diff options
| -rw-r--r-- | Makefile.common | 6 | ||||
| -rw-r--r-- | gui/dialog.cpp | 4 | ||||
| -rw-r--r-- | gui/gui.cpp | 1 | ||||
| -rw-r--r-- | gui/newgui.cpp | 7 | ||||
| -rw-r--r-- | scumm/actor.cpp | 1 | ||||
| -rw-r--r-- | scumm/costume.cpp | 1 | ||||
| -rw-r--r-- | scumm/imuse.cpp | 1 | ||||
| -rw-r--r-- | scumm/resource.cpp | 1 | ||||
| -rw-r--r-- | scumm/saveload.cpp | 1 | ||||
| -rw-r--r-- | scumm/script_v1.cpp | 11 | ||||
| -rw-r--r-- | scumm/script_v2.cpp | 1 | ||||
| -rw-r--r-- | scumm/scumm.h | 2 | ||||
| -rw-r--r-- | scumm/scummvm.cpp | 6 | ||||
| -rw-r--r-- | scumm/smush/scumm_renderer.cpp | 2 | ||||
| -rw-r--r-- | scumm/sound.cpp (renamed from sound/sound.cpp) | 374 | ||||
| -rw-r--r-- | scumm/sound.h | 7 | ||||
| -rw-r--r-- | scumm/string.cpp | 1 | ||||
| -rw-r--r-- | sound/mixer.cpp | 1 | ||||
| -rw-r--r-- | sound/sound.h | 136 |
19 files changed, 229 insertions, 335 deletions
diff --git a/Makefile.common b/Makefile.common index 95eb818a7c..237c853f70 100644 --- a/Makefile.common +++ b/Makefile.common @@ -19,8 +19,8 @@ SCUMM_OBJS = scumm/actor.o scumm/akos.o scumm/boxes.o scumm/bundle.o \ scumm/costume.o scumm/debug.o scumm/debugrl.o scumm/gfx.o scumm/imuse.o \ scumm/object.o scumm/resource.o scumm/resource_v2.o scumm/resource_v3.o \ scumm/resource_v4.o scumm/saveload.o scumm/script.o \ - scumm/script_v1.o scumm/script_v2.o scumm/scummvm.o scumm/string.o \ - scumm/sys.o scumm/vars.o scumm/verbs.o \ + scumm/script_v1.o scumm/script_v2.o scumm/scummvm.o scumm/sound.o \ + scumm/string.o scumm/sys.o scumm/vars.o scumm/verbs.o \ # scumm/insane.o SIMON_OBJS = simon/debug.o simon/items.o simon/midi.o simon/res.o simon/simon.o \ @@ -40,7 +40,7 @@ SMUSH_OBJS = scumm/smush/blitter.o \ scumm/smush/saud_channel.o \ scumm/smush/scumm_renderer.o -SOUND_OBJS = sound/fmopl.o sound/mididrv.o sound/mixer.o sound/sound.o +SOUND_OBJS = sound/fmopl.o sound/mididrv.o sound/mixer.o OBJS += $(COMMON_OBJS) $(GUI_OBJS) scumm/libscumm.a simon/libsimon.a $(SOUND_OBJS) diff --git a/gui/dialog.cpp b/gui/dialog.cpp index 13651a1a80..3f3d192475 100644 --- a/gui/dialog.cpp +++ b/gui/dialog.cpp @@ -24,10 +24,12 @@ #include "newgui.h" #include "dialog.h" #include "widget.h" -#include "scumm.h" #include "ListWidget.h" #include "config-file.h" + +#include "scumm/sound.h" #include "sound/mididrv.h" +#include "scumm/scumm.h" #include "scumm/imuse.h" /* diff --git a/gui/gui.cpp b/gui/gui.cpp index 8b2515e4b5..78c9011394 100644 --- a/gui/gui.cpp +++ b/gui/gui.cpp @@ -22,6 +22,7 @@ #include "stdafx.h" #include "scumm.h" #include "sound/mididrv.h" +#include "scumm/sound.h" #include "scumm/imuse.h" #include "gui.h" #include "guimaps.h" diff --git a/gui/newgui.cpp b/gui/newgui.cpp index a8e0759926..605cc0bb6e 100644 --- a/gui/newgui.cpp +++ b/gui/newgui.cpp @@ -19,11 +19,12 @@ */ #include "stdafx.h" -#include "scumm.h" +#include "util.h" +#include "scumm/scumm.h" +#include "scumm/sound.h" #include "newgui.h" #include "guimaps.h" -#include "gui/dialog.h" -#include "util.h" +#include "dialog.h" /* * TODO