diff options
| -rw-r--r-- | saga/music.cpp | 33 |
1 files changed, 24 insertions, 9 deletions
diff --git a/saga/music.cpp b/saga/music.cpp index 73e23a36bd..b1a949b8f7 100644 --- a/saga/music.cpp +++ b/saga/music.cpp @@ -456,21 +456,36 @@ int Music::play(uint32 music_rn, uint16 flags) { if (GAME_GetGameType() == GID_ITE) { rsc_ctxt = GAME_GetFileContext(GAME_RESOURCEFILE, 0); } else { - // TODO: I'm not sure if this is right, but the FM file - // sounds better with Adlib than the AM file does. On - // the other hand, it doesn't sound like quite the same - // music, which is strange. + // I've listened to music from both the FM and the GM + // file, and I've tentatively reached the conclusion + // that they are both General MIDI. My guess is that + // the FM file has been reorchestrated to sound better + // on Adlib and other FM synths. + // + // Sev says the Adlib music does not sound like in the + // original, but I still think assuming General MIDI is + // the right thing to do. Some music, like the End + // Title (song 0) sound absolutely atrocious when piped + // through our MT-32 to GM mapping. + // + // It is, however, quite possible that the original + // used a different GM to FM mapping. If the original + // sounded markedly better, perhaps we should add some + // way of replacing our stock mapping in adlib.cpp? + // + // For the composer's own recording of the End Title, + // see http://www.johnottman.com/ + + // Oddly enough, the intro music (song 1) is very + // different in the two files. I have no idea why. if (hasAdlib()) { rsc_ctxt = GAME_GetFileContext(GAME_MUSICFILE_FM, 0); - // FIXME: This is weird, but this way Adlib - // sounds closer to original, though instrument - // mapping is not correct. - _player->setGM(false); } else { rsc_ctxt = GAME_GetFileContext(GAME_MUSICFILE_GM, 0); - _player->setGM(true); } + + _player->setGM(true); } if (RSC_LoadResource(rsc_ctxt, music_rn, &resource_data, |
