 = x1 + (float) single.surface.w / cameraZoom;
+ float y2 = y1 + (float) single.surface.h / cameraZoom;
float tx1 = (float) (single.tex_x - 0.5) / fontPal.tex_w[single.texNum];
float ty1 = 0.0;
float tx2 = (float) (single.tex_x + single.width + (flip ? 1.0 : 0.5))
/ fontPal.tex_w[single.texNum];
float ty2 = (float) (single.height + 2) / fontPal.tex_h[single.texNum];
- float x1 = (float) x - (float) single.xhot / cameraZoom;
- float y1 = (float) y - (float) single.yhot / cameraZoom;
- float x2 = x1 + (float) single.width / cameraZoom;
- float y2 = y1 + (float) single.height / cameraZoom;
-
GLfloat vertices[] = {
x1, y1, 0.0f,
x2, y1, 0.0f,
diff --git a/engines/sludge/sprites.h b/engines/sludge/sprites.h
index efc0fcc7ad..c09ae39d02 100644
--- a/engines/sludge/sprites.h
+++ b/engines/sludge/sprites.h
@@ -31,6 +31,7 @@ struct onScreenPerson;
struct sprite {
int xhot, yhot;
Graphics::Surface surface;
+ Graphics::Surface burnSurface;
};
class spritePalette {
diff --git a/engines/sludge/talk.cpp b/engines/sludge/talk.cpp
index 0b66815a35..86e2174e0e 100644
--- a/engines/sludge/talk.cpp
+++ b/engines/sludge/talk.cpp
@@ -78,9 +78,7 @@ void killAllSpeech() {
#define TF_min(a, b) ((a > b) ? b : a)
inline void setObjFontColour(objectType *t) {
-#if 0
setFontColour(speech->talkCol, t->r, t->g, t->b);
-#endif
}
void addSpeechLine(char *theLine, int x, int &offset) {
@@ -203,7 +201,6 @@ int wrapSpeech(char *theText, int objT, int sampleFile, bool animPerson) {
}
void viewSpeech() {
-#if 0
int viewY = speech->speechY;
speechLine *viewLine = speech->allSpeech;
fixFont(speech->talkCol);
@@ -212,7 +209,6 @@ void viewSpeech() {
viewY -= fontHeight / cameraZoom;
viewLine = viewLine->next;
}
-#endif
}
void saveSpeech(speechStruct *sS, Common::WriteStream *stream) {
diff --git a/engines/sludge/talk.h b/engines/sludge/talk.h
index 5e32def11e..39da742062 100644
--- a/engines/sludge/talk.h
+++ b/engines/sludge/talk.h
@@ -36,9 +36,7 @@ struct speechStruct {
onScreenPerson *currentTalker;
speechLine *allSpeech;
int speechY, lastFile, lookWhosTalking;
-#if 0
spritePalette talkCol;
-#endif
};
int wrapSpeech(char *theText, int objT, int sampleFile, bool);