list diff --git a/scumm/actor.cpp b/scumm/actor.cpp index 1e663805af..5a807b2313 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -26,6 +26,7 @@ #include "akos.h" #include "costume.h" #include "resource.h" +#include "scumm/sound.h" #include <math.h> diff --git a/scumm/costume.cpp b/scumm/costume.cpp index 2ee0a2afc8..2b6b5447de 100644 --- a/scumm/costume.cpp +++ b/scumm/costume.cpp @@ -24,6 +24,7 @@ #include "scumm.h" #include "actor.h" #include "costume.h" +#include "scumm/sound.h" const byte revBitMask[8] = { 0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01 }; diff --git a/scumm/imuse.cpp b/scumm/imuse.cpp index 21a228e56f..8bbf7a9208 100644 --- a/scumm/imuse.cpp +++ b/scumm/imuse.cpp @@ -25,6 +25,7 @@ #include "sound/mididrv.h" #include "scumm/imuse.h" #include "scumm/saveload.h" +#include "scumm/sound.h" /* * Some constants diff --git a/scumm/resource.cpp b/scumm/resource.cpp index 1a91504396..af803ba169 100644 --- a/scumm/resource.cpp +++ b/scumm/resource.cpp @@ -23,6 +23,7 @@ #include "stdafx.h" #include "scumm.h" #include "resource.h" +#include "scumm/sound.h" #include <stdio.h> diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp index 839808120a..bd8c76fc65 100644 --- a/scumm/saveload.cpp +++ b/scumm/saveload.cpp @@ -23,6 +23,7 @@ #include "stdafx.h" #include "scumm.h" #include "sound/mididrv.h" +#include "scumm/sound.h" #include "scumm/imuse.h" #include "actor.h" #include "config-file.h" diff --git a/scumm/script_v1.cpp b/scumm/script_v1.cpp index 106923aca9..8dfc3c9509 100644 --- a/scumm/script_v1.cpp +++ b/scumm/script_v1.cpp @@ -23,6 +23,7 @@ #include "stdafx.h" #include "scumm.h" #include "actor.h" +#include "scumm/sound.h" void Scumm::setupOpcodes() { @@ -2717,15 +2718,9 @@ void Scumm::decodeParseString() if (_gameId == GID_LOOM256) { _vars[VAR_MI1_TIMER] = 0; if (offset == 0 && delay == 0) { -#ifdef COMPRESSED_SOUND_FILE - if (_sound->stopMP3CD() == -1) -#endif - _system->stop_cdrom(); + _sound->stopCD(); } else { -#ifdef COMPRESSED_SOUND_FILE - if (_sound->playMP3CDTrack(1, 0, offset, delay) == -1) -#endif - _system->play_cdrom(1, 0, offset, delay); + _sound->playCDTrack(1, 0, offset, delay); } } else { warning("parseString: 8"); diff --git a/scumm/script_v2.cpp b/scumm/script_v2.cpp index 9e2b8c52ca..b8242be326 100644 --- a/scumm/script_v2.cpp +++ b/scumm/script_v2.cpp @@ -28,6 +28,7 @@ #include "smush/scumm_renderer.h" #include "sound/mididrv.h" +#include "scumm/sound.h" #include "scumm/imuse.h" void Scumm::setupOpcodes2() diff --git a/scumm/scumm.h b/scumm/scumm.h index b4c01e06ff..ecb3e1f468 100644 --- a/scumm/scumm.h +++ b/scumm/scumm.h @@ -26,7 +26,6 @@ #include "engine.h" #include "bundle.h" #include "timer.h" -#include "sound.h" #define SCUMMVM_VERSION "0.2.2 CVS" #define SCUMMVM_CVS "2002-08-21" @@ -40,6 +39,7 @@ class NewGui; class Scumm; class IMuse; class Actor; +class Sound; struct ScummDebugger; struct Serializer; struct FindObjectInRoom; diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index b41bb43b65..7352a7ae79 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -24,6 +24,7 @@ #include "scumm.h" #include "sound/mixer.h" #include "sound/mididrv.h" +#include "scumm/sound.h" #include "scumm/imuse.h" #include "actor.h" #include "debug.h" @@ -1383,10 +1384,7 @@ void Scumm::waitForTimer(int msec_delay) { break; } } -#ifdef COMPRESSED_SOUND_FILE - if (_sound->updateMP3CD() == -1) -#endif - _system->update_cdrom(); /* Loop CD Audio if needed */ + _sound->updateCD(); // Loop CD Audio if needed if (_system->get_msecs() >= start_time + msec_delay) break; _system->delay_msecs(10); diff --git a/scumm/smush/scumm_renderer.cpp b/scumm/smush/scumm_renderer.cpp index 89f82fa283..96fab15586 100644 --- a/scumm/smush/scumm_renderer.cpp +++ b/scumm/smush/scumm_renderer.cpp @@ -24,6 +24,8 @@ #include "scumm_renderer.h" #include "channel.h" #include "mixer.h" +#include "sound/mixer.h" +#include "scumm/sound.h" class scumm_mixer : public Mixer { private: diff --git a/sound/sound.cpp b/scumm/sound.cpp index 88f16f442f..9b2e49b03b 100644 --- a/sound/sound.cpp +++ b/scumm/sound.cpp @@ -22,6 +22,7 @@ #include "stdafx.h" #include "scumm/scumm.h" +#include "sound.h" #include "sound/mididrv.h" #include "scumm/imuse.h" #include "scumm/actor.h" @@ -172,178 +173,166 @@ void Sound::playSound(int sound) { byte *ptr; ptr = _scumm->getResourceAddress(rtSound, sound); - if (ptr != NULL && READ_UINT32_UNALIGNED(ptr) == MKID('SOUN')) { - ptr += 8; - _scumm->_vars[_scumm->VAR_MI1_TIMER] = 0; -#ifdef COMPRESSED_SOUND_FILE - if ((playMP3CDTrack(ptr[16], ptr[17] == 0xff ? -1 : ptr[17], - (ptr[18] * 60 + ptr[19]) * 75 + ptr[20], 0)) == -1) -#endif - _scumm->_system->play_cdrom(ptr[16], ptr[17] == 0xff ? -1 : ptr[17], - (ptr[18] * 60 + ptr[19]) * 75 + ptr[20], 0); - - _scumm->current_cd_sound = sound; - return; - } - // Support for SFX in Monkey Island 1, Mac version - // This is rather hackish right now, but works OK. SFX are not sounding - // 100% correct, though, not sure right now what is causing this. - else if (ptr != NULL && READ_UINT32_UNALIGNED(ptr) == MKID('Mac1')) { - - // Read info from the header - int size = READ_UINT32_UNALIGNED(ptr+0x60); - int rate = READ_UINT32_UNALIGNED(ptr+0x64) >> 16; - - // Skip over the header (fixed size) - ptr += 0x72; - - // Allocate a sound buffer, copy the data into it, and play - char *sound = (char*)malloc(size); - memcpy(sound, ptr, size); - _scumm->_mixer->playRaw(NULL, sound, size, rate, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE); - return; - } - // Support for Putt-Putt sounds - very hackish, too 8-) - else if (ptr != NULL && READ_UINT32_UNALIGNED(ptr) == MKID('DIGI')) { - // TODO - discover what data the first chunk, HSHD, contains - // it might be useful here. - ptr += 8 + READ_BE_UINT32_UNALIGNED(ptr+12); - if (READ_UINT32_UNALIGNED(ptr) != MKID('SDAT')) - return; // abort - - int size = READ_BE_UINT32_UNALIGNED(ptr+4); - int rate = 8000; // FIXME - what value here ?!? this is just a guess for now - - // Allocate a sound buffer, copy the data into it, and play - char *sound = (char*)malloc(size); - memcpy(sound, ptr + 8, size); - _scumm->_mixer->playRaw(NULL, sound, size, rate, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE); - return; - } - else if (ptr != NULL && READ_UINT32_UNALIGNED(ptr) == MKID('Crea')) { - int size, rate; - char * sound = read_creative_voc_file(ptr, size, rate); - if(sound != NULL) { + if (ptr) { + if (READ_UINT32_UNALIGNED(ptr) == MKID('SOUN')) { + ptr += 8; + _scumm->_vars[_scumm->VAR_MI1_TIMER] = 0; + playCDTrack(ptr[16], ptr[17] == 0xff ? -1 : ptr[17], + (ptr[18] * 60 + ptr[19]) * 75 + ptr[20], 0); + + _scumm->current_cd_sound = sound; + return; + } + // Support for SFX in Monkey Island 1, Mac version + // This is rather hackish right now, but works OK. SFX are not sounding + // 100% correct, though, not sure right now what is causing this. + else if (READ_UINT32_UNALIGNED(ptr) == MKID('Mac1')) { + + // Read info from the header + int size = READ_UINT32_UNALIGNED(ptr+0x60); + int rate = READ_UINT32_UNALIGNED(ptr+0x64) >> 16; + + // Skip over the header (fixed size) + ptr += 0x72; + + // Allocate a sound buffer, copy the data into it, and play + char *sound = (char*)malloc(size); + memcpy(sound, ptr, size); _scumm->_mixer->playRaw(NULL, sound, size, rate, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE); + return; } - return; - } - // Support for sampled sound effects in Monkey1 and Monkey2 - else if (ptr != NULL && READ_UINT32_UNALIGNED(ptr) == MKID('SBL ')) { - debug(2, "Using SBL sound effect"); - - // TODO - Figuring out how the SBL chunk works. Here's an - // example: - // - // 53 42 4c 20 00 00 11 ae |SBL ....| - // 41 55 68 64 00 00 00 03 |AUhd....| - // 00 00 80 41 55 64 74 00 |...AUdt.| - // 00 11 9b 01 96 11 00 a6 |........| - // 00 7f 7f 7e 7e 7e 7e 7e |...~~~~~| - // 7e 7f 7f 80 80 7f 7f 7f |~.......| - // 7f 80 80 7f 7e 7d 7d 7e |....~}}~| - // 7e 7e 7e 7e 7e 7e 7e 7f |~~~~~~~.| - // 7f 7f 7f 80 80 80 80 80 |........| - // 80 81 80 80 7f 7f 80 85 |........| - // 8b 8b 83 78 72 6d 6f 75 |...xrmou| - // 7a 78 77 7d 83 84 83 81 |zxw}....| - // - // The length of the AUhd chunk always seems to be 3 bytes. - // Let's skip that for now. - // - // The starting offset, length and sample rate is all pure - // guesswork. The result sounds reasonable to me, but I've - // never heard the original. - - int size = READ_BE_UINT32_UNALIGNED(ptr + 4) - 27; - int rate = 8000; - - // Allocate a sound buffer, copy the data into it, and play - char *sound = (char*)malloc(size); - memcpy(sound, ptr + 33, size); - _scumm->_mixer->playRaw(NULL, sound, size, rate, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE); - return; - } - - if ((_scumm->_features & GF_OLD256) && (ptr != NULL)) { - char *sound; - int size = READ_LE_UINT32(ptr); - -#if 0 - // FIXME - this is just some debug output for Zak256 - if (size != 30) { - char name[9]; - memcpy(name, ptr+22, 8); - name[8] = 0; - printf("Going to play Zak256 sound '%s':\n", name); - hexdump(ptr, 0x40); + // Support for Putt-Putt sounds - very hackish, too 8-) + else if (READ_UINT32_UNALIGNED(ptr) == MKID('DIGI')) { + // TODO - discover what data the first chunk, HSHD, contains + // it might be useful here. + ptr += 8 + READ_BE_UINT32_UNALIGNED(ptr+12); + if (READ_UINT32_UNALIGNED(ptr) != MKID('SDAT')) + return; // abort + + int size = READ_BE_UINT32_UNALIGNED(ptr+4); + int rate = 8000; // FIXME - what value here ?!? 8000 is just a guess + + // Allocate a sound buffer, copy the data into it, and play + char *sound = (char*)malloc(size); + memcpy(sound, ptr + 8, size); + _scumm->_mixer->playRaw(NULL, sound, size, rate, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE); + return; } - /* - There seems to be some pattern in the Zak256 sound data. Two typical - examples are these: - - d7 10 00 00 53 4f d1 10 |....SO..| - 00 00 00 00 04 00 ff 00 |........| - 64 00 00 00 01 00 64 6f |d.....do| - 6f 72 6f 70 65 6e 40 a8 |oropen@.| - 57 14 a1 10 00 00 50 08 |W.....P.| - 00 00 00 00 00 00 b3 07 |........| - 00 00 3c 00 00 00 04 80 |..<.....| - 03 02 0a 01 8c 82 87 81 |........| - - 5b 07 00 00 53 4f 55 07 |[...SOU.| - 00 00 00 00 04 00 ff 00 |........| - 64 00 00 00 01 00 64 72 |d.....dr| - 77 6f 70 65 6e 00 53 a8 |wopen.S.| - 57 14 25 07 00 00 92 03 |W.%.....| - 00 00 00 00 00 00 88 03 |........| - 00 00 3c 00 00 00 82 82 |..<.....| - 83 84 86 88 89 8b 89 89 |........| - - As you can see, there are quite some patterns, e.g. - the 00 00 00 3c - the sound data seems to start at - offset 54. - */ -#endif - - ptr += 0x16; - if (size == 30) { - int result = 0; - int track = *ptr; - - if (track == _scumm->current_cd_sound) -#ifdef COMPRESSED_SOUND_FILE - if (pollMP3CD()) - result = 1; - else -#endif - result = _scumm->_system->poll_cdrom(); - if (result == 1) return; - -#ifdef COMPRESSED_SOUND_FILE - if (playMP3CDTrack(track, 1, 0, 0) == -1) -#endif - _scumm->_system->play_cdrom(track, 0, 0, 0); - _scumm->current_cd_sound = track; + else if (READ_UINT32_UNALIGNED(ptr) == MKID('Crea')) { + int size, rate; + char * sound = read_creative_voc_file(ptr, size, rate); + if(sound != NULL) { + _scumm->_mixer->playRaw(NULL, sound, size, rate, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE); + } return; } - - size -= 0x36; - sound = (char*)malloc(size); - for (int x = 0; x < size; x++) { - int bit = *ptr++; - if (bit<0x80) sound[x] = 0x7F-bit; else sound[x] = bit; + // Support for sampled sound effects in Monkey1 and Monkey2 + else if (READ_UINT32_UNALIGNED(ptr) == MKID('SBL ')) { + debug(2, "Using SBL sound effect"); + + // TODO - Figuring out how the SBL chunk works. Here's an + // example: + // + // 53 42 4c 20 00 00 11 ae |SBL ....| + // 41 55 68 64 00 00 00 03 |AUhd....| + // 00 00 80 41 55 64 74 00 |...AUdt.| + // 00 11 9b 01 96 11 00 a6 |........| + // 00 7f 7f 7e 7e 7e 7e 7e |...~~~~~| + // 7e 7f 7f 80 80 7f 7f 7f |~.......| + // 7f 80 80 7f 7e 7d 7d 7e |....~}}~| + // 7e 7e 7e 7e 7e 7e 7e 7f |~~~~~~~.| + // 7f 7f 7f 80 80 80 80 80 |........| + // 80 81 80 80 7f 7f 80 85 |........| + // 8b 8b 83 78 72 6d 6f 75 |...xrmou| + // 7a 78 77 7d 83 84 83 81 |zxw}....| + // + // The length of the AUhd chunk always seems to be 3 bytes. + // Let's skip that for now. + // + // The starting offset, length and sample rate is all pure + // guesswork. The result sounds reasonable to me, but I've + // never heard the original. + + int size = READ_BE_UINT32_UNALIGNED(ptr + 4) - 27; + int rate = 8000; + + // Allocate a sound buffer, copy the data into it, and play + char *sound = (char*)malloc(size); + memcpy(sound, ptr + 33, size); + _scumm->_mixer->playRaw(NULL, sound, size, rate, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE); + return; + } else if (_scumm->_features & GF_OLD256) { + char *sound; + int size = READ_LE_UINT32(ptr); + + #if 0 + // FIXME - this is just some debug output for Zak256 + if (size != 30) { + char name[9]; + memcpy(name, ptr+22, 8); + name[8] = 0; + printf("Going to play Zak256 sound '%s':\n", name); + hexdump(ptr, 0x40); + } + /* + There seems to be some pattern in the Zak256 sound data. Two typical + examples are these: + + d7 10 00 00 53 4f d1 10 |....SO..| + 00 00 00 00 04 00 ff 00 |........| + 64 00 00 00 01 00 64 6f |d.....do| + 6f 72 6f 70 65 6e 40 a8 |oropen@.| + 57 14 a1 10 00 00 50 08 |W.....P.| + 00 00 00 00 00 00 b3 07 |........| + 00 00 3c 00 00 00 04 80 |..<.....| + 03 02 0a 01 8c 82 87 81 |........| + + 5b 07 00 00 53 4f 55 07 |[...SOU.| + 00 00 00 00 04 00 ff 00 |........| + 64 00 00 00 01 00 64 72 |d.....dr| + 77 6f 70 65 6e 00 53 a8 |wopen.S.| + 57 14 25 07 00 00 92 03 |W.%.....| + 00 00 00 00 00 00 88 03 |........| + 00 00 3c 00 00 00 82 82 |..<.....| + 83 84 86 88 89 8b 89 89 |........| + + As you can see, there are quite some patterns, e.g. + the 00 00 00 3c - the sound data seems to start at + offset 54. + */ + #endif + + ptr += 0x16; + if (size == 30) { + int result = 0; + int track = *ptr; + + if (track == _scumm->current_cd_sound) + result = pollCD(); + if (result == 1) return; + + playCDTrack(track, 1, 0, 0); + return; + } + + size -= 0x36; + sound = (char*)malloc(size); + for (int x = 0; x < size; x++) { + int bit = *ptr++; + if (bit<0x80) sound[x] = 0x7F-bit; else sound[x] = bit; + } + + // FIXME: Maybe something in the header signifies looping? Need to + // track it down and add a mixer flag or something (see also bug . + _scumm->_mixer->playRaw(NULL, sound, size, 11000, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE); + return; } - - // FIXME: Something in the header signifies looping. Need to track it down and add a - // mixer flag or something. - _scumm->_mixer->playRaw(NULL, sound, size, 11000, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE); - return; + + if (_scumm->_gameId == GID_MONKEY_VGA) + return; /* FIXME */ + } - if (_scumm->_gameId == GID_MONKEY_VGA) - return; /* FIXME */ - IMuse *se = _scumm->_imuse; if (se) { _scumm->getResourceAddress(rtSound, sound); @@ -494,12 +483,7 @@ int Sound::isSoundRunning(int sound) { int i; if (sound == _scumm->current_cd_sound) -#ifdef COMPRESSED_SOUND_FILE - if (pollMP3CD()) - return 1; - else -#endif - return _scumm->_system->poll_cdrom(); + return pollCD(); i = _soundQue2Pos; while (i--) { @@ -545,10 +529,7 @@ void Sound::stopSound(int a) { if (a != 0 && a == _scumm->current_cd_sound) { _scumm->current_cd_sound = 0; -#ifdef COMPRESSED_SOUND_FILE - if (stopMP3CD() == -1) -#endif - _scumm->_system->stop_cdrom(); + stopCD(); } se = _scumm->_imuse; @@ -566,10 +547,7 @@ void Sound::stopAllSounds() if (_scumm->current_cd_sound != 0) { _scumm->current_cd_sound = 0; -#ifdef COMPRESSED_SOUND_FILE - if (stopMP3CD() == -1) -#endif - _scumm->_system->stop_cdrom(); + stopCD(); } if (se) { @@ -650,6 +628,13 @@ int Sound::startSfxSound(void *file, int file_size) { int rate, comp; byte *data; + // FIXME: Day of the Tentacle frequently assumes that starting one sound + // effect will automatically stop any other that may be playing at that + // time. Do any other games need this? + + if (_scumm->_gameId == GID_TENTACLE) + stopSfxSound(); + #ifdef COMPRESSED_SOUND_FILE if (file_size > 0) { data = (byte *)calloc(file_size + MAD_BUFFER_GUARD, 1); @@ -1014,6 +999,39 @@ int Sound::playSfxSound_MP3(void *sound, uint32 size) { return -1; } +void Sound::playCDTrack(int track, int num_loops, int start, int delay) +{ +#ifdef COMPRESSED_SOUND_FILE + if (playMP3CDTrack(track, num_loops, start, delay) == -1) +#endif + _scumm->_system->play_cdrom(track, num_loops, start, delay); +} + +void Sound::stopCD() +{ +#ifdef COMPRESSED_SOUND_FILE + if (stopMP3CD() == -1) +#endif + _scumm->_system->stop_cdrom(); +} + +int Sound::pollCD() +{ +#ifdef COMPRESSED_SOUND_FILE + if (pollMP3CD()) + return 1; +#endif + return _scumm->_system->poll_cdrom(); +} + +void Sound::updateCD() +{ +#ifdef COMPRESSED_SOUND_FILE + if (updateMP3CD() == -1) +#endif + _scumm->_system->update_cdrom(); +} + #ifdef COMPRESSED_SOUND_FILE int Sound::getCachedTrack(int track) { diff --git a/scumm/sound.h b/scumm/sound.h index 4d2a554d6c..1e650018cd 100644 --- a/scumm/sound.h +++ b/scumm/sound.h @@ -122,6 +122,12 @@ public: int playSfxSound(void *sound, uint32 size, uint rate, bool isUnsigned); int playSfxSound_MP3(void *sound, uint32 size); + void playCDTrack(int track, int num_loops, int start, int delay); + void stopCD(); + int pollCD(); + void updateCD(); + +protected: #ifdef COMPRESSED_SOUND_FILE int getCachedTrack(int track); int playMP3CDTrack(int track, int num_loops, int start, int delay); @@ -129,7 +135,6 @@ public: int pollMP3CD(); int updateMP3CD(); #endif - }; #endif diff --git a/scumm/string.cpp b/scumm/string.cpp index 00f1cdd04d..1c85f6a7c9 100644 --- a/scumm/string.cpp +++ b/scumm/string.cpp @@ -23,6 +23,7 @@ #include "stdafx.h" #include "scumm.h" #include "actor.h" +#include "scumm/sound.h" int CharsetRenderer::getStringWidth(int arg, byte *text, int pos) { diff --git a/sound/mixer.cpp b/sound/mixer.cpp index 21a606448d..2158f949dd 100644 --- a/sound/mixer.cpp +++ b/sound/mixer.cpp @@ -22,6 +22,7 @@ #include "stdafx.h" #include "scumm.h" +#include "mixer.h" SoundMixer::SoundMixer() { _volumeTable = (int16 *)calloc(256 * sizeof(int16), 1); diff --git a/sound/sound.h b/sound/sound.h deleted file mode 100644 index 4d2a554d6c..0000000000 --- a/sound/sound.h +++ /dev/null @@ -1,136 +0,0 @@ -/* ScummVM - Scumm Interpreter - * Copyright (C) 2002 The ScummVM project - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - * - * $Header$ - */ - -#ifndef SOUND_H -#define SOUND_H - -#include "scummsys.h" -#include "sound/mixer.h" - -class Scumm; - -class Sound { - -private: - -enum { - SOUND_HEADER_SIZE = 26, - SOUND_HEADER_BIG_SIZE = 26 + 8, - -}; - - int16 _soundQuePos, _soundQue[0x100]; - byte _soundQue2Pos, _soundQue2[10]; - bool _soundsPaused2; - bool _soundVolumePreset; - - int32 _numberBundleMusic; - int32 _currentSampleBundleMusic; - int32 _numberSamplesBundleMusic; - int32 _offsetSampleBundleMusic; - int32 _offsetBufBundleMusic; - byte * _musicBundleBufFinal; - byte * _musicBundleBufOutput; - bool _pauseBundleMusic; - - - int _talkChannel; /* Mixer channel actor is talking on */ - void *_sfxFile; - uint32 _talk_sound_a, _talk_sound_b; - byte _talk_sound_mode; - bool _mouthSyncMode; - bool _endOfMouthSync; - uint16 _mouthSyncTimes[52]; - uint _curSoundPos; - - MP3OffsetTable *offset_table; // SO3 MP3 compressed audio - int num_sound_effects; // SO3 MP3 compressed audio -#ifdef COMPRESSED_SOUND_FILE - - #define CACHE_TRACKS 10 - - /* used for mp3 CD music */ - - int _cached_tracks[CACHE_TRACKS]; - struct mad_header _mad_header[CACHE_TRACKS]; - long _mp3_size[CACHE_TRACKS]; - FILE *_mp3_tracks[CACHE_TRACKS]; - int _mp3_index; - bool _mp3_cd_playing; -#endif - - Scumm * _scumm; - -public: - -#ifdef COMPRESSED_SOUND_FILE - - int _current_cache; - -#endif - - bool _soundsPaused; - int16 _sound_volume_master, _sound_volume_music, _sound_volume_sfx; - byte _sfxMode; - - Sound(Scumm *parent); - ~Sound(); - void addSoundToQueue(int sound); - void addSoundToQueue2(int sound); - void processSoundQues(); - void playSound(int sound); - void processSfxQueues(); - int startTalkSound(uint32 offset, uint32 b, int mode); - void stopTalkSound(); - bool isMouthSyncOff(uint pos); - int isSoundRunning(int sound); - bool isSoundInQueue(int sound); - void stopSound(int a); - void stopAllSounds(); - void clearSoundQue(); - void soundKludge(int16 * list); - void talkSound(uint32 a, uint32 b, int mode); - void setupSound(); - void pauseSounds(bool pause); - int startSfxSound(void *file, int file_size); - void * openSfxFile(); - void stopSfxSound(); - bool isSfxFinished(); - uint32 decode12BitsSample(byte * src, byte ** dst, uint32 size); - void playBundleMusic(int32 song); - void pauseBundleMusic(bool state); - void bundleMusicHandler(Scumm * scumm); - void stopBundleMusic(); - void playBundleSound(char *sound); - int playSfxSound(void *sound, uint32 size, uint rate, bool isUnsigned); - int playSfxSound_MP3(void *sound, uint32 size); - -#ifdef COMPRESSED_SOUND_FILE - int getCachedTrack(int track); - int playMP3CDTrack(int track, int num_loops, int start, int delay); - int stopMP3CD(); - int pollMP3CD(); - int updateMP3CD(); -#endif - -}; - -#endif - |